Artillery shells

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Dgold
Posts: 251
Joined: Sun Apr 23, 2000 8:00 am
Location: BC, Canada

Artillery shells

Post by Dgold »

In the latest beta build (*.10), each artillery unit only gets one shell per turn.

In previous builds, I believe that each unit would get two shells per turn.

I would request that each artillery unit and rocket artillery unit get two shells per turn, to be saved up to a maximum of 3.
CSSS
Posts: 260
Joined: Sat Jul 24, 2004 2:08 am
Location: TEXAS

RE: Artillery shells

Post by CSSS »

Bump

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EdwinP
Posts: 175
Joined: Fri Feb 20, 2004 7:34 pm

RE: Artillery shells

Post by EdwinP »

I could see allowing 2 shells per turn with Artillery Tech Level 1. This would reflect an emphasis on better manufacturing and logistics for artillery ammunition.

If you choose not to invest MPPs in artillery research you can only gain 1 shell per turn.
Dgold
Posts: 251
Joined: Sun Apr 23, 2000 8:00 am
Location: BC, Canada

RE: Artillery shells

Post by Dgold »

Good suggestion, Edwin P.

The Germans start with Artillery Level 1, so they should start the game with 2 shells per turn.
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: Artillery shells

Post by Philippeatbay »

This is WW II, not WW I.
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xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: Artillery shells

Post by xwormwood »

I'm no real friend of the artillery units. I know they look nice etc, but if I could decide I would make this tech an odd-on through tech-upgrade (an expensive one, which might get lost from retreats or heavy damages. And only one shell per tech level (installed tech level, no researched tech level). But gee - here I am, daydreaming again.
"You will be dead, so long as you refuse to die" (George MacDonald)
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