The Blue Max 2D Counter and Map Mod
Moderator: MOD_Strategic_Command_3
RE: The Blue Max 2D Counter and Map Mod
What's the exact path of where you installed the mod? It has to be via the <user_id>/My Documents/... folder not the 'Programs(x86)' folder
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- Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod
Hi Rick402,
That is a very odd error and off hand I don't suspect it is linked to the mods in any way as the mods install to a completely different folder and really shouldn't have any effect on the Launcher.
Sometimes there are temporary Launcher errors as it communicates with the Matrix server, e.g. bad connection or server issues etc., but if it doesn't resolve itself then I would try and contact Matrix Support directly and open up a support ticket on this one as I unfortunately do not implement the Launcher or have control/access to it from a development point of view, e.g. just the game code from our end.
https://www.matrixgames.com/contacts
Hope this helps,
Hubert
That is a very odd error and off hand I don't suspect it is linked to the mods in any way as the mods install to a completely different folder and really shouldn't have any effect on the Launcher.
Sometimes there are temporary Launcher errors as it communicates with the Matrix server, e.g. bad connection or server issues etc., but if it doesn't resolve itself then I would try and contact Matrix Support directly and open up a support ticket on this one as I unfortunately do not implement the Launcher or have control/access to it from a development point of view, e.g. just the game code from our end.
https://www.matrixgames.com/contacts
Hope this helps,
Hubert
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RE: The Blue Max 2D Counter and Map Mod
@taxman, yes it is installed to that path, prior I had accidentally installed it straight to the documents on accident, cause I hadn't read it correctly, then I fixed it and this is what happened I assume as a direct result, I d k, but it has been placed in correct spot, @HubertCarter, I Directly contacted slitherene and matrix they both said to come here cause it was Mod related. Now I d k what to do?,
- Simulacra53
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RE: The Blue Max 2D Counter and Map Mod
Helping someone without eyes on the situation is always difficult.
If you do not have any particular save games it is probably easiest to follow these steps - with the Steam install.
Rename or delete C:\Users\<username>\Documents\My Games\Strategic Command WWI
In Steam, go to game properties, run verify game option.
After verification, run as Vanilla.
This will work, guaranteed.
iirc Vanilla includes Blue Max, test with included mod.
If that works - deactivate mod from within the game.
Download full 1.2 Blue Max, unzip somewhere safe with entire map folder structure.
From this point start with Mod install procedure, making sure to place the right mod folders in the correct nod folder.
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\
Reactivate Blue Max mod components as you like.
Matrix Standalone is a little more complex to fix.
If you do not have any particular save games it is probably easiest to follow these steps - with the Steam install.
Rename or delete C:\Users\<username>\Documents\My Games\Strategic Command WWI
In Steam, go to game properties, run verify game option.
After verification, run as Vanilla.
This will work, guaranteed.
iirc Vanilla includes Blue Max, test with included mod.
If that works - deactivate mod from within the game.
Download full 1.2 Blue Max, unzip somewhere safe with entire map folder structure.
From this point start with Mod install procedure, making sure to place the right mod folders in the correct nod folder.
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\
Reactivate Blue Max mod components as you like.
Matrix Standalone is a little more complex to fix.
Simulacra53
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- Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod
Hi Rick,
Perhaps they may have misunderstood the Launcher error as it would not as far as I can tell be related to the mod. The mod is just a set of files that the game reads once the game EXE actually launches... the Launcher runs before the game even runs etc so I don't see how the mod would have an effect.
To test this you could try uninstalling the mod or temporarily remove it and see what happens.
Hubert
Perhaps they may have misunderstood the Launcher error as it would not as far as I can tell be related to the mod. The mod is just a set of files that the game reads once the game EXE actually launches... the Launcher runs before the game even runs etc so I don't see how the mod would have an effect.
To test this you could try uninstalling the mod or temporarily remove it and see what happens.
Hubert
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RE: The Blue Max 2D Counter and Map Mod
you are the man @Simulacra53! How did you know how to do all those steps? IT WORKED!!! THANK YOU THANK YOU![:D]
RE: The Blue Max 2D Counter and Map Mod
but what do i do with the renamed file folder and game?[&:] i just went ahead and deleted it and redid the steps
RE: The Blue Max 2D Counter and Map Mod
@hubert Carter thank you for taking the time to try and help me sir, good job on this Wonderful Amazing game!
- Simulacra53
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RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: Rick402
you are the man @Simulacra53! How did you know how to do all those steps? IT WORKED!!! THANK YOU THANK YOU![:D]
Glad to know it is fixed.
Great game, great mod.
Simulacra53
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RE: The Blue Max 2D Counter and Map Mod
does this work for all steam games?
- Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod
ORIGINAL: Rick402
@hubert Carter thank you for taking the time to try and help me sir, good job on this Wonderful Amazing game!
My pleasure [8D]
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- Freigeist83
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RE: The Blue Max 2D Counter and Map Mod
Found the required folder.
Problem solved.
Problem solved.
RE: The Blue Max 2D Counter and Map Mod
Hi there,
Not sure if you are still working on updates for this mod. I noticed that the March on Paris campaign does not have updated unit sprites for Belgian units. Thanks.
Not sure if you are still working on updates for this mod. I noticed that the March on Paris campaign does not have updated unit sprites for Belgian units. Thanks.
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RE: The Blue Max 2D Counter and Map Mod
The new Update seems to crash thee mod for me.
- Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod
It looks like there is an issue with the Blue Max mod in that some of the recent game changes are incompatible causing it to crash. The quickest fix for this is to delete the following file in the mod (it is not actually needed):
game_screen_operational_management_buttons.png
The file can be found typically in the following folder:
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max_Interface\Interface
In the meantime I'll see if this fantastic mod can be updated by IronX.
Hope this helps,
Hubert
game_screen_operational_management_buttons.png
The file can be found typically in the following folder:
C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods\Blue_Max_Interface\Interface
In the meantime I'll see if this fantastic mod can be updated by IronX.
Hope this helps,
Hubert
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RE: The Blue Max 2D Counter and Map Mod
Thanks Hubert,
I will give it a try. I hope it works for today's Stream.
I will give it a try. I hope it works for today's Stream.
- Simulacra53
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- Simulacra53
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