Logic for invincible low strength units and retreats
Moderator: Hubert Cater
Logic for invincible low strength units and retreats
What exactly causes low strength unit (seems to be strength 1-2) or units which have received many attacks during the same turn, to gain a high chance of taking low or no damage? It seems that once a unit has taken a bunch of attacks, it becomes more resilient to further attacks which can be incredibly frustrating when I am trying to finish something off.
I am trying to understand it more precisely so I can plan my attacks. Please note, this is not the +1/-1 random modifier applied to all attacks.
I guess similar question, what are the conditions for what makes a unit retreat? It feels sometimes a unit never retreats even if it gets knocked down to 1 strength, even repeating the experiment multiple times, but if a sufficient number of attacks have occurred to nearby units, then it will likely retreat.
I am trying to understand it more precisely so I can plan my attacks. Please note, this is not the +1/-1 random modifier applied to all attacks.
I guess similar question, what are the conditions for what makes a unit retreat? It feels sometimes a unit never retreats even if it gets knocked down to 1 strength, even repeating the experiment multiple times, but if a sufficient number of attacks have occurred to nearby units, then it will likely retreat.
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Re: Logic for invincible low strength units and retreats
Armor and Mech units retreat quite frequently.
Units in Fortresses don't retreat.
Ships will retreat away and try for a port at times.
Frankly, I don't know when, but I'm guessing.
If damage is over half their strenght.
Morale < 50% (break and run),
There also has to be room to retreat, so give your Armor some space.
Once a unit gets 1% Morale and 12% readiness, I believe the super defense kicks in where +1/-1 doesn't matter.
You need that shattered effect instead.
I've always felt units should not retreat across major rivers or swamps.
Would like to see major rives have bridges added
Units in Fortresses don't retreat.
Ships will retreat away and try for a port at times.
Frankly, I don't know when, but I'm guessing.
If damage is over half their strenght.
Morale < 50% (break and run),
There also has to be room to retreat, so give your Armor some space.
Once a unit gets 1% Morale and 12% readiness, I believe the super defense kicks in where +1/-1 doesn't matter.
You need that shattered effect instead.
I've always felt units should not retreat across major rivers or swamps.
Would like to see major rives have bridges added
Slaps issued: Patton: 9, Dana White: 2, Batman 3, Samson 1, Medals awarded out: 5, warnings received: 9, suspensions served: 3, riots: 2.
Re: Logic for invincible low strength units and retreats
Yeah I know ships will retreat and try to head to the nearest port. It seems land units retreat when they are <=5 strength (pretty sure I have seen a str=5 army retreat). And I've noticed the "super defense" at low health ever since I was playing SC:WW1.ElvisJJonesRambo wrote: ↑Fri Dec 20, 2024 3:56 am Frankly, I don't know when, but I'm guessing.
Once a unit gets 1% Morale and 12% readiness, I believe the super defense kicks in where +1/-1 doesn't matter.
What I don't get is the trigger for the "super defense" - you say it's <= 12% readiness? I also don't understand what the super defense actually does. I've seen a CV bomber that would normally do at least 3 damage attack a strength=1 carrier and no effect. So is it a % chance to negate ALL damage? Is it a -1 to -3 modifier? Is it that when a unit has strength=1, the attacker's damage gets capped at a maximum of 1 before all random chance rolls?
What I don't get regarding retreats is that if I say attack the Yorktown and just go for it and sink it, it never retreats, even if it gets down to strength 2 or 1 and I hit it again and fail, or do only one damage. No retreat ever as far as I can tell. But if I attack the Enterprise and come back to the Yorktown, THEN it often retreats. It feels like the retreat logic has something to do with total number of attacks that turn, or the total number of attacks within a certain radius, not just what that specific unit's status is or how many times that specific unit came under attack so far.
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Re: Logic for invincible low strength units and retreats
There are no special rules. Could it simply be that they are experienced, and are gaining further experience every time they receive another attack that isn't strong enough to wipe them out?
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Re: Logic for invincible low strength units and retreats
As far as the low strength units seemingly having special survival powers, is that just the +1/-1 rule? When a unit has 1 strength, the attack indicator will never indicate that an attacker does more than 1 damage to it. Is this literally the expected attack damage value? I always assumed there is a "real" expected attack damage could be much higher than a defending unit's strength (like say imagine the same or similar unit has a high strength, your unit might indicate it will deal 5 damage to that unit, but only 1 to the 1-strength unit). I assumed if this "real" expected damage is say 5 and 5-1 = 4 which would be the worst case scenario via the +1/-1 random effect, therefore I should be guaranteed to kill the 1-strength unit. I figured the number on screen is just limited to the defending (or attacking) unit's maximum HP as a cosmetic design choice but not reflective of the actual calculation going on under the hood.
If the attack indicator value is the "real" damage dealt, then that is probably the explanation, since you can never deal more than a defending unit's health in damage, and there's a 25% chance that there will be a -1 modifier. 1 - 1 = 0.
If the attack indicator value is the "real" damage dealt, then that is probably the explanation, since you can never deal more than a defending unit's health in damage, and there's a 25% chance that there will be a -1 modifier. 1 - 1 = 0.
Re: Logic for invincible low strength units and retreats
What I don't understand is why some attacks NEVER fail to destroy/shatter an enemy unit. I have examples where no matter how many times I reload the hotseat, my army destroys the enemy HQ that is at 3 strength. It does not seem that the attack predictor "0 - 3" is literally the attack calculation because there is never a 3 - 1 = 2 damage. The HQ always gets destroyed.
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Re: Logic for invincible low strength units and retreats
There are two occasions where the dice variable do not apply, so they will explain why over multiple reloads you will always get the same result if the defending unit is being destroyed:
- If any units engaged in combat are at zero supply.
- If the calculated defender losses would have been greater than their remaining strength.
- If any units engaged in combat are at zero supply.
- If the calculated defender losses would have been greater than their remaining strength.
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Re: Logic for invincible low strength units and retreats
I am quite sure I have seen dice variation (as in unit scoring better or worse outcome than the prediction) with situations where one unit was at 0 supply. Not sure when both were at 0, I think that situation rarely occurs.
But definitely I have suffered damage when attacking units in 0 supply though the prediction said no losses.
But definitely I have suffered damage when attacking units in 0 supply though the prediction said no losses.
Re: Logic for invincible low strength units and retreats
So we have drug pushers for gamers now>? Is this new to Matrix?
Re: Logic for invincible low strength units and retreats
I wonder if it's AI, since all it really did was regurgitate the content of my post back to me in a slightly more elaborate way. And in another post, it advertised something entirely different.
God... this is gonna be bad XD don't want to be spammed by free AI ad bots? Pay for Matrix Infinity, just 80 bux a month!
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Re: Logic for invincible low strength units and retreats
I don't understand the last two posts. Where are people seeing ads here on the Matrix forum?Umeu wrote: ↑Mon Feb 24, 2025 9:06 amI wonder if it's AI, since all it really did was regurgitate the content of my post back to me in a slightly more elaborate way. And in another post, it advertised something entirely different.
God... this is gonna be bad XD don't want to be spammed by free AI ad bots? Pay for Matrix Infinity, just 80 bux a month!
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Re: Logic for invincible low strength units and retreats
The original posts have been edited or deleted so you can no longer see them. Basically there have been a few posts where the poster ended with a comment about some products he found useful and a link. It was bad and very out of character for this forum.OldCrowBalthazor wrote: ↑Tue Feb 25, 2025 10:06 amI don't understand the last two posts. Where are people seeing ads here on the Matrix forum?Umeu wrote: ↑Mon Feb 24, 2025 9:06 amI wonder if it's AI, since all it really did was regurgitate the content of my post back to me in a slightly more elaborate way. And in another post, it advertised something entirely different.
God... this is gonna be bad XD don't want to be spammed by free AI ad bots? Pay for Matrix Infinity, just 80 bux a month!
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Re: Logic for invincible low strength units and retreats
Haven't been on the Forum for month, and I come back; somebody posting cowardly links.
"Your nerves? Shut up! I won't have a yellow bastard posting bad link, in front of these brave, wounded gamers. Shut up!
Don't admit this yellow bastard. Nothing wrong with him. I won't have sons of bitches afraid to
post good post stink up this place of honor in the Forum with bad links. You're going back to the front, my friend. You may get shot, you may get killed, but you're going up to the fighting. Either that or I'll stand you up in front of a firing squad. I should shoot you myself, you bastard! Get him out of here! Send him up to the front! You hear me? You coward!"
Whoever it was, you just got "Patton slapped"
"Your nerves? Shut up! I won't have a yellow bastard posting bad link, in front of these brave, wounded gamers. Shut up!
Don't admit this yellow bastard. Nothing wrong with him. I won't have sons of bitches afraid to
post good post stink up this place of honor in the Forum with bad links. You're going back to the front, my friend. You may get shot, you may get killed, but you're going up to the fighting. Either that or I'll stand you up in front of a firing squad. I should shoot you myself, you bastard! Get him out of here! Send him up to the front! You hear me? You coward!"
Whoever it was, you just got "Patton slapped"
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Re: Logic for invincible low strength units and retreats
Oh I see. Last year the Matrix General Discussions had a ton of ad posts of products and services to be had.firsteds wrote: ↑Tue Feb 25, 2025 10:32 amThe original posts have been edited or deleted so you can no longer see them. Basically there have been a few posts where the poster ended with a comment about some products he found useful and a link. It was bad and very out of character for this forum.OldCrowBalthazor wrote: ↑Tue Feb 25, 2025 10:06 amI don't understand the last two posts. Where are people seeing ads here on the Matrix forum?Umeu wrote: ↑Mon Feb 24, 2025 9:06 am
I wonder if it's AI, since all it really did was regurgitate the content of my post back to me in a slightly more elaborate way. And in another post, it advertised something entirely different.
God... this is gonna be bad XD don't want to be spammed by free AI ad bots? Pay for Matrix Infinity, just 80 bux a month!
One of them was advertising an Escort Service in Dubai.
I saw that and couldn't resist..so I posted on that thread that 'Hi. I'm going to be in Dubai next month for a week long conference so I possibly will be looking for 72 virgins and none with beards if possible".
Well that thread got pulled of course.
A little while later the Matrix Police came calling and I got admonished pretty good.
Guess it was kind of a Patton slap..............

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My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: Logic for invincible low strength units and retreats
that's why it was so quiet!ElvisJJonesRambo wrote: ↑Wed Feb 26, 2025 3:41 am Haven't been on the Forum for month, and I come back; somebody posting cowardly links.
"Your nerves? Shut up! I won't have a yellow bastard posting bad link, in front of these brave, wounded gamers. Shut up!
Don't admit this yellow bastard. Nothing wrong with him. I won't have sons of bitches afraid to
post good post stink up this place of honor in the Forum with bad links. You're going back to the front, my friend. You may get shot, you may get killed, but you're going up to the fighting. Either that or I'll stand you up in front of a firing squad. I should shoot you myself, you bastard! Get him out of here! Send him up to the front! You hear me? You coward!"
Whoever it was, you just got "Patton slapped"
you should check out if you made the right prediction, my AAR has finished. Payout of odds when?
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Re: Logic for invincible low strength units and retreats
You know the world is tough, when the Forum Police are out, and Patton is alive slapping cowards.
Speaking of Ads, love me Chick-Fil-A. Those waffle fries and original sauce is in my sweet spot.
I got DOGE going through spending, so no more McDonald's, fries and quality is down.
Will read AAR soon, I knew I was missing something. You wrote a novel, so I need to do it properly. When my mind can dig deep.
Swamped at the moment real life, need to drain some of it.
Shake, Rattle and Roll,
-EJR
Speaking of Ads, love me Chick-Fil-A. Those waffle fries and original sauce is in my sweet spot.
I got DOGE going through spending, so no more McDonald's, fries and quality is down.
Will read AAR soon, I knew I was missing something. You wrote a novel, so I need to do it properly. When my mind can dig deep.
Swamped at the moment real life, need to drain some of it.
Shake, Rattle and Roll,
-EJR
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Slaps issued: Patton: 9, Dana White: 2, Batman 3, Samson 1, Medals awarded out: 5, warnings received: 9, suspensions served: 3, riots: 2.