Strategic Command v1.09.06 beta Available

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Benedict151
Posts: 407
Joined: Fri Mar 04, 2016 10:16 am

Strategic Command v1.09.06 beta Available

Post by Benedict151 »

Hello everyone
Strategic Command v1.09.06 beta is available from both the members and public area

Members:
http://www.matrixgames.com/members/publicDL.asp?gid=504


Public:
http://ftp.matrixgames.com/pub/Strategi ... 6-Beta.zip

regards
Ben Wilkins


v1.09.06 beta change list
v1.09.06
- units at 0 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 50% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.
- units at 1 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 20% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.

CAMPAIGNS

- Changed the trigger on DE 664 - Germany: Dummy Event for Romania to switch sides from 25 to 50% (Mithrilotter).
- Removed the USSR from being a Variable Condition in the US Mobilization_3 script #NAME= 1942 (USA->Allies) that fires from the 1st January 1942.
- The Red Army’s 1st Tanks and 4th Paratroops are no longer assigned to arrive at Moscow in the 1939 and 1940 campaigns, so the player can now deploy them freely on their arrival date.
- Increased the strength of the German Heavy Cruiser Lützow at Kiel from 5 to 6 in the 1940 campaign as this will ensure it joins the correct AI fleet script.
- Added some Fortifications around Moscow in the 1941 campaign and also restored all the missing Fortifications from various German language campaigns (HvS).
- In the 1942 campaign, hexes 209,55 and 209,56 near Novgorod now start in Axis hands so that the German HQ near Leningrad has some supply (HvS).
- Land hex changed to number 563 at Long Island, and the island is now connected by road to the mainland.
- Chance of Storms reduced in the Mediterranean (Mithrilotter).
- Ports’ Sub Defense Bonus increased from 3 to 4. (Leadwieght).
- Vienna is now an Industrial Center, while Breslau, Cologne and Dresden are now Secondary Supply Centers.
- Intelligence & Spying research can now only have 1 chit invested at a time (HvS).
- Increased Germany’s AA Build Limit from 4 to 6 and the UK’s from 2 to 4.
- Increased AA units’ base attack values against Strategic Bombers by 1 (Goodmongo; dave123).
- Increased the base Strategic Bomber Defense values of Capitals and Major Capitals from 1 to 2.
- Starting Fighter Interception Range increased by 1.


v1.09.05

- weather information will now display in the lower left hand corner geo locator panel on resolutions >= 1280x1024. Previously this only displayed on resolutions >= 1680x1050
- HQs will now show their full attachment range when clicking on them a second time, similar to how intercept and escort ranges can be shown with fighter units.
- AI naval is less likely to bombard resources unless it is for an Amphibious assault.
- AI Axis early naval improved for the 1939 and 1940 campaigns.
- AI will attempt to upgrade less during good weather turns which should help it during OFFENSIVE opportunities.


v1.09.01

- fixed a PBEM++ server communication error.
- added a LARGE ADDRESS AWARE flag to the game EXE that should improve performance and memory issues on systems running at resolutions >= 1920x1080
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steevodeevo
Posts: 173
Joined: Wed Dec 28, 2005 10:12 am
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RE: Strategic Command v1.09.06 beta Available

Post by steevodeevo »

thank you.
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