Improving the Model Design Screen(s)

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RyanCrierie
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Improving the Model Design Screen(s)

Post by RyanCrierie »

Currently, as it is, this is the model design process:

Image

It is remarkably opaque and offers little information as to how something would perform.

Generally, during the design process in the real world, you have a good idea of estimated performance, due to things like knowing the HP/ton ratio, etc.

In Shadow Empires, we have to make guesses and see how it turns out.



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RyanCrierie
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RE: Improving the Model Design Screen(s)

Post by RyanCrierie »

My suggestion is to combine the model report screen and all three model design screens like this mockup:

Image

And make it interactive, so you can change the picture of the model, the name, and see what effect your design choices will have on the final model in terms of attack points and such, along with how powerful the engine is considered for the weight it has to move.

Another Suggestion

As it is, you don't really research a lot for this phase of technology in Shadow Empires, currently.

In the real world, there's a big difference in rolling armor plate 5mm/25mm/50mm/100mm thick, for example.

New materials/processes and rolling mills have to be invented. Same thing with engines and guns.

As it is, you can immediately jump forward from militia buggies to something thematically similar to a M41 Walker Bulldog light tank, if you so desired.
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Maerchen
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RE: Improving the Model Design Screen(s)

Post by Maerchen »

I support this suggestion. It also needs the former model key info in the design screen, like overall quality and such. When I design a new model, I always have to go back to the model overview to click and get that info. Would be nice QoL if that would be shown in the design step.
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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RyanCrierie
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RE: Improving the Model Design Screen(s)

Post by RyanCrierie »

I just realized you'd have to add more fields to my suggested build screen to show unit weight, cost (metals, manpower, etc) but it's a good start
Soar_Slitherine
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RE: Improving the Model Design Screen(s)

Post by Soar_Slitherine »

Yep, something definitely needs to be done about this UI. With ground units, it was tolerable since those are relatively simple, but with aircraft it fails badly at conveying information relevant to the design process to someone not already intimately familiar with the air mechanics, and having to re-pick every component every time I want to see how changing something affects the design prognosis is very annoying.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Daza99
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RE: Improving the Model Design Screen(s)

Post by Daza99 »

+1 for these suggestions
gmsitton
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RE: Improving the Model Design Screen(s)

Post by gmsitton »

Single screen with three sections. Each section has radio buttons for the selection?
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