2023 update v1.28.00 December 2023

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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Johnswar
Posts: 5
Joined: Thu Mar 17, 2022 5:44 pm

2023 update v1.28.00 December 2023

Post by Johnswar »

Downloaded new update 2023 & applied.
Played game vs AI as Allies with FoW.
Gave Axis a +5% MMP advantage.
Kept Hard Limits on unit production.
By July 1942 both Germany & Italy are awash with $$.
Germany has 11 tank +1 heavy & 2 more heavy in the production que. Zero Mech units & zero minor allied tanks.
11 German Tanks? 🤔
My math says the Germans can have 6 German Tanks +1 for “Düsseldorf” auto tank in 1940 +1 for Africa Corp 1941.
The Africa Corp tank was destroyed & can not be replaced (if memory serves), so max Tanks = 7.
Something is wrong. It’s hard to take on 11 German Tanks…
In addition Germany is maxed out on all land units (except Mech = 0 out of 3 available, max aircraft -1 Fighter, 9 subs when allready killed 9 = 9 auto built or from start so +9 built & 6 HQ’s. All units have max tech (very expensive).
This is just impossible in cost & overbuilt Tanks beyond Hard cap.
Is the upgrade buggy? Did the program just go bananas? Am I missing something? Again, Soft Limits are “Off”. Only +5% MPP concession to AI given. The AI even had the funds to build max AT & AA units as well as max artillery (minus Rail Gun). Even Garrisons & Paratroopers are max built. Just to build the air force to max potential is staggering in cost! Not to mention all the other maxed out units & huge number of Subs built.
Thoughts?
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