Fall Weiss II

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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

jjdenver
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RE: Fall Weiss II

Post by jjdenver »

i'll try it out if i start a solitaire game. thanks for making it for world map.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

If anyone finds any error please let me know, I have admittedly not play tested much so this is really going to have to be community driven, though I am pretty sure it's clean at this time. I'll provide an update in the near future to take advantage of the improved naval AI etc. from the most recent developer patch.
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Isoko
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RE: Fall Weiss II

Post by Isoko »

Thank you for the great mod
I searched Event Scripts Decision.
#NAME= DE 720 - Italy: Deliver Aircraft to Sweden (AI - 50% Yes)
#LINK= 830[0]
I think #LINK= 330[0]
#NAME= DE 708 - Italy: Declare War on Greece? (AI - 75% Yes)
There are 2.
I am Japanese Player.
I want to add some more Japanese events.
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RE: Fall Weiss II

Post by crispy131313 »

ORIGINAL: Isoko

Thank you for the great mod
I searched Event Scripts Decision.
#NAME= DE 720 - Italy: Deliver Aircraft to Sweden (AI - 50% Yes)
#LINK= 830[0]
I think #LINK= 330[0]
#NAME= DE 708 - Italy: Declare War on Greece? (AI - 75% Yes)
There are 2.
I am Japanese Player.
I want to add some more Japanese events.

Hi Isoko, thank you these are both fixed now on my end. I want to update based on many of the changes made in the 1.03 developer update, (improved Amphibious AI etc.) once I get around to that I will update the version for download.

There were a few Japanese events proposed in the Fall Weiss Pre-Release thread, however a bit difficult to model. Do you have any specific decision events in mind that would be well balanced?

Thanks again for your input.
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Isoko
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RE: Fall Weiss II

Post by Isoko »

Current Japanese events
Occupy Northern Indochina
#NAME= DE 802 - Japan: Shall We Annex Territory From French Indochina? (AI - 100% Yes)

Japan Dutch East Indies Economic Negotiations
#NAME= The Dutch East Indies Imposes An Oil Embargo On Japan (DEI->Allies)

Japan USSR Non-Agresson Pact
#NAME= DE 821 - Japan: Non-Agresson Pact With USSR (AI - 100% Yes)

Occupy Southern Indochina
#NAME= DE 808 - Japan: Shall We Occupy All Of French Indochina? (AI - 100% Yes)
#NAME= DE 809 - Japan: Shall We Occupy All Of French Indochina? (AI - 100% Yes)

USA oil embargo
#NAME= DE 333 - USA: War Entry or Oil Embargo (AI - 0% Yes)

Events after oil embargo
Decline in MPP due to oil embargo
Decision and preparation of declaration of war to USA
Thailand declares war on Allies
Landed in Malay Peninsula
Occupy Guam
Occupy wake
Moral rise in USA by Pearl Harbor attack

If Japan declares war on USA if no event occurs.
Decline in MPP due to oil embargo

However, players need to declare war on USA.
However, the United States will soon enter the war.
There are other events Indian Ocean raid, Doolittle Raid and Battle of Midway, but I think it will be above and below morals.
Balance may be advantageous in Japan.

decision DE105 Sentence was duplicated.
Isoko
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RE: Fall Weiss II

Post by Isoko »

I made scripts
Please make DE 824 message and note
Please correct the wrong place

{
#NAME= DE 823 - Japan: Dummy Event To Oil Embargo (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 60
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value
#DECISION= 823
#MPP_UPDOWN= -300
#MPP_TURNS= 240
#MPP_TEXT= Oil Embargo From USA
#NOTES=
#NOTES_POSITION=
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
;Set Alignment Position (Tokyo):
#ALIGNMENT_POSITION= 214,57 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Japan politically aligned with the Axis fully active and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 824 - Japan: Decision of war to USA UK and Australia (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 333[0]
#COUNTRY_ID= 60
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value
#DECISION= 824
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
;Set Alignment Position (Tokyo):
#ALIGNMENT_POSITION= 214,57 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered
VARIABLE_CONDITION= 60 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 824 - Thailand Joins The Axis
#POPUP= <<TAG_31>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 107
;Set Thailand to have a random/variable war entry
#TRIGGER= 100
#ALIGNMENT= 1
#DATE= 1939/09/01
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered AND
;2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= DE 824 - USA Joins The Allies
#POPUP= USA Joins The Allies
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
;Set USA to have a random/variable war entry
#TRIGGER= 100
#ALIGNMENT= 1
#DATE= 1942/01/01
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered AND
#VARIABLE_CONDITION= 60 [1] [100] [0]
}

{
#NAME= DE 824 - 25th Army
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 60
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,77
; Thailand aligned with Axis and not surrendered
#VARIABLE_CONDITION= 107 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 176,80 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] [25th]
}

{
#NAME= DE 824 - HQ
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 60
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,77
; Thailand politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 107 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 176,79 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] [Yamashita]
}

{
#NAME= DE 824 - Yorktown
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 21,55
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 21,55 [1,1] [0,0] [2] [0]
#UNIT= 42 [10] [0] [Yorktown]
}

{
#NAME= DE 824 - Saratoga
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 289,62
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 289,62 [1,1] [0,0] [2] [0]
#UNIT= 42 [10] [0] [Saratoga]
}

{
#NAME= DE 824 Japan Occupation of Guam
#POPUP= Japan Occupation of Guam
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#REMOVE= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#RECIPIENT_ID= 60
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 60 [2] [100] [0]
#VARIABLE_CONDITION= 115 [1] [100] [0]
#MAP_POSITION= 215,74
#MAP_POSITION= 216,74
#MAP_POSITION= 216,75
}

{
#NAME= DE 824 Japan Occupation of Wake
#POPUP= Japan Occupation of Wake
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#REMOVE= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#RECIPIENT_ID= 60
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 60 [2] [100] [0]
#VARIABLE_CONDITION= 115 [1] [100] [0]
#MAP_POSITION= 232,70
#MAP_POSITION= 232,71
#MAP_POSITION= 233,69
#MAP_POSITION= 233,70
#MAP_POSITION= 233,71
#MAP_POSITION= 234,71
}

{
#NAME= DE 824 - Axis DoW on USA
#POPUP= Remember Pearl Harbor
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 824[1]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DECISION= 1010
; USA declared war on by Axis
#CONDITION= 115 [1] [1]
}

{
#NAME= DE 824 Japan Surrenders To USA
#POPUP= Japan Surrenders To USA
#IMAGE=
#SOUND= combat2.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 824[0]
#LEVEL= 0
#REMOVE= 0
#COUNTRY_ID= 60
#RECIPIENT_ID= 115
#ARMISTICE= 0
#TRIGGER= 100
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

You may need belligerence script.
Or you may need to change USA belligerence to Japan.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Here is a link to the latest version for anyone playing.

Updated based on developer changes (improved AI etc.) and any reported issues corrected. I will likely do a bigger update in the future based on feedback, and some new stuff I've made for the WiE version.

https://www.dropbox.com/s/gi4l6q3j2fbhm ... 5.zip?dl=0
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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

Thanks Crispy, giving it a go today or very soon.

By the way, any idea why I'm still seeing an option to play 'World Map v1.1 alongside Fall Weiss II - Western Theatre' despite upgrading to FWII v1.5? I've checked the .dat and .cgn files and I can't even see a world map v1.1 file. I'm wondering whether i've upgraded in the right directory, I'm trying to keep to your latest files in my directory named: C:\Program Files (x86)\Steam\steamapps\common\Strategic Command WWII World at War\Campaigns.

I hope this is ok?

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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Every version is it's own new campaign, it does not update the previous the way let's say the World at War campaign does. Older versions can be deleted once you download a newer.

Let me know how it goes, and if you find any issues especially please, it's not been play tested a lot yet, but I do try to test the scripts before I send it out.
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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

Will do - playing it now and having fun. It is early days but really enjoying the enhanced decision making and politics.
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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

Only 1 engineer available in entire game for Germans Crispy?
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Correct, there is no bonus Engineer unit for any of the Axis.
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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

December 1941
FW 1.5

I'm really enjoying it. It feels quite different from Vanilla (more in a sec).. The map plays great, the AI turn speed is not impacted from vanilla.

Things I love, was surprised at or didn't expect -

I've been playing vanilla World at War a lot recently and reverting to the European theatre map scale has been very refreshing. In many ways the general and strategic challenge is greater as manoeuvre and tactical deployment, penetration, and defence come into play at this map scale whereas they do not in the entirely strategic approach of WaW.

The use/ option choice of Divisions, Corps and Armies is super intriguing. There is a budget/cost and tactical decision to be made that adds a surprising mount of game play decisions. Sometimes a division is just right for a particular defensive role or even a minor side operation (in the Balkans etc), so why waste resources? Other times Corps or Army on offence is essential. Get it wrong and you're in trouble. Its also great to be aware of the additional attack turn of Corps and Armies and slower mobility. All nice touches.


I love all of the new political decisions. Some have real impact, some, I suspect, due to game engine constraints are just for flavour, but are still really cool.

I would ask that you maybe enhance your Sealion options. I enjoyed your enhanced stuff on Sealion by the 'yes' 'no' basically award a couple of Division one for seaborne offence the other choice a couple of land divisions. I would love to see more work on this choice as I think it could be an amazing option. In addition, a warning that the Sealiion choice was coming up a few turns ahead and what you needed to think about would be cool.

Some thoughts -

I didn't defeat France until late August!! My target was (obviously) around May. I was tempted at this point to give up as I thought I had messed up, but played on as the extra time had allowed me to develop tech and resources and still invade Russia on schedule. We'll see how that goes.

I like Russia's slow initial mobilisation and very steady build up, it creates tension and tactical opportunities.

The Afrika Corps spawning in Africa - thank you!

The map feels huge.. in a good way. I think the reason I was months late in defeating France is that SC is SUCH A DIFFERENT GAME in the European scale map mode to WaW mode. In the European theatre you really need to use tactics and manoeuvre.

For now I will sign off by saying in this map mode Stalingrad looks soooo far away ... I love it :)

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steevodeevo
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RE: Fall Weiss II

Post by steevodeevo »

additional note - I LOVE the Fall Blau decision and resources options!! Personally I think your Sealion should be like this (very tough but tempting choices.), but I accept I am not up with the game balance etc..
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Hi Steve,

Glad you are enjoying the game, the European Theater version has been long worked on, the WaW more of a quick rendition of the Europe mod to be honest, but still very playable in it's own right and with it's own unique global content.

I continue to update the Europe map quite often, in fact the version that you are playing which is in the opening post of this thread is a dated version. In short I made a European version on the WaW engine as I wanted to take advantage of the new game engine changes, but now that WiE was updated as well I have been exclusively making changes through the WiE editor.

Your analysis of the Division/Corps/Army usage is spot on why I made the change. As for the many political decisions, while they may seem minor on the surface they do play an important role; establishing and maintaining trade agreements, increasing a future minor ally's offensive (or defensive capability) as well as are necessary to help garner a country onto your side at all, as diplomacy chit effectiveness is reduced.

if you have WiE be sure to download the newest version, there has been a lot of changes.
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Nimrod 9th
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RE: Fall Weiss II

Post by Nimrod 9th »

Okay, I admit it. I'm not very good with computers. [&:] Even worse with mods. I'd love to try out this mod. [:)] I've read through the messages. But I'm not sure what I need to do to run it. Where do I unzip the file to? Where will the mod show up when I start World at War? Does it replace the basic game or is it listed as scenario? Please treat me as if I'm stupid because I am. I don't know what I don't know. Thanks for any and all help. (Yes, I've updated to the most recent patch)
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Tidavis
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RE: Fall Weiss II

Post by Tidavis »

I have a favor to ask Could all the files needed to play this campaign be gathered in one place and instructions for installation be included?

I have downloaded all I can find, placed it in the documents,my games, sc3waw/campaigns folder and not been able to play it or even open it in the editor.


My SC-WAW is up to date with the newest version.

I do not know what I am misssing or what I am doing wrong

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Tidavis
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RE: Fall Weiss II

Post by Tidavis »

I re downloaded version 1.4 and that one works. So maybe just a corrupt download on my end.
jjdenver
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RE: Fall Weiss II

Post by jjdenver »

Thanks for porting this to WaW Crispy - I'm looking forward to trying it out!
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