POSITIVE Supply script?

Post bug reports and ask for help with other issues here.
Post Reply
User avatar
Elessar2
Posts: 1440
Joined: Wed Nov 30, 2016 12:35 am

POSITIVE Supply script?

Post by Elessar2 »

Went in with a brainstorm last night, but was quickly thwarted by the core game engine. I wanted to give supply BOOSTS to certain towns/cities, but your supply penalties actually have (and require) positive values in the scripts in question (zero is allowed tho):
; #DESTINATION_RESOURCE= Resource positions that will be affected by event as well as the
; resource strength reduction range (Format: x,y [min, max])
my attempt to thus put in negative values in [min,max] to gain the boosts in question thus ran afoul of the error checker. So just another very minor entry onto my wishlist...
User avatar
Hubert Cater
Posts: 5986
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: POSITIVE Supply script?

Post by Hubert Cater »

It's an interesting idea, although not likely to ever be an option with just how the engine works as it would require a rewrite/adjustment of sorts.

For example, the engine works fine by default with understrength resources, e.g. it slowly builds back up to whatever the value should be depending on connections... however an overstrength resource would immediately be reset to the expected value.
Post Reply

Return to “Tech Support”