Strategic Command UI issues and feedback

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jpinard
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RE: Strategic Command UI issues and feedback

Post by jpinard »

Please see this thread for an issue with rain: tm.asp?m=4156173&mpage=1&key=&#4156173
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cdcool
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RE: Strategic Command UI issues and feedback

Post by cdcool »

Can you put small dots on the mini map where units are located?
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jpinard
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RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: cdcool

Can you put small dots on the mini map where units are located?

That's what the maxed out zoom and the strategy map are for. If you go to "War Map" >> "Strategy Map" you can see why this wouldn't work. It would just be a blob in most places. I also think it might slow down map panning to have yet another smaller map with units active on it.
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RE: Strategic Command UI issues and feedback

Post by cdcool »

I don't want to have to do that every time if you lose your bearings you look at the small mini-map first. Blobs would be fine just to give you an indication.
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Hubert Cater
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RE: Strategic Command UI issues and feedback

Post by Hubert Cater »

Thanks and this is on my list as well
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

- It would be nice if you could introduce a button (each) to mute sound and to mute sound.
Using the sliders is trickery, it is too easy to move the music slider to the left and to still hear a very faint music coming from the speakers.
- Please add a "back" button" into every menu during the game start phase, allow the player to alway jump back to the last menu until the game actually starts.
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

If i understand it right than hunting units are marked with a blue dot in the left upper edge of the square (Nato symbols).
I would like to suggest to remove this mark. Show only the red one, indicating that the unit is NOT hunting. That should be enought.
Everytime in every game i wonder what the blue dot might represent (did i miss an upgrade? Is the unit RAIDING? Is it out of supply?). Everybody understands what red means. Light blue is just a big question mark.
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cdcool
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RE: Strategic Command UI issues and feedback

Post by cdcool »

[:)]
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rjh1971
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RE: Strategic Command UI issues and feedback

Post by rjh1971 »

In the research screen, Germany has rockets but not Italy, the help pop up for Italy should be "This category is not currently available to this country" instead of the German where it explains what rockets do.
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Mithrilotter
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RE: Strategic Command UI issues and feedback

Post by Mithrilotter »

I would also like to have the Maximum Reinforcement button back.
jpinard
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RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: cdcool

I don't want to have to do that every time if you lose your bearings you look at the small mini-map first. Blobs would be fine just to give you an indication.

Ahhh. Yea that would be kinda neat to see all the time.
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

I guess it would be great if you could add a pop-up information to explain what will change / has changed once player swaps through the different difficulty levels during the pre-game start menus.
Are they just pre-set jumps to change MPPs, spotting and experiences gains, or will the AI actually think longer or use more battle plans or ... ... ...
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Hubert Cater
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RE: Strategic Command UI issues and feedback

Post by Hubert Cater »

ORIGINAL: Xwormwood

- It would be nice if you could introduce a button (each) to mute sound and to mute sound.
Using the sliders is trickery, it is too easy to move the music slider to the left and to still hear a very faint music coming from the speakers.
- Please add a "back" button" into every menu during the game start phase, allow the player to alway jump back to the last menu until the game actually starts.

For the sliders there was a bug that had them not go all the way to a value of 0 internally when you slid them all the way to the left that I've fixed and that should do the trick regarding hearing extra sound.

I previously had the extra on/off toggles for music and sound but it just felt redundant if the sliders also achieved the same thing so I removed them for now.
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RE: Strategic Command UI issues and feedback

Post by Hubert Cater »

ORIGINAL: Xwormwood

If i understand it right than hunting units are marked with a blue dot in the left upper edge of the square (Nato symbols).
I would like to suggest to remove this mark. Show only the red one, indicating that the unit is NOT hunting. That should be enought.
Everytime in every game i wonder what the blue dot might represent (did i miss an upgrade? Is the unit RAIDING? Is it out of supply?). Everybody understands what red means. Light blue is just a big question mark.

There was a recent request for this and the idea here was to keep the blue dot as a more or less consistent marker to represent raiding ability (or that raiding is on) for this unit as this is the same color we use for the other raiders, i.e. Maritime Bombers, Battleships etc.
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Hubert Cater
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RE: Strategic Command UI issues and feedback

Post by Hubert Cater »

ORIGINAL: rjh1971

In the research screen, Germany has rockets but not Italy, the help pop up for Italy should be "This category is not currently available to this country" instead of the German where it explains what rockets do.
v1.00.10A

Good catch and I'll adjust this, thanks.
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rjh1971
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RE: Strategic Command UI issues and feedback

Post by rjh1971 »

I'm not sure it has been mentioned somewhere else, but every time we load a game we get the options screen, previously you only got it when starting a new game.
I think the way it was was better, if I want to change the settings I'll do it once the game is loaded.
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rjh1971
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RE: Strategic Command UI issues and feedback

Post by rjh1971 »

The upgrade button is active when there are not enough mpps to upgrade a unit, wasn't it disabled in the previous versions if there weren't enough mpps?
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

ORIGINAL: Hubert Cater

There was a recent request for this and the idea here was to keep the blue dot as a more or less consistent marker to represent raiding ability (or that raiding is on) for this unit as this is the same color we use for the other raiders, i.e. Maritime Bombers, Battleships etc.

Mmhm. Not sure if the "standard" mode needs an extra information as long as you offer a red dot for "off". "Non-raiding" units don't show any dot, nor do pioneers or parachute units which are building fortifications or preparing an air drop.

But if there really has to be the information for subs which are willing to fight, wouldn't it be better to show a tiny grey or white torpedo instead of a light blue dot?

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sPzAbt653
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

Whatever it is, it should be consistent. My vote would be that for units that are raiding, they should display a blue dot in the upper left corner of the NATO icon [I don't use 3D icons so I have no input on those]. This is for all raiders [subs, planes and ships, anything that can raid]. Red Dots always mean something negative, and generally when I see a unit with a red dot I think it is out of supply.

So, Blue Dot = Raiding. Where else are Blue Dots ? Oh right, on Carriers that are in Naval Mode [although not in the upper left]. Then maybe make Raiders a Green Dot. Are there Green Dots anywhere else ?
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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

The problem here is that Subs' default state is raiding, but for surface vessels it isn't.

So if we are to use a consistent rule for a raiding status, then Subs will display it all the time (except when in Silent Mode) while surface vessels will only display it some of the time.

There is perhaps no ideal solution but I feel that once players have the hang of what the icon represents, the consistency means it will be clear at a glance whether or not a unit is in a raiding state.
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