The Blue Max 2D Counter and Map Mod

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Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

Hi Erikthejohn,

At the moment there is no fix for that particular issue with the mod, as the game engine works a bit differently than the mod design.

Hubert
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Ashcloud
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RE: The Blue Max 2D Counter and Map Mod

Post by Ashcloud »

How do I change the nato symbols to the picture units?
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Taxman66
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RE: The Blue Max 2D Counter and Map Mod

Post by Taxman66 »

Look in the Options Screen (which automatically comes up).
First selection underneath the word 'View' (titling the left hand column)
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

ORIGINAL: Philippeatbay

Not sure if this is a Hubert issue or a Blue Max issue.

I've been playing the Ludendorff Offensive and I've noticed that whenever a German unit attacks a British unit, the image of the British unit
that appears in the info panel is different from the one that appears on the map.

I'm not sure if this is because the game engine is pointing at the wrong image on the unit file (Hubert issue) or if the Blue Max mod has the wrong image
in that spot to begin with.

Image

As an example, on the first turn of the scenario the German 10th artillery bombards the UK 36th division.
If you compare the image of the British unit under the targeting symbol to the image of the unit in the info screen,
you'll see they are not the same.

Is this a bug in the mod, a bug in the game engine, or merely a feature ?

Apologies for not seeing this sooner, I can confirm this is an issue where the layout of the mod is not compatible with the game engine in this one case resulting in the mismatch you are seeing here.
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Ashcloud
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RE: The Blue Max 2D Counter and Map Mod

Post by Ashcloud »

Yes, that does not work. I get nato symbols for all the options.
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Ashcloud
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RE: The Blue Max 2D Counter and Map Mod

Post by Ashcloud »

ORIGINAL: Ashcloud

Yes, that does not work. I get nato symbols for all the options.

When will this mod be fixed?
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Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

Hi Ashcloud,

If you enabled the Blue Max units in the SETTINGS->MODS screen and then in the OPTIONS screen deselected 'NATO' units, it should give you what you are after, can you confirm?

Hubert
Raptor341
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RE: The Blue Max 2D Counter and Map Mod

Post by Raptor341 »

Is this still being updated - I have a few minor suggestions to make for corrections.
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Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

I don't believe the mod is still being actively developed.
moes_taverne
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Re: The Blue Max 2D Counter and Map Mod

Post by moes_taverne »

Thank you for your great work!
It would be great if you would also expand your mod to Empires in turmoil.
Greetings
cptPicard
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Re: The Blue Max 2D Counter and Map Mod

Post by cptPicard »

I agree. It would be great to expand the mod to the American Civil War and Empires in Turmoil.

As it is definitely the best graphic mod there it is, making the game a fascinating experience.

And thank you once again for what you have done till now :)
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Templer_12
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Re: The Blue Max 2D Counter and Map Mod

Post by Templer_12 »

cptPicard wrote: Tue Jan 09, 2024 1:35 pm I agree. It would be great to expand the mod to the American Civil War...
Exactly my wish!
cptPicard wrote: Tue Jan 09, 2024 1:35 pmAs it is definitely the best graphic mod there it is, making the game a fascinating experience.
I agree!
cptPicard wrote: Tue Jan 09, 2024 1:35 pmAnd thank you once again for what you have done till now :)
A big thank you from me too!
Granatenwerfer100
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Re: The Blue Max 2D Counter and Map Mod

Post by Granatenwerfer100 »

Thank you very, very much for this great mod!
Your work is just awesome!! 👍
viperidot
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Re: The Blue Max 2D Counter and Map Mod

Post by viperidot »

Hello all,

I have a suggestion -- this may have been brought up before but, has the SC dev team considered taking over the maintenance of this beloved mod? It seems to be one of the most popular mods of all time, and if the original creator is no longer fixing known bugs, then would it make sense to make it part of the core game as a selectable option and to fix any outstanding issues that have came up since the latest patch? I bet the developers are super busy with higher priority items, but maybe keeping this mod up-to-date wouldn't take too much manpower? That part I am unsure about, but wanted to share this idea as a suggestion! Another option could maybe if everyone voluntarily chipped in some money to incentivize the creator pick up the project again...

Thanks to the mod creator and to the devs very much :)
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