Xeno mercenaries don't need any supply

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GI Seve
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Xeno mercenaries don't need any supply

Post by GI Seve »

Version 1.08.05
As stated in current form they spawn in your capital and have no supply requirements giving you quite amazing terrain capture units (even tho most of the time they struggle to defeat even nomad stacks)

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BlueTemplar
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RE: Xeno mercenaries don't need any supply

Post by BlueTemplar »

Sounds like they "live off the land" and it's working as designed ?
zgrssd
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RE: Xeno mercenaries don't need any supply

Post by zgrssd »

Well, htey are able to eat the local flora and fauna - even if that is totally incompatible to human biology.

And the Survival Skill says this:
"5.8.4.11. survIval
If the Planet has edible wildlife then this Skill allows a Governor to reduce Hunger for up to 10K Populace and allows an Operational Commander to reduce Hunger for up to 1K Troops.
Used in: Hunger reduction"
So I guess we can asume they are all foraging, just like the ones that are still part of the Native Nation?
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GI Seve
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RE: Xeno mercenaries don't need any supply

Post by GI Seve »

I would call both of your reasoning to be excuses for bad game design if them being not tied to human players supply is indeed WAD by Vic.

I do accept the AI cheating on supply as having AI handle supply issues like human does would take tons of coding work but that does not excuse giving human player units that don't depend on supply.

I was already grumbling loudly when I first spawned the sentinels and noticed their lack of energy requirement to operate the excuse being nuclear engine that would be horribly degraded after ~250 years since last maintenance/replacement not to even mention that we could not repair such engines/generators as we lack nuclear tech at early game when those units are worth using fp at.
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zgrssd
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RE: Xeno mercenaries don't need any supply

Post by zgrssd »

I was already grumbling loudly when I first spawned the sentinels and noticed their lack of energy requirement to operate the excuse being nuclear engine that would be horribly degraded after ~250 years since last maintenance/replacement not to even mention that we could not repair such engines/generators as we lack nuclear tech at early game when those units are worth using fp at.
You asume that GR era technology run by a AI can not maintain itself? Wierd
And you asume that having to spend a Fate Point - the rarest resource in the game - does not represent the incredible, impropable luck you had of finding them? Even weirder.
Zanotirn
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RE: Xeno mercenaries don't need any supply

Post by Zanotirn »

IMO it's more noticeable when units that you'd expect to live off the land suddenly don't. Like the marauders that you get from the event where a small town joins you suddenly starting starving in their own town unless you urgently run a supply line there.
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BlueTemplar
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RE: Xeno mercenaries don't need any supply

Post by BlueTemplar »

Why is it bad game design if they are rare (?), weak, units ?

You only give a "realism" justification, for another, even more rare (?) unit, and not a really compelling one at that...
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Pymous
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RE: Xeno mercenaries don't need any supply

Post by Pymous »

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(this is just for fun, nothing against the OP)
[Mod]Shadow Stratagems Artpack for Shadow Empire game.
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BlueTemplar
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RE: Xeno mercenaries don't need any supply

Post by BlueTemplar »

Amazing !
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