ORIGINAL: Jazon
Hi, FOARP!
Thanks for lots of inspiring suggestions! Just yesterday I started cracking the unit system - and actually got to the conclusion that to cover the map is hould just multiply the number of units by two - so as you said, Each division should be more or less represented by two-three Units - some divisions, like Polish allies: Ukrainians and Belorussians had units named as divisions but in reality their quantity was merely a brigade, on the other hand some Polish elite units - like "Polish Legions" divisions were lead by Pilsudski handpicked officers and always received best equipment and men - they can be represented by 3 brigades for division for sure. (1st Polish Legions Infantry Division even had half-motorized regiment!). I was trying to change the name "detachment" for "Inf. brigade" in editor, now you opened my eyes I need to edit the scripts into the game...where can I found them?
In C:\Users\[your name]\Documents\My Games\Strategic Command WWI\Mods\[your mod] edit (or create if it isn't there, by copy the localization file from the base game) the text file called localization. Unit IDs are at line 1970. You can also change the names of resources (e.g., you can rename oil resources as "chemical plant") and rename countries here. Note that the name used in the editor won't change but the name used in the game will.
If you don't have a mod file set up I can tell you how to set it up - it's a bit complex though.
ORIGINAL: Jazon That would do I think, so divisions in game mechanics would represent a brigade in scenario. Also 100 guns would be an artillery unit, 50 planes a recon bomber unit, I don't know what about tanks - Poles had 120 of them but never used them as one force. Maybe I should split them in three weak companies as it was in reality? Cavlary division will also consist 2-3 regiments, For sure Budionny's Konarmia would have a Armoured car unit, as well as armored trains. I was thinking even to represent Soviet unique unit - tachanka - as a kind of hit and run light artillery.
Those all sound like good ideas. It is hard to create an all-new unit as a lot of things are hard-coded, but if you have time it might be possible to, say, replace the "ANZAC" unit with another units - either Polish legions or other elite infantry.
ORIGINAL: Jazon Also I had a question: How to set sides? I put Poland as "entente" and Soviets as "central powers" in campaign settings. But I don't know how to check if they will be at WAR from the beginning of the game, and what about Germany - is it possible to set them as neutral?
You can change Germany to be a minor in the editor (campaign -> Edit Major Country IDs Data, then click on Germany and use the left-pointing arrow to remove them). You can then set them to be neutral in the Country Data interface.
To set Poland and the Soviets to be at war, assuming both are already set as major countries, got to Campaign -> Edit Country Data, select Poland and use the Belligerence interface to select the Soviet Union and tick the box. Do the same with the Soviets. Make sure that both are fully mobilised. You'll have to decide what graphics to use for Poland - I assume the French unit graphics (bitmaps/Major_02) should be a good starting point since the Poles used a version of the Adrian helmet and of course General Haller's army was entirely French-equipped.
If you want you can also change the name and flag used by the Soviets. I think #COUNTRY_ID_116 is presently set to be called "USSR" in the localisation files, but you can change this to "Soviet Russia" if you like since the USSR hadn't officially been formed in 1920. The flag can be changed by finding the relevant bitmap files, locating the USSR flag i each file, and then replacing it with
the flag of Soviet Russia used in 1920. GIMP is a good freely-available graphics editing tool that you can use to create circular flags etc. of the correct size. As normal, names won't change in the editor (though the graphics will change) but will change when you load the scenario in the game.
ORIGINAL: Jazon Also how to mark territory which is occupied. At the beginning Poles will occupy pretty big chunk of Soviet territory - but I couldnt find in editor how to set it. I only know how to set borders, but no occupied territory...or it doesn't matter?
When you edit ownership in the the hex layer (i.e., the green hex) you can select the terrain you want to change, right click on the Soviet-owned territory that you want to be occupied by Poland, and set controller as Poland but owner as the Soviets.
Oil Plant near Jaslo represent chemical industry over there - don't think it gamrat plant - this was found in 1937, but according to polish map from 1925 Jaslo had some petrochemical industry.
PS
How come you know about polish secret resources? Of course if Zywiec falls it would lead to total collapse of polish morale;)
Cheers!
I have a spy on the inside
ORIGINAL: Jazon
Its not Zywiec but refers to polish strategical resource
Those pictures would be great for a pop-up event BTW!