25 pts plunder from Chungking AWOL

Strategic Command WWII World at War Tech Support
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havoc1371
Posts: 446
Joined: Tue Dec 05, 2017 2:44 pm

25 pts plunder from Chungking AWOL

Post by havoc1371 »

Japan captured Chungking, notice popped up at the end of the turn saying "Axis plunders 25 pts from Chungking", but no points were added to Japan's account. Just the MMP's for the new turn and the remaining unspent ones.
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BillRunacre
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Joined: Mon Jul 22, 2013 2:57 pm
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Re: 25 pts plunder from Chungking AWOL

Post by BillRunacre »

The MPPs will be included in the end of turn summary, and are added via the DECISION script mechanism, so if the message appears, then the MPPs will be added too (i.e. there is no separate message script, it is all in the one script, which if it fires both announces and provides the MPPs).



{
#NAME= DE 82 - Japan Plundering Chungking (100%)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 60
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 82
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_326>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_327>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
#ALIGNMENT_POSITION= 185,61 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Japan politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
; 2nd Line - China politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 23 [2] [100] [0]
; Set condition position:
; 1st Line - Axis forces capture Chungking
#CONDITION_POSITION= 185,61 [1,1] [1,1] [1] [60]
}
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