TRP - World at War Released v0.8.18

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Tidavis
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Tidavis »

I've been playing .75alpha single player, as the axis with no problems until right after I captured Paris. The date was June 21, I think but I had a ctd with this error message,

[2023-05-16 21:58:06 PM; 6.2.9200; 1280x720x32(0); SC3: WWII World at War v1.15.00] FAILED(draw_national_morale_to_national_morale_buffer):

Any ideas?
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BillRunacre
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Re: TRP - World at War ALPHA Released v0.7.5

Post by BillRunacre »

National Morale bars need to be turned OFF before the fall of France to avoid this.

It will be fixed in the forthcoming patch.
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Lothos »

Tidavis wrote: Wed May 17, 2023 3:11 am I've been playing .75alpha single player, as the axis with no problems until right after I captured Paris. The date was June 21, I think but I had a ctd with this error message,

[2023-05-16 21:58:06 PM; 6.2.9200; 1280x720x32(0); SC3: WWII World at War v1.15.00] FAILED(draw_national_morale_to_national_morale_buffer):

Any ideas?
Please keep in mind their is no USA AI to counter attack Japan. At best you can play single player as the Allies.
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Tidavis
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Tidavis »

BillRunacre wrote: Wed May 17, 2023 8:21 am National Morale bars need to be turned OFF before the fall of France to avoid this.

It will be fixed in the forthcoming patch.
Thanks Bill!

So far I have been enjoying this mod. The only thing that I would suggest is to restore the mobility tech or add extra movement to other techs if possible.

Just my 1.43 cents!***

*** Inflation effects everything!!
Kuebelwagen
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

I can't put British troops on French territory and I can't move the British HQ. Is there another event that resolves this or is this a bug? It is February 1940
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Lothos »

Kuebelwagen wrote: Tue May 23, 2023 11:37 am I can't put British troops on French territory and I can't move the British HQ. Is there another event that resolves this or is this a bug? It is February 1940
Can you please show me screenshots etc... of what you are referring to. Need a bit more infor.
Kuebelwagen
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

Lothos wrote: Tue May 23, 2023 11:53 am Can you please show me screenshots etc... of what you are referring to. Need a bit more infor.
See attached - i cannot move the british HQ in france territory or move the RAF into it
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Lothos »

Kuebelwagen wrote: Wed May 24, 2023 7:18 am
Lothos wrote: Tue May 23, 2023 11:53 am Can you please show me screenshots etc... of what you are referring to. Need a bit more infor.
See attached - i cannot move the british HQ in france territory or move the RAF into it
I would need a saved game to look at it.

My guess right now is you have a supply issue, the HQ is at a 3. It is also raining which causes Action Points to be doubled for movement and the range on planes to be shortened. This is the first I have seen this and many others have played it and never reported an issue like this.
Kuebelwagen
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

Lothos wrote: Wed May 24, 2023 1:47 pm I would need a saved game to look at it.

My guess right now is you have a supply issue, the HQ is at a 3. It is also raining which causes Action Points to be doubled for movement and the range on planes to be shortened. This is the first I have seen this and many others have played it and never reported an issue like this.
I don't think it is something i did wrong - it is in two games the same... don't know if other players have the same issue.
I cannot place any planes in france ... i think it is the same like allied troops in Russia. You cannot place them and you cannot supply them on USSR territory

because it is an PBEM game i cannot send any save file
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

i started a complete new game now and rebuild the bug.

Savegame: https://we.tl/t-bnwpfkCpMg

as you can see in the screenshot i cannot move into french harbors with british troops.
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Lothos »

Kuebelwagen wrote: Wed May 24, 2023 3:36 pm i started a complete new game now and rebuild the bug.

Savegame: https://we.tl/t-bnwpfkCpMg

as you can see in the screenshot i cannot move into french harbors with british troops.
France is neutral on the first turn of the game so you can not send any planes or any units in fact into their territory. Once France joins the war then you can send units into their country.
Kuebelwagen
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

Lothos wrote: Wed May 24, 2023 3:51 pm France is neutral on the first turn of the game so you can not send any planes or any units in fact into their territory. Once France joins the war then you can send units into their country.
As you can see in my upper post France is already at war with germany and germany is attacking... i am fighting with both navies against germany... but it don't change the aspect that i cannot enter french territory

No one else with this problem?
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Lothos »

Kuebelwagen wrote: Wed May 24, 2023 7:06 pm
Lothos wrote: Wed May 24, 2023 3:51 pm France is neutral on the first turn of the game so you can not send any planes or any units in fact into their territory. Once France joins the war then you can send units into their country.
As you can see in my upper post France is already at war with germany and germany is attacking... i am fighting with both navies against germany... but it don't change the aspect that i cannot enter french territory

No one else with this problem?
You are right, found the bug. Will fix this for next release.
Kuebelwagen
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Re: TRP - World at War ALPHA Released v0.7.5

Post by Kuebelwagen »

Lothos wrote: Wed May 24, 2023 7:34 pm You are right, found the bug. Will fix this for next release.
Perfect! So i think i need to defend France with their own troops - the british fools will go to nordafrica :-p
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Lothos
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Re: TRP - World at War ALPHA Released v0.7.6

Post by Lothos »

TRP World v0.7.6 Released

########################
# TRP 0.7.6 World
########################

- (Bug) France changed from not cooperating with anyone to cooperating with supply
- (Bug) Fixed weather zone in hex(s) 150,80 and 154,78
- (Bug) Text issue Change Von Rippentrop to Von Ribbentrop
- (Bug) UK Warsprite renamed to Warspite
- (Bug) Saudi Arabia Partisan in wrong hex 239,134 moved to 238,136
- (Bug) Text issue "USSR Mobilizes Reservers" to "USSR Mobilizes Reserves"
- (Bug) Bandar Shahpur, Persia, fixed so you can disembark into city
- (Bug) Oslo Batteries Decision (643) will now execute properly to damage German Units

- (New) Added more French Translations (Thanks yvangrand1326)
- (New) Major Powers (except for UK) can no longer attach minors to their HQs
- (New) Poland add some Secondary Supply Sources
- (New) Vichy can no longer be manipulated with Diplomacy
- (New) Most Minors will no longer be able to transport troops
- (New) Max Shells for all artillery changed to 1 (you get +1 when you research Artillery Tech)
- (New) Rocket Artillery will no longer De-Entrench
- (New) Heavy Artillery (and SP) De-Moralization lowered by 15
- (New) Heavy Artillery (and SP) De-Entrench is capped at 1
- (New) Germany can't build Strategic Bombers until July, 15 1940
- (New) Romania, Tactical Bomber Cap changed from 0 to 1
- (New) Rail-gun Range changed from 3 to 2 you will get it back to 3 with Artillery Tech
- (New) Vichy France changed from not cooperating with anyone to cooperating with supply
- (New) Canada can't build Maritime Bombers until January 1st 1941
- (New) UK, Decision 111 Home Guard will give the Garrison units immediately instead of only when Germany invades
- (New) Engineers, when attacking increased De-Entrench from 1 to 2
- (New) Storm Damage on ships has been re-worked and does more damage
- (New) Logistics Tech changed from 10% OP to 5% per level
- (New) Diplomacy cost reduced to 0
- (New) Diplomacy chits changed to the following
--- UK = 3
--- USA = 3
--- France = 1
--- USSR = 0
--- China = 0
--- Germany = 3
--- Italy = 1
--- Japan = 1
--- Vichy = 0

- (Map) Strasbourg turned into a Fortified Town (162,85)
- (Map) Added label to hex 161,83 (Saar)
- (Map) France added Secondary supply to Strasbourg (162,85) & Mulhouse (162,87)
- (Map) Malta & Gibraltar changed from Fortified Town to Major Fortress
- (Map) Sevastopol changed from a Fortified town to a Fortress
- (Map) Tobruk (194,122) is a Secondary Supply Source for Libya
- (Map) Renamed Cuxhaven to Brunsbüttel (164,71)
- (Map) Added a German Port to (163,70) Blocks Kiel Canal
_ (Map) Renamed Port to Hamburg Port (163,71)
- (Map) Fortified Town defense values now match Fortress stats
- (Map) Fortification Max Entrench increased from 3 to 4
- (Map) Axis Raid points added to South Africa near Cape Town
- (Map) Europe (Zone 6) Weather will have a less chance of rain from Sep - Oct

- (OOB) Poland increase strength of most units to 10
- (OOB) Poland added General Kutrzeba to the map

- (AI) UK, adjustments to Evac BEF to try and increase the chances the HQ gets out
- (AI) Diplomacy redesigned, should be more aggressive
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Re: TRP - World at War ALPHA Released v0.7.6

Post by Elessar2 »

With the caveat that I am willing to wait until Lothos considers this ready for prime time (as in most all bugs and issues fixed), anybody want to do a team game later this summer?

Axis
--------
Germany
Italy
Japan

Allies
---------
US/France
USSR/China
UK

This is something I've mentioned to OCB awhile back, and he was game for it. If anyone else is interested please chime in. I believe it would work the best if each team made a new account and shared it and the password.
Numdydar
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Re: TRP - World at War ALPHA Released v0.7.6

Post by Numdydar »

Japan needs some major changes in China. China was able to overrun everything to the Russian border by '43. Wiped out Japan in China by the end of '41.

Japan should get all of its historical gains by script if possible. As in my game against the Axis AI, Japan never took the PI, Borneo, Wake, or Singapore. They did take the DEI, but never garrisoned anything so did not get any resources from the oil wells as they kept getting damaged by partisans.

Still much inproved mod from the last time I played :)
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Re: TRP - World at War ALPHA Released v0.7.6

Post by OldCrowBalthazor »

This post is just for TRP-WiE but since many of the recent changes of the mod and base game are the same with TRP-WaW, I decided to include a link on this thread.
>Taxman66 and I are running a new MP match with the latest versions of both TRP-WiE and WiE. Included is an overview of the latest changes of the mod and the base game, plus our house-rules.
The first turn as Axis (OldCrowBalthazor) goes up on Aug 3, 2023 at 08:00 Pacific TZ.
Check it out! https://www.youtube.com/watch?v=VkWRnFW5t-8
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steevodeevo
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Re: TRP - World at War ALPHA Released v0.7.6

Post by steevodeevo »

Looking forward to this release, I love the WiE version.
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OldCrowBalthazor
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Re: TRP - World at War ALPHA Released v0.7.6

Post by OldCrowBalthazor »

Our MP match is airing on YT now...OldCrowBalthazor [Axis] vs Taxman66 [Allies]
Taxman is going to be posting periodic AAR's and I am airing the Axis point of view on YT: https://www.youtube.com/watch?v=0ZOj610hR7M&t=210s
Its epic in scale and length, and this is just the Europe/Africa part of this fantastic mod :)
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My YouTube Channel: Balthazor's Strategic Arcana
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SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
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