TRP - Total Realism Project for War in Europe (1.10 Download)

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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.1 Download)

Post by Lothos »

Heads up for people following this thread, going to put out BETA Release 0.9.2 sometime tomorrow (6/3/2022).
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TangSooDo
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.1 Download)

Post by TangSooDo »

Lothos wrote: Mon May 30, 2022 9:40 pm
TangSooDo wrote: Mon May 30, 2022 9:10 pm
Lothos wrote: Sat May 28, 2022 4:31 pm

That's done on purpose.

How is everything else coming along? Does the AI seem better? Is it more challenging than the base game? How is balance?
Well, I chose to play the Allies vs. AI Axis, which I have done many times with other versions of WiE. I'm afraid the Allies, but particularly Britain had it very easy. They were going to have the war won, I believe, by the end of 1943. The AI didn't seem at all aggessive. By contrast, I have since been playing Fall Weiss 9.1 and find the AI much more aggressive.
Please keep in mind that Fall Weiss is a nice mod but it does provide lots of free units to the AI in key areas.

I removed such events from the base version I was using and the goal was to make the AI better. So when you say the AI was not as aggressive can you give me some specifics? What happened in North Africa and Ethiopia? What was going on in the war in the Atlantic and were you bombing the UK and what was the AI doing?
I wish I had made notes as I went along. I enjoyed the early stages, but the AI Axis didn't seem aggressive on the Eastern Front either; it's just that it takes a while in any version of this game for the USSR to get fighting back. I would say even the vanilla version seems more aggressive. It's not so much a matter of strength, but the AI not trying to drive deep in Russia or attempt cutting off supply. Again, my recollection of the details has already faded a little. I've always found in many games from board games to computer that modeling the Eastern Front is very difficult. An old board game, The Russian Campaign, did a very good job. The Axis had a chance of winning if they made enough progress in 1941, but that depended on a small amount of luck in attack results - dice rolls in that case.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.1 Download)

Post by Lothos »

Are you giving the Axis AI any bonuses such as 20% more MP or increasing to max difficulty so the AI gets free research?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.2 Download)

Post by Lothos »

Updated main post with TRP BETA v0.9.2
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.2 Download)

Post by Lothos »

FYI, will be posting another release update most likely at the end of the week beta 0.9.3 (on or around 6/10/2022)

This one has allot of AI tweaks, enhancements and improvements, since the mod is feature complete progress in the AI area is starting to move faster.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Lothos »

Updated main post and download link for TRP Beta 0.9.3

This is a big AI release
gpcgarag
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by gpcgarag »

Helly

I loved your Hoi Mods aswell, will be waiting for he WaW Mod :-)
Auch hinfallen ist eine bewegung nach vorne ^^
Radar8717
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Radar8717 »

Playing Beta 0.9.3 as Axis I invaded BeNeLux 5/12/40. The AI did NOT defend the French border against the Italian entry 6/5/1940, so Lyons, Grenoble and Nice all fell undefended to the Italians. At minimum, the national morale objective of Lyons should be held by the AI at all times. Also making the mtn units into corps should probably also give them a full ZoC.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Lothos »

Radar8717 wrote: Fri Jun 10, 2022 7:40 pm Playing Beta 0.9.3 as Axis I invaded BeNeLux 5/12/40. The AI did NOT defend the French border against the Italian entry 6/5/1940, so Lyons, Grenoble and Nice all fell undefended to the Italians. At minimum, the national morale objective of Lyons should be held by the AI at all times. Also making the mtn units into corps should probably also give them a full ZoC.
That is odd, the only time that France would remove the units from the Italian border is if you got within 2 hexes of Paris. Up until that point he would leave between 3 to 4 units on key positions near the Italian border.

Is that what happened that you were within 2 hexes of Paris?
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Radar8717 »

Yes, I did have a German panzer unit within 2 hexes of Paris by 6/05/40 game turn, or maybe the turn before. My
biggest disappointment was Russia was fully mobilized and preparing for war on the 1/1/1941 turn. So no chance for any Barbarossa, nothing unusual happened to cause this. In North Africa it was easy for my Italian mech/armor corps to kill off hordes of unsupplied UK units stuck in low supply levels (usually level 3 or 4 with no HQs in my LOS) east of Bardia during all of 1940. It was easy to destroy all the UK air units in England after the fall of France, with the increased sighting capabilities of my fighters deployed along the Pas de Calais coast. I have stopped playing this current game after the 1/1/1941 turn and may try a new game with your next version.

In short, Russian mobilizes too fast in this version.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Lothos »

Radar8717 wrote: Fri Jun 10, 2022 11:31 pm Yes, I did have a German panzer unit within 2 hexes of Paris by 6/05/40 game turn, or maybe the turn before. My
biggest disappointment was Russia was fully mobilized and preparing for war on the 1/1/1941 turn. So no chance for any Barbarossa, nothing unusual happened to cause this. In North Africa it was easy for my Italian mech/armor corps to kill off hordes of unsupplied UK units stuck in low supply levels (usually level 3 or 4 with no HQs in my LOS) east of Bardia during all of 1940. It was easy to destroy all the UK air units in England after the fall of France, with the increased sighting capabilities of my fighters deployed along the Pas de Calais coast. I have stopped playing this current game after the 1/1/1941 turn and may try a new game with your next version.

In short, Russian mobilizes too fast in this version.
You need to garrison the Russian Front with at least 4 CORP. Their is a Exclamation point Sign right next to Warsaw that if you hover the mouse tells you what to do.

In 1939 you need just 2 CORPS but in 1940+ you need at least 4 CORPS.

If you do not meet that garrison ratio that each turn the USSR Mobilization will go up.

It also goes up slightly with each DOW the Axis do and each country that surrenders. They also have their mobilization go in the opposite direction for each country the Allies DOW and make surrender.

If you keep the garrison ratio right from the beginning you should be able to keep their mobilization below 25% till you do a full invasion.

Also keep in mind not to have more than 18 CORP near Warsaw starting in 1941 or that will also start raising their Mobilization.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Radar8717 »

Yes, I saw your change to the garrison requirement to four units and followed it. I like your addition of Polish partisans which further encourages the garrison requirements. After Poland's surrender, I kept the two German infantry divisions, one garrison and the Slovak corps all within 10 hexes of Warsaw, but at the start of 1941's first turn Russia was fully mobilized and preparing for war. Nothing else unusual happened. I haven't checked your new changes to the mobilization scripts.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Lothos »

Radar8717 wrote: Sat Jun 11, 2022 1:45 am Yes, I saw your change to the garrison requirement to four units and followed it. I like your addition of Polish partisans which further encourages the garrison requirements. After Poland's surrender, I kept the two German infantry divisions, one garrison and the Slovak corps all within 10 hexes of Warsaw, but at the start of 1941's first turn Russia was fully mobilized and preparing for war. Nothing else unusual happened. I haven't checked your new changes to the mobilization scripts.
Can you PM me on this website with a copy of the saved game several turns before they fully mobilized?
ReinerAllen
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by ReinerAllen »

I'm been playing through this mod with each update. Love what's you've done with it so far.
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crispy131313
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by crispy131313 »

I have not yet played this mod, but I did download a version. Very much looking forward to your mod, and I commend you on the dedication, it's a lot of work. And even more excited to see you used FWII as your basis! I'm sure it was a lot of work deciphering the mess of my scripts, they look quite tidy now!
Fall Weiss II - SC3 Mod
tm.asp?m=4183873

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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.3 Download)

Post by Lothos »

crispy131313 wrote: Mon Jun 13, 2022 7:55 pm I have not yet played this mod, but I did download a version. Very much looking forward to your mod, and I commend you on the dedication, it's a lot of work. And even more excited to see you used FWII as your basis! I'm sure it was a lot of work deciphering the mess of my scripts, they look quite tidy now!
Nah, your scripts are not a mess. They were just not in order so it was hard to figure out which IDs were not being used.

This is easy :)

When I did my first version of TRP for Hearts of Iron 2 and used the CORE mod as a base now that was was a big mess. They had over 1000 (I think it was more like 3000 but not sure this was over 15 years ago) events that were all over the place. Took me weeks to organize it and I ended up redoing all the IDs to form reserve blocks for specific countries etc..

I am just grateful you let me use your mod as a base.

Release Beta 0.9.4 is coming sometime this week with allot more AI changes
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.4 Download)

Post by Lothos »

TRP BETA v0.9.4 has been posted in the first thread

Again lots of AI adjustments, this also has the first redone AI for a major power. Germany had their Naval AI redone (it is still not finished but its a good start)
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.4 Download)

Post by Lothos »

Update for everyone

Their will be another update to TRP (v0.9.5) either tomorrow or Friday.

Again lots of AI updates, some bug fixes, some economic adjustments and some cleanup. Full list when I release it.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.5 Download)

Post by Lothos »

TRP v0.9.5 posted

Very much improved Submarine warfare in the Atlantic. Expect German and Italian subs to not play nice!

Lots of balance changes with North Africa, Italy and the Russian front.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.5 Download)

Post by Lothos »

With Release of v0.9.5 I am pretty happy with were the game is at and the balance.

I will do another release within the next few days, after that I am going to be moving this to World At War and start adding the rest of the world to the map. I am aware that I have not redone USA and UK fleet AI other than to modify their support for the invasions. The main reason being that they need allot of work once the World At War version starts and in their current state they do a decent job already which is why I focused on Germany, Italy, France and USSR. Italy and the German fleet AI has had some major improvements in regards to the submarine warfare and the next patch will have the Germans doing a little bit of raiding with some of their ships.

Some other great things in the 0.9.5 Release (that was done earlier today) is the fact that Germany fights really hard for Tunisia to try and stall the American advance. This was done with no cheating, the AI decided on its own to send units down their.

So if you are a Europe only player I highly recommend you get some play time in so if you find any issues I can fix them.
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