Bugs
Moderators: Hubert Cater, BillRunacre
- Ostwindflak
- Posts: 667
- Joined: Thu Jan 23, 2014 5:36 pm
- Location: New Hampshire
RE: Bugs
I posted in my thread "Ostwindflak's SC3 Stuff" about a bug I encountered. I am playing my new campaign as the Allies on Expert +2.
In December of 1939 the Axis just declared war on Benelux. During the German AI turn they move units into Benelux making attacks and such. One German HQ in particular moves into Dutch territory and captures Groningen then moves one hex South of said town sitting on the road/railroad. The AI proceeds with it's turn by moving and attacking with other units.
Then later in it's turn the map centers back on this German HQ near Groningen. The HQ then uses Operational movement (after already doing a regular move and capturing territory) to somewhere in the Rhine Valley area (The map moved down there, but the FOW is on so I do not know where it ended up). Bill had confirmed that a unit should not be able to take an action and then use operational movement after. I will send a save game to you tonight Hubert if you require it.
In December of 1939 the Axis just declared war on Benelux. During the German AI turn they move units into Benelux making attacks and such. One German HQ in particular moves into Dutch territory and captures Groningen then moves one hex South of said town sitting on the road/railroad. The AI proceeds with it's turn by moving and attacking with other units.
Then later in it's turn the map centers back on this German HQ near Groningen. The HQ then uses Operational movement (after already doing a regular move and capturing territory) to somewhere in the Rhine Valley area (The map moved down there, but the FOW is on so I do not know where it ended up). Bill had confirmed that a unit should not be able to take an action and then use operational movement after. I will send a save game to you tonight Hubert if you require it.
- BillRunacre
- Posts: 6513
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: Bugs
ORIGINAL: Mrslobodan
ORIGINAL: Bill Runacre
One thing that's interesting is how much googlemaps shows the city on the eastern side of the river. I guess that has been developed a lot since the war?
Bill
Yeah, it has expanded a lot but it was bigger back then aswell. However the old town is on the western side, with the important hills and the giant castle and citadel both situated on the top of hills(location of german and hungarian HQ's).
The german artillery was very effective from these positions and inflicted alot of casualties on the soviets. It also provided excellent protection with the robust buildings and especially the tunnel network beneath the castle and the citadel.
So only controlling the eastern side is not nearly enough to consider the city captured(even if it's the side with most buildings).
The majority of the eastern side is and was smaller "family houses" on flat ground.
Thanks, I think I need to read a book dedicated to this battle.
In the meantime, if I were to place a hill under Budapest then that should help its defensibility.
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- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Bugs
I dig me straight through the "Supply" script after I had noticed that the game engine made no response to the positioning of a submarine in front of the Sydney Mines. I think that you have entered a wrong unit target for the sea-hex. If the Germans still does not succeed to tow a coastal gun (unit 20) against the canadian coast, the script will not trigger, right? Same problem for all other blockade hexes (US and Canada)! 



- Attachments
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- SydneyM2.jpg (163.05 KiB) Viewed 325 times
Elite Forces - SC3 Mod
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- BillRunacre
- Posts: 6513
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: Bugs
Thanks, I think unit type 20 used to be the relevant one, but not anymore. I'll get it fixed. [:)]
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- BillRunacre
- Posts: 6513
- Joined: Mon Jul 22, 2013 2:57 pm
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RE: Bugs
Not necessarily, as researching Aerial Warfare will provide your Fighters with a second escort/intercept.
So if they have it and yours don't, then this would be the case.
So if they have it and yours don't, then this would be the case.
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RE: Bugs
Here is a log of a crash
07/22/2016 9:58:44; 6.1.7601; 1920x1080x32(1); v1.00.07 Beta] FAILED(draw_estimated_combat_losses_text_to_buffer): -------------------------------------------------------------------------------
Class / Object Routine Nature of exception Effect
-------------------------------------------------------------------------------
SDL_TTF_SURFACE pixel_format @1 Segmentation violation:
<00000000037A4440> (From SDL_SURFACE) Operating system signal. Fail
-------------------------------------------------------------------------------
SDL_TTF_SURFACE pixel_format @1
<00000000037A4440> (From SDL_SURFACE) Routine failure. Fail
-------------------------------------------------------------------------------
SDL_TTF_FONT draw_string_blended @4
<000000004E50DCEC> Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_text_on_surface_with_font @23
<00000000040A1128> (From DRAW_TEXT_ROUTINES)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_estimated_combat_losses_text_to_buffer @234
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_operational_management_panel_to_buffer @125
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_map_to_buffer @45
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_map_to_screen @2
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW animate_scroll @257
<00000000040A1128> (From ANIMATION_ENGINE)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW on_timer @15
<00000000040A1128> Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW window_process_message @20
<00000000040A1128> (From WEL_WINDOW) Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW process_message @23
<00000000040A1128> (From WEL_COMPOSITE_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
WEL_DISPATCHER window_procedure @8
<00000000042AC304> (From WEL_ABSTRACT_DISPATCHER)
Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION message_loop @55
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION run @10
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION make @9
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION root's creation
<00000000042AC2EC> Routine failure. Exit
-------------------------------------------------------------------------------
07/22/2016 9:58:44; 6.1.7601; 1920x1080x32(1); v1.00.07 Beta] FAILED(draw_estimated_combat_losses_text_to_buffer): -------------------------------------------------------------------------------
Class / Object Routine Nature of exception Effect
-------------------------------------------------------------------------------
SDL_TTF_SURFACE pixel_format @1 Segmentation violation:
<00000000037A4440> (From SDL_SURFACE) Operating system signal. Fail
-------------------------------------------------------------------------------
SDL_TTF_SURFACE pixel_format @1
<00000000037A4440> (From SDL_SURFACE) Routine failure. Fail
-------------------------------------------------------------------------------
SDL_TTF_FONT draw_string_blended @4
<000000004E50DCEC> Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_text_on_surface_with_font @23
<00000000040A1128> (From DRAW_TEXT_ROUTINES)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_estimated_combat_losses_text_to_buffer @234
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_operational_management_panel_to_buffer @125
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_map_to_buffer @45
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW draw_map_to_screen @2
<00000000040A1128> (From GAME_DRAW_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW animate_scroll @257
<00000000040A1128> (From ANIMATION_ENGINE)
Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW on_timer @15
<00000000040A1128> Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW window_process_message @20
<00000000040A1128> (From WEL_WINDOW) Routine failure. Fail
-------------------------------------------------------------------------------
MAIN_WINDOW process_message @23
<00000000040A1128> (From WEL_COMPOSITE_WINDOW)
Routine failure. Fail
-------------------------------------------------------------------------------
WEL_DISPATCHER window_procedure @8
<00000000042AC304> (From WEL_ABSTRACT_DISPATCHER)
Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION message_loop @55
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION run @10
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION make @9
<00000000042AC2EC> (From WEL_APPLICATION) Routine failure. Fail
-------------------------------------------------------------------------------
APPLICATION root's creation
<00000000042AC2EC> Routine failure. Exit
-------------------------------------------------------------------------------
RE: Bugs
All,
I'm not sure if this has been mention before.
Bug:
When I click on a unit to move it, I can scroll to the top part of the screen (which appears blank), click, and cause the production, research, map screen, etc.. to appear.
I'm not sure if this has been mention before.
Bug:
When I click on a unit to move it, I can scroll to the top part of the screen (which appears blank), click, and cause the production, research, map screen, etc.. to appear.
It is better to be on the ground wishing to be in the air,
than in the air wishing to be on the ground.
than in the air wishing to be on the ground.
RE: Bugs
Coast Gun Update - with 1.07.03 - I got the DE to construct the Coast Guns and said Yes. During the inter-turn phase the two blue circled units disappeared, but they returned shortly after [no idea what that was about]. Next, the three Coast Guns were automatically placed in the locations seen in the screen shot. They cannot move, they cannot swap.


- Attachments
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- SC3a76.jpg (123.89 KiB) Viewed 325 times
RE: Bugs
I'm not thrilled about their placements. Best to worst suggestions:
Why not place them in Brest, Le Havre and Calais ?
If they can't be placed in their respective cities, why not at 139,86; 148,83; and 151,80. These locations [circled green in the above shot] would better represent their historic coverage.
Instead of automatically placing them, can they be placed within a specific area, similar to when, for example, the German naval units arrive at Stettin or the adjacent hexes only. Although this isn't optimal because if you want to place one in a hex that is occupied, you cannot place it there and cannot relocate it later.
[:(]
Why not place them in Brest, Le Havre and Calais ?
If they can't be placed in their respective cities, why not at 139,86; 148,83; and 151,80. These locations [circled green in the above shot] would better represent their historic coverage.
Instead of automatically placing them, can they be placed within a specific area, similar to when, for example, the German naval units arrive at Stettin or the adjacent hexes only. Although this isn't optimal because if you want to place one in a hex that is occupied, you cannot place it there and cannot relocate it later.
[:(]
RE: Bugs
It is possible to close the "new unit window" and then move the units you need to, to be able to place the new unit.ORIGINAL: sPzAbt653
I'm not thrilled about their placements. Best to worst suggestions:
Why not place them in Brest, Le Havre and Calais ?
If they can't be placed in their respective cities, why not at 139,86; 148,83; and 151,80. These locations [circled green in the above shot] would better represent their historic coverage.
Instead of automatically placing them, can they be placed within a specific area, similar to when, for example, the German naval units arrive at Stettin or the adjacent hexes only. Although this isn't optimal because if you want to place one in a hex that is occupied, you cannot place it there and cannot relocate it later.
[:(]
- BillRunacre
- Posts: 6513
- Joined: Mon Jul 22, 2013 2:57 pm
- Contact:
RE: Bugs
The units were temporarily removed so that the Coastal Guns could deploy in those hexes instead.
I think the deployment of the Garrisons has then clashed with some timed AI Garrison deployments, so things haven't worked out as planned.
I think the deployment of the Garrisons has then clashed with some timed AI Garrison deployments, so things haven't worked out as planned.
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RE: Bugs
I think I understand what you are saying, but just to clarify, I am playing the German side so I don't get any AI deployments in those hexes. I also should have mentioned that I had no units in Calais, Le Havre or Brest as I had left them vacant in anticipation of the Coast Guns' arrival.