These are listed in Manuals\Dev Notes _ SE_Data.pdf (along with some documentation), but in some cases it can be useful to have just a list to search from.
(read with OCR so apologies for any errors I missed)
0) SE_IO
97) IO Key and Values hist
321) IO Temporary Stringlist #1
322) Temp Stringlist #2 trade logs
323) IO Temporary Stringlist #3
324) IO Temporary Stringlist #4
325) IO Temporary Stringlist #5
2) SE_Random
23) UDS Random tab
24) Random Globals
25) Tectonic Plates
26) NOT USED FOR INPUT Planetary Data
30) Spectral Classes
31) Seasons
32) Season Helper: Names
33) Season Helper: Winter Mod
34) Season Helper: Spring Mod
35) Season Helper: Summer Mod
36) Vegetation Helper Zones
37) Vegetation to LandscapeType
38) Vegetation Similarity
39) Reserved List
40) Vegetation Classes
41) Lifeform Gas Limits
42) Planetary Gas Table
43) Lifeform Zone Statistics
44) Lifeform Statistics
45) Life Type Toxicity
46) Life Type Nutritional Values
47) Reserved List
48) Reserved List
49) Respiration Types
50) Solvent Types
51) Life Types
52) Chemistry Types
53) Life Classes
54) Gas Types
55) Reserved List
56) Reserved List
57) Atmospheric Reactions
58) Evolutionary Steps
59) Lifeform Properties
60) Life Properties
61) Helper Earth Lifeforms
62) Helper Earth Lifeforms Gas Limits
70) Colony Major Events
71) Colony History
72) Colony Zones
73) Dissolution Major Events
74) Dissolution History
224) Map Graphics Replacement Sets
329) Zones Backup
431) REAL BASE DATA Planetary Data
438) PLGas Table Backup
459) Fauna Feals
460) Advanced Naming
3) SE_DSS
27) Tracks
28) Mix Points
29) Highlights
04) SE_Data
63) Zones
64) Zone Seasons
65) Seasons
82) Regimes
83) Flex Asset Types
84) Flex Asset Type Upkeep
85) Flex Asset Type Prod Cost
86) Flex Production Types
87) Zone Assels
88) LIS Hem Types
89) Flex Asset Type Construction Cost
95) Game Keys
96) Zone Neighbours
98) Zone Keys
99) LIS Transport Modes
100) LIS Location Points
101) LIS SFType Use
104) Function AssetEffects
105) Zone Log
106) Flags
107) Flag Instructions
108) Militia Unit Table
109) Milita Trooptype Table
110) Militia Naming Table
120) Organisations
121) Organisations Tasks
122) Organisation Keys
123) Regime Techs
124) Flex Organisation Types
125) Flex Organisation Task Types
126) Flex Tech Types
127) Flex Story Triggers
132) Characters
133) Reserved
134) Character Personnel File
135) Character Skills
136) Factions
137) Helper Faction Creation
138) Faction Profile Traits
139) Skill Types
140) Portraits
141) Char Generation Age Table
142) Char Generation Career-Career Table
143) Char Generation Career-Skill Table
146) Regime Keys
147) Detailed Reports
161) Flex Model Type
162) Flex Model Type Stat Calculations
163) Flex Tech-ModelType Ellects
164) Regime Models
165) Regime Model History Stats
166) Regime Model History Techs
167) Flex Model Type Stats
168) Flex Model Type Choices
169) Prescripted Cinematic Messages
170) Flex Model Type Name
171) Flex Model Type Description
172) Flex OOB Types
173) Flex TOE Types
174) Regime OOBS
175) TOE counter
176) OOB Counter
177) Zone Log
178) Landscape Season Table
179) Helper New Asset Build Possible Notified
191) Old Regime Keys
192) Flex Regime Profile Effects
193) Log Regime Profile Changes
194) Flex Regime Key Documentation
195) Flex Regular Story Text
196) Flex Story Decisions
197) Flex Story Decision Cost
198) Flex Story Decision Rel. Effects
199) Flex Story Decision Data Effects
200) Flex Story Decision Advise Quotes
201) Flex Lookup Types
208) Start of Turn SHQ items
209) AI Pool items and requests
210) Regime Relations
211) Current Cards
212) Flex Diplomatic Actions
213) Flex Diplomatic Action FX vs AI FX vs HUMAN
214) Flex Diplomatic Action
219) Old SHQ Items
220) Projected SHQ ilem use
221) Old Zone Keys
222) Regime Zone Keys
223) Zone Orders
225) Helper Regime Keys
226) Regime Statistics
227) Unit Logs
231) Tariffs
232) Tax Log
233) SFType ID-Regime ID quality levels
234) Flex Story Decision Advise Quotes
236) AI Dip Card Play
238) AI Tech, Oob and Model Table
239) Cultures
240) Culture Profiles
241) Culture Keys
242) Helper People Type
243) Flex Culture Group
244) Flex Gfx Set
245) Flex Culture Group Planels and Zones
246) Flex Culture Group Profile Tendency
247) Flex Culture Group Key Tendency
260) Regime Symbols
261) Flex Model Graphics
262) Flex SFType Var Gfx
264) Story Groups
265) Running Group Stories ID
266) Story Trigger Count
271) Character Keys
272) Flex Story Logic
273) Running Complex Stories
276) FLEX action card target logic
279) Helper SFType Stats
280) Helper Model Stats
290) Story Trigger Count
292) Detailed Asset Log
293) Landscape Natural Mining
294) Regime Model History Stats
295) Salaries
296) Old Character Log
297) Non-Zone seasons
298) River Season Table
299) Asset Type to Location Type
300) Recolor Instructions
301) Landscape Illustration Table
302) Landscape Type Asset Properties
303) Aux Logs
307) Character Feals
308) Character Feat Types
309) Character Feat Effects
311) Flex Perks
312) Hex Names
317) Helper Regime Feat Types
318) Regime Feats
319) Regime Feat Types Stratagems
320) Helper Regime Feat Type Fx
326) Regime GUI keys
327) Helper Regime Feat Demands
328) Regime-Regime Feat Log
330) Trade Logs
332) Flex Unit Feats
334) Flex Unit Feat Behaviours
335) AI Culture Group
336) AI Factions
337) AI Story Modifiers
338) AI Improve Attempt Modifier
342) Story Trigger Count
343) Flex Custom Zone Info
361) Flex Organisation Types
362) FLEX Base Portrait Groups
363) FLEX Portrait Parts
366) Flex Troop Type Drawing Instr
368) Flex Tech Type Groups
371) Flex Helper Choice Details
376) Log New Cards this turn
377) Story Hooks
422) Story Hooks
424) Stall Bonus Log
425) Asset Constr. Already Paid
426) Prev Election Regime Keys
427) Advice Table
428) Advice Dismiss Record
429) Help Topics
430) LIS Log
433) LIS Log Preview
434) LIS Log Asset
435) PREVIEW Detailed Asset Log
436) New Stringlist
437) Non-Toollip Key Replacements
456) Air Bridge List
457) Air Bridge Logs
486) Zone Inv Orders
489) New Stringlist
5) SE_Linguistics
66) Lifeform syntax
67) Lifeclass Name Table
69) Prefix Beta Table
75) Name Syntax
76) Name Radical Prefix Alpha
78) Name Radical Suflix Alpha
79) Name Half-Radical Start
68) Prefix Alpha Table
77) Name Radical Alpha
80) Name Half-Radical End
81) Name Planetary Suffix
111) Char name prefix
112) Char name radical
115) 1st half last names
113) Char name suffix masculin
114) full first names masculoin
116) 2nd half last names
117) full last names
118) char name suffix feminine
119) full fist names feminine
144) Local Agenda Prefix
145) Local Agenda Radical
149) Asset prefix 1
150) Asset prefix 2
6) SE_Present
21) UDS Management Tabs Format
22) Tooltips Stringlist
102) UDS Order Bar
103) Global Variables
148) Cinematics Stringlis!
7) SE_Asset
90) Flex Asset Types
91) Flex Asset Type Upkeep
92) Flex Asset Type Prod Cost
93) Flex Production Types
94) Flex Asset Type Construction Cost
10) SE_Org
128) Flex Organisation Types
129) Flex Organisation Task Types
130) Flex Tech Types
131) Flex Story Triggers
369) Flex Tech Type Groups
11) SE_Model
180) Flex Model Type
181) Flex Model Type SFType Stat Calcs
182) Flex Tech-ModelType Effects
183) Flex Model Type Stats
184) Flex Model Type Choices
185) Flex Model Type Name
186) Flex Model Type Description
263) Flex Model Graphics
367) Infantry Drawing Instr.
370) Tank Drawing Instr
372) Flex Helper Choice Details
12) SE_Trade
187) Trade Base Values
188) Trade Regions
189) Trade Zones
190) Trader Items
471) TradeRegKeys
472) TradeKeys
480) Trade TradeKeys
13) Story_Alpha1
202) Basic Stories,Format Alpha, Balch 1
237) Flex Lookup Types
341) 13-15 Leader and Unit Basic Stories
14) Story_UpgradeCity
203) Flex Story Triggers
204) Flex Story Decisions
205) Flex Story Decision Cost
206) Flex Story Decision Data Effects
207) Flex Regular Story Text
373) Flex Story Logic
15) SE_Diplomatic
215) Flex Diplomatic Actions
216) Flex Diplomatic Action FX vs AI
217) Flex Diplomatic Action FX vs HUMAN
218) Diplomatic Slory, format Beta, batch 1
235) Human Fx Dip Slory, format Beta, batch 1
277) FLEX action card target logic
461) Minor Aliens, Epsilon format 1
462) Minor Aliens, Epsilon format 2
463) Alien Minor Diplomacy Gustav Import
16) SE_Interior
228) Flex Interior Actions
229) Flex Interior Action FX vs AI
230) Flex Interior Action FX vs Human
278) FLEX action card target logic
17) SE_Culture
248) Flex Culture Group
249) Flex Gfx Set
250) Flex Culture Group Planets and Zones
251) Flex Culture Group Profile Tendency
252) Flex Culture Group Key Tendency
291) Cultures
364) FLEX Base Portrait Groups
365) FLEX Portrait Parts
18) Story_Complex1
267) Prescripted Cinematic Messages
268) 101-104: Various Complex Stories
269) Flex Lookup Types
270) Story Groups
274) Story Logic
275) Helper Regime Keys
339) 105: Major Regime Stories
340) 105: Story Logic
375) Leader Low Relation FX
19) SE_Postures
281) Flex Interior Actions
282) FLEX action card larget logic
283) Flex Interior Action FX vs AI
20) SE_Unrest
284) Unrest Story, Espilon Format I
285) Unrest Story, Epsilon Format 2
286) Danger Story, Epsilon Format 1
287) Danger Story, Epsilon Format 2
288) Rebel Story, Epsilon Format 1
289) Rebel Story, Epsilon Format 2
432) Think this can be deleted.....
21) SE_Fate
304) Flex Fate Actions
305) FLEX action card target logic
306) Flex Fate action Fx vs AI
22) SE_Perks
310) Perks
24) SE_UnitFeats
331) Unit Feats
333) Unit Feat Behaviour
25) SE_Crime
344) Story Groups
345) Flex Story Logic
346) Decisions
347) Name Syntax
348) full first names masculoin
349) full last names
350) Flex Custom Zone Info
351) Helper Regime Keys
352) Flex Regime Key Documentation
353) Toollips Stringlist
354) Flex Diplomatic Actions
355) Flex Diplomatic Action FX vs AI
356) FLEX action card target logic
357) Unit Feats
358) Unit Feat Behaviour
359) Character Feat Types
360) Character Feat Effects
26) SE_Linked
378) Story Groups
379) Linked Stories
380) Character Feat Types
381) Character Feat Effects
382) Helper Regime Feat Types
383) Helper Regime Feat Type Fx
384) Tooltips Stringlist
386) Flex Lookup Types
386) Flex Diplomatic Actions
387) Flex Diplomatic Action FX vs AI
388) FLEX action card target logic
389) Flex Story Logic
27) SE_Corporate
390) Story Groups
391) Flex Story Logic
392) Decisions
393) Name Syntax
394) full first names masculoin
395) full last names
396) Flex Custom Zone Info
397) Helper Regime Keys
398) Flex Regime Key Documentation
399) Toollips Stringlist
400) Flex Diplomatic Actions
401) Flex Diplomatic Action FX vs AI
402) FLEX action card target logic
403) Unit Feats
404) Unit Feat Behaviour
405) Character Feat Types
406) Character Feat Ellects
28) SE_Cult
407) Story Groups
408) Flex Story Logic
409) Decisions
410) Flex Custom Zone Info 411) Helper Regime Keys
412) Flex Regime Key Documentation
413) Toollips Stringlist
414) Flex Diplomatic Actions
415) Flex Diplomatic Action FX vs AI
416) FLEX action card target logic
417) Unit Feats
418) Unit Feat Behaviour
419) Character Feal Types
420) Character Feat Effects
421) Flex Lookup Types
423) Culture Group and Cults
29) SE_Airforce
439) Flex Model Type
440) Flex Tech-ModelType Effects
441) Flex Model Type Stats
442) Flex Model Type Choices
443) Flex Model Type Name
444) Infantry Drawing Instr.
445) Flex Helper Choice Details
446) Flex Asset Types
447) Flex Asset Type Upkeep
448) Flex Asset Type Prod Cost
449) Flex Production Types
450) Flex Asset Type Construction Cost
451) Flex Tech Types
452) Flex Organisation Types
453) Flex Organisation Task Types
454) Flex OOB Types
455) Flex TOE Types
458) Skill Types
30) SE_Navy
464) Flex Asset Types
465) Flex Asset Type Upkeep
466) Flex Asset Type Prod Cost
467) Flex Production Types
468) Flex Asset Type Construction Cost
469) Decisions
470) Story Groups
473) Flex Diplomatic Actions
474) Flex Diplomatic Action FX vs AI
475) FLEX action card target logic
476) Flex Story Triggers
477) Contracts
478) Offers
479) Bids
481) Bids
483) Character Feat Types
484) Character Feat Effects
485) Flex Organisation Task Types
Modlib:
0) Prescripted Cinematics
1) Delta Story Format
2) Flex Lookup Types
3) Story Groups
4) Story Logic
5) Helper Regime Keys
6) Epsilon Part 1 Story Format
7) Epsilon Part 2 Story Format
8) Stratagems
9) Stratagem target logic
10) Stratagem Fx vs AI
11) Perks
12) Ferdinand Story Format
13) Custom Zone Info
14) Regime Key Docs
15) Tooltips Stringlist
16) Unit Feats
17) Unit Feat Behaviour
18) Character Feat Types
19) Character Feat Effects
20) Gustav Story Format
21) Helper Regime Feat Types
22) Helper Regime Feat Type Fx
23) Stratagem Fx vs Human
24) Modify existing table
25) Modify existing table
26) Modify existing table
27) Modify existing table
Lists of tables
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