I just wanted to throw my 2 cents in. I have been playing 2 WAW games, one as Axis and other as the allies. My game as Axis chased off my opponent, simply because I was overwhelming the allies in Europe and Asia and it's was only March of 1940. I'm not really that good of a player yet as Axis it was pretty easy to take on the initiative and not get stopped. Now in my game as the Allies I have just been throttled by my opponent. The French literally collapsed in January-february, the British BEF I evacuated before they could become cannon fodder for the Axis. THe morale for the French drops incredibly fast for little or no reason once the germans crossover into France. Once the Maginot line is flanked it's over in France. And there certainly is not enough PPs to invest into a military that could hold off the germans for more than a couple of turns.
Thanks Wayne, and from a design point of view I don't think we'd have too many concerns regarding this as from a game play and balance point of view, if the Allies were able to significantly slow down the Axis in the first few years of the war, then there would be little to no chance of a possible Axis victory in game. Essentially we'd be a bit more interested in what the situation would look like by mid 1942, as that is the ideal tipping point of possible maximum Axis advances, versus whereabouts the Allies finally have their chance to push the Axis back.
Long story short, if Poland, France, Yugoslavia, Greece etc., fall quickly to the Axis, and even the opening stages of Barbarossa are devastating to the USSR, this is not at all really unexpected (as was the case historically) and are almost required if the Axis are to have any sort of fighting chance to eventually win the game.
But that being said, there were some issues that were discovered where the Maginot was a lot weaker in game than it should have been, and some have also found consistent success in knocking out Poland in 1 turn, and while the first has been corrected for the latest patch, the Polish issue will be looked into for the next update.