Strategic Command Multiplayer Beta Test

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elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

Played about a half dozen turns back and for with my friend and we've had no problems. Replay works great and sending/receiving turns has been solid.
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freeboy
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RE: Strategic Command Multiplayer Beta Test

Post by freeboy »

note my loading error cleared up after starting a new game.. odd

IE the old game now loads fine

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BillRunacre
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RE: Strategic Command Multiplayer Beta Test

Post by BillRunacre »

ORIGINAL: elmo3

We just started a new game so I'll ask if he had the same issue. Could have sworn in all my other PBEM++ games that I had to put in the pw every time. Guess not.

You're probably right, as my other PBEM++ games do require the log-in and password to be confirmed each time. But not here with Strategic Command. [:)]
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BillRunacre
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RE: Strategic Command Multiplayer Beta Test

Post by BillRunacre »

ORIGINAL: freeboy

I attempted to load the game and had a failed error, my pbem mate and I where wondering if the game is recoverable?

" failed(initialize_river _surface)segmentation" please help us kind masters of the game!

If you try playing the turn again hopefully it will let you?

Fingers crossed without this error message again!
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ludi18671
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RE: Strategic Command Multiplayer Beta Test

Post by ludi18671 »

I had an error when I started the replay, probably because I touched the mouse (the error message said something to the effect that Failed: Mouse Wheel used). When I replayed the turn (with replay) I was able to do it fully although I DID NOT touch the mouse.
johanssb
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RE: Strategic Command Multiplayer Beta Test

Post by johanssb »

When I click Host Challenge, the Select Campaign screen never pops up properly. I don't see a list of possible campaigns. If I mouse-over the area where it list My Games then I see buttons for Select Campaign, Victory and Cancel, which I assume are part of the Select Campaign screen. I can click on the Select Campaign button and it will select the first one in the list (1939 Storm Over Europe), but I'm not able to see the list itself, so the screen is not displaying properly.
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

ORIGINAL: johanssb

When I click Host Challenge, the Select Campaign screen never pops up properly. I don't see a list of possible campaigns. If I mouse-over the area where it list My Games then I see buttons for Select Campaign, Victory and Cancel, which I assume are part of the Select Campaign screen. I can click on the Select Campaign button and it will select the first one in the list (1939 Storm Over Europe), but I'm not able to see the list itself, so the screen is not displaying properly.

Is your game installation otherwise working properly for pbem++? I'm not seeing this issue at all---when I open up the Host, I see all campaigns fully displayed. Presumably others are as well, judging from the variety of different campaigns showing up in the challenge section of the lobby.
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

ORIGINAL: ludi18671

I had an error when I started the replay, probably because I touched the mouse (the error message said something to the effect that Failed: Mouse Wheel used). When I replayed the turn (with replay) I was able to do it fully although I DID NOT touch the mouse.

Yes I saw this one too, once. Short term solution is don't touch the mouse during replay [:D]

I've passed this on the Bill and Hubert to look at.
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johanssb
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RE: Strategic Command Multiplayer Beta Test

Post by johanssb »

Yes, everything else appears to be working properly for pbem++.
elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

Playing a PBEM game of the Barbarossa scenario with a long time gaming buddy of mine. He is the Soviets and I noticed he is using his partisans as front line units. In fact some of the are strong enough to inflict significant damage to my units, even my armies. That strikes me as very unhistorical. I also don't see a partisan unit holding miles of the front line either. IMHO something needs to be done to fix that. Maybe cut their strength way back?
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freeboy
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RE: Strategic Command Multiplayer Beta Test

Post by freeboy »

re partisans agreed, they should be very limited
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

Partisans won't be an issue for the Axis on the eastern front if you kill them off while they are still isolated and weak. Historically the Germans were ruthless in suppressing partisans. If the Soviet player is able to move them up to the front lines, the German isn't doing his job :)

If a partisan detachment manages to survive until the later stages of the war/game then it makes sense that STAVKA would take advantage of such an experience cadre and flesh it out with new equipment and reinforcements.

Make sense?

EDIT: Bill R. just pointed out to me that there is another thing to consider---partisans can only be upgraded to infantry "1" so anyone trying to hold a line with them will find holes in their line very quickly.
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elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

It's Spring of '42 and I'm seeing strength 8 partisans that can successfully attack and hurt German armies that are in good shape. Sorry, but that makes no sense to me.
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

ORIGINAL: elmo3

It's Spring of '42 and I'm seeing strength 8 partisans that can successfully attack and hurt German armies that are in good shape. Sorry, but that makes no sense to me.

Spring of '42 you would think the partisans would have been bypassed. How are they getting back to Soviet lines? Are you sure you're not talking about garrison units?

Perhaps post a screen shot of the situation...

Thanks
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elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

They have a big P on them so they are partisans. And they are not even upgraded to level 1. Something is not right IMHO. Will post a screenshot when it's my turn again.
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

ORIGINAL: elmo3

They have a big P on them so they are partisans. And they are not even upgraded to level 1. Something is not right IMHO. Will post a screenshot when it's my turn again.

Do you have any light to shed upon the issue of why they are on the front line? They should be popping up in the German rear, and only able to move one hex at a time.

I certainly agree; a level 0 partisan should be fairly weak, but perhaps when they are in supply and getting HQ support they become something we haven't seen before. If your friend is willing to, it might be helpful to see a screen shot of the properties for one of them.

Thanks
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Happycat
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RE: Strategic Command Multiplayer Beta Test

Post by Happycat »

1. Mouse wheel issue will be fixed in next version.
2. Intermittent issue with campaigns not showing when creating host challenge will be fixed.

Thanks everyone for feedback.
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elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

OK, I'll ask him to take a screenshot too.
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elmo3
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RE: Strategic Command Multiplayer Beta Test

Post by elmo3 »

Here is a screenshot of one partisan as seen from the Axis side. Not sure if it will tell you much. It was an 8 before it attacked in the replay. Looks like my opponent has upgraded it to level 1 already. My understanding is that partisan units did not really start getting organized and come under Stavka control until Spring '42. Before that they were brigade size units at best with many being much smaller. A size 8 and level one makes no sense to me as I said already. Will post any other information or screenshots from my friend later. I asked him how many partisans he has under his control at this point.



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We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Hubert Cater
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RE: Strategic Command Multiplayer Beta Test

Post by Hubert Cater »

ORIGINAL: elmo3

We just started a new game so I'll ask if he had the same issue. Could have sworn in all my other PBEM++ games that I had to put in the pw every time. Guess not.

You're probably right, as my other PBEM++ games do require the log-in and password to be confirmed each time. But not here with Strategic Command. [:)]
[/quote]

Bill and I tried to smooth out the PBEM++ experience as much as possible and as a result the game will auto log you into the lobby (after your first login) and only require you to enter the password once when you join, as Happycat is correct, no one else can access your games once they have been started.

If the server finds any issues with your login then the LOGIN screen will re-appear and ask for you to re-confirm your credentials.

This helps to speed things up too [:)]


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