Rule Changes in Divisional Level Games?

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mdsmall
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Rule Changes in Divisional Level Games?

Post by mdsmall »

I recently tried my first game of the 1918 Ludendorff Campaign. I enjoyed playing this divisional level game but noticed two curious differences in the way the game engine worked compared to the regular, corps-level campaigns.

First, HQs seem to have a much greater range and number of units which they can command - more than double in a regular. What rule is at play here?

Second, trenches do not disappear after friendly units evacuate them or are destroyed. As a result, they continue to block spotting. Is this deliberate, or a glitch? If it is deliberate, what is the thinking behind that?

I consulted the Strategy Guide for this campaign, but did not see any mention of rule changes for the divisional level games. I have not yet tried the March on Paris game, so I would be curious to know if both these features occur in that game too.
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BillRunacre
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Re: Rule Changes in Divisional Level Games?

Post by BillRunacre »

Yes, HQs can have a much larger range and can also be set to command more units, we essentially set the limits to match the scale and size of the forces they had to command.

If you mean the trenches already existing at the start of the scenario, they can be set to remain even if vacated via the Properties screen in the Editor. As they had been there for months, sometimes years, all traces of them could not be removed that quickly.
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mdsmall
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Re: Rule Changes in Divisional Level Games?

Post by mdsmall »

Hi Bill,

Good to know on both counts. I see that under the Country screen in the Editor under Modifiers there is an option to set a maximum number of units that HQs can command and a maximum command range. In the Ludendorff Offensive, both are set at 15 for all majors. Presumably Command and Control tech can add to that, which explains why German HQs (for example) can command 17 units in this campaign over a 17 hex radius.

That's also interesting that you have made a difference between trenches that are on the map at the start of the game, and those dug by units during the game by expending one AP. You are right - the latter disappear as normal after they have been evacuated. However, I do not see the Properties menu you refer to in the Editor. Where can I find it?

Cheers,

Michael
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BillRunacre
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Re: Rule Changes in Divisional Level Games?

Post by BillRunacre »

Glad you found the command options, they can be rather useful.

With the urban resource layer selected, and being in selection mode (rather than draw mode), right click on a resource and select properties.
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Bavre
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Re: Rule Changes in Divisional Level Games?

Post by Bavre »

mdsmall wrote: Sun May 05, 2024 5:04 pm I recently tried my first game of the 1918 Ludendorff Campaign...
Btw, should you happen to need a devious opponent (any side) for this scenario, you know where to ask :twisted:
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