Strategic Command UI issues and feedback

Moderators: Hubert Cater, BillRunacre

User avatar
BillRunacre
Posts: 6514
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Strategic Command UI issues and feedback

Post by BillRunacre »

Thanks, I've tried to recreate this but not succeeded, if anyone experiences this please post as many details as you can, and send Hubert a saved turn.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: Bill Runacre

Thanks, I've tried to recreate this but not succeeded, if anyone experiences this please post as many details as you can, and send Hubert a saved turn.

Been watching for it myself and not seen it.
User avatar
ncc1701e
Posts: 10696
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Strategic Command UI issues and feedback

Post by ncc1701e »

Image

I have certainly missed it but when Upgrade Tool, Reinforce Tool and Sleep Tool at the bottom right in the interface will be available? Would hope it will reduce some mouse clicks [;)]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: ncc1701e

Image

I have certainly missed it but when Upgrade Tool, Reinforce Tool and Sleep Tool at the bottom right in the interface will be available? Would hope it will reduce some mouse clicks [;)]

There's going to be a whole lotta of them to the left of the arrows to. I can't wait! Ohhh the wrists... they ache LOL.
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: Strategic Command UI issues and feedback

Post by xwormwood »

I like the MAX button for unit reinforcement. But I would prefer to have him left instead of right.
And the OK button would be great anywhere near the MAX button. Right now you have to move the cursor much more than it would be necessary after some more efforts into the buttons placement.
You want to reinforce your units quick. Everything which helps to speed up the process is much appreciated. For this the OK button would be placed best very near to the MAX button.
"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
rjh1971
Posts: 5121
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: Strategic Command UI issues and feedback

Post by rjh1971 »

Germany has still not declared war on the USSR since they're busy invading England, when her ally Italy is already offering forces to help in the invasion.

Imo there should be a check for this event to pop up, if Germany is not at war with Russia then it has to be delayed until it is.

Image
Image
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

A mock up of a few suggestions for the Research dialog:
[The categories are different as I have changed them, but that doesn't matter to the UI].

1. Make the flag rondels buttons so that it is obvious that they have a function. [Sorry for my crappy button design].
2. Get rid of the alternate shading of the categories, it makes it too busy and difficult to comprehend.
3. For categories that have research assigned, fill them out with the green and make the progress a darker green. This makes it easy to see at a glance what is going on overall, and then we can focus to the specific progress if we want.
4. Change that tan color in the bottom left to the blue color. The tan is too bright and doesn't fit at all with the rest. And change the black print in that box to white, so that it fits with the blue.
5. Move Maximum Research to the top and make all three boxes in the upper right blue.
6. Switch the Table and OK buttons. All of the buttons to close out a dialogue should be consistently in the same place so that we don't have to search each dialog for how to get out of it.
7. The Up/Down Buttons are pretty tiny. I don't know how, but make 'em bigger !
8. Thanks for all these changes and I expect to see them in the next version

Image
Attachments
SC3a145.jpg
SC3a145.jpg (107.57 KiB) Viewed 778 times
User avatar
BillRunacre
Posts: 6514
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Strategic Command UI issues and feedback

Post by BillRunacre »

8. Made me laugh out loud!! [:D]
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
zakblood
Posts: 22746
Joined: Thu Oct 04, 2012 11:19 am

RE: Strategic Command UI issues and feedback

Post by zakblood »

a day without laughter is a day wasted
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

It was kind of a heavy post, so I thought I better throw some humor in there.

And some more heavy stuff, current is on the left, an idea is on the right:

1. Move the buttons closer together to keep mouse travel at a minimum.

2. OK Button moved right to be consistent.

3. I been tinkering with this and I'm not 100% sure but I think that the '+5 Points' box in the original is not necessary. If the current 'Max' button had the '+5 Points' [or whatever the Max is for that unit] that would be all that is needed. I think.


Image
Attachments
SC3a146.jpg
SC3a146.jpg (80.71 KiB) Viewed 778 times
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

More of the same for the Upgrade dialog, another crappy cut/past and recolor, but the general idea is there.

Image
Attachments
SC3a147.jpg
SC3a147.jpg (98.62 KiB) Viewed 778 times
User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: Strategic Command UI issues and feedback

Post by xwormwood »

ORIGINAL: sPzAbt653

It was kind of a heavy post, so I thought I better throw some humor in there.

And some more heavy stuff, current is on the left, an idea is on the right:

1. Move the buttons closer together to keep mouse travel at a minimum.

2. OK Button moved right to be consistent.

3. I been tinkering with this and I'm not 100% sure but I think that the '+5 Points' box in the original is not necessary. If the current 'Max' button had the '+5 Points' [or whatever the Max is for that unit] that would be all that is needed. I think.


Image

The right menu picture would be best, agreed!
Max transforms into the button which currently shows "+5 Point(s), and the ok button move to the right. It is no fun to move the mouse cursor from upper right to lower left, it is way easier to move it simply down.
"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: Strategic Command UI issues and feedback

Post by TheBattlefield »

Well, the destiny of all ambitious projects. If you want to make it right to everybody, it never finishes. . .[:D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: TheBattlefield

Well, the destiny of all ambitious projects. If you want to make it right to everybody, it never finishes. . .[:D]

I was kinda thinking the same thing. The way the interface is right now is very user friendly and gorgeous to look at. I do agree with moving ok and cancel around, but don't want to see the max research moved to upper right and some other things - not sure. A lot of stuff still needs to come together yet - reports LOL [:)] .
User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

Well, this is the Beta, and this is the thread where they are asking our opinion on the UI. For my opinions on the UI, I focus mainly on Mouse and Eye Movement required to perform functions. These issues are readily apparent after playing for a few hours, and are generally easy to suggest a remedy for. Secondarily I will bring attention to contrast/color issues. These are more difficult for the graphics people to deal with as we all see different colors or shades of colors. So, obviously, opinions will vary but there is no harm in bringing attention to what I see. Hopefully other beta testers will have an opinion so that the designers can have more intel when making decisions.
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: Strategic Command UI issues and feedback

Post by TheBattlefield »

A beta test, right, but also one which slowly points in the direction of publication. I also hope that many testers express their proposals and thoughts here. Nevertheless, I think that in this upper part of the forum belong rather seriously errors which we urgently want to see eradicated up to a publication. Well, in this case our "suggestions thread" offers alternatively. [;)]
Elite Forces - SC3 Mod
tm.asp?m=4491689
User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Strategic Command UI issues and feedback

Post by cdcool »

The 3D infantry units in my opinion, are hard to see at high resolutions. Colors need to be more contrasting so they stand out more.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
User avatar
rjh1971
Posts: 5121
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: Strategic Command UI issues and feedback

Post by rjh1971 »

I have always played with 3D icons, but I have switched to NATO counters, as cdcool points they need more contrast, more definition maybe brighter colours, 3D icons in the previous games were just right imo.
Image
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Strategic Command UI issues and feedback

Post by jpinard »

Hehe and here's where personal opinion diverges greatly [:'(] I really didn't like 3d units in past games as I felt they stood out like a sore thumb. This time however, they are perfect. I'm playing at 2560x1600 but maybe if Hubert is working on that extra zoom level, that will help see the units better.
User avatar
cdcool
Posts: 716
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Strategic Command UI issues and feedback

Post by cdcool »

I'm at 4K 3840 x 2160 :-)
They are a bit camouflaged, but better than before.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Post Reply

Return to “Strategic Command WWII War in Europe Public Beta”