TRP - Total Realism Project for War in Europe (1.9 Download)

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Emporer
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Emporer »

Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack
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Lothos
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Lothos »

Emporer wrote: Tue Nov 08, 2022 7:50 pm Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack
Can you be more specific, line 7330 is a bracket. What version of TRP are you refering to, what is the current code their that you believe is an error etc...
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Emporer »

Lothos wrote: Tue Nov 08, 2022 9:15 pm
Emporer wrote: Tue Nov 08, 2022 7:50 pm Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack
Can you be more specific, line 7330 is a bracket. What version of TRP are you refering to, what is the current code their that you believe is an error etc...
Ok here it is:
This is how it look in the file:
"}
ESEARCH= 0"

But I think it should be like this:
"#FULL_RESEARCH= 0"

The bracket on line 7330 should be removed and next line to be corrected as above.

Cheers
Captain Jack
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Lothos »

Emporer wrote: Tue Nov 08, 2022 9:34 pm
Lothos wrote: Tue Nov 08, 2022 9:15 pm
Emporer wrote: Tue Nov 08, 2022 7:50 pm Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack
Can you be more specific, line 7330 is a bracket. What version of TRP are you refering to, what is the current code their that you believe is an error etc...
Ok here it is:
This is how it look in the file:
"}
ESEARCH= 0"

But I think it should be like this:
"#FULL_RESEARCH= 0"

The bracket on line 7330 should be removed and next line to be corrected as above.

Cheers
Captain Jack
I think your editor is messed up or you are using something that is altering the view

What you are saying is not possible because the SC Editor would have flagged it as not readable.

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Emporer
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Emporer »

This is really strange.
If I look into an untouched file it look like below. This is downloaded as "TRP - Total Realism Project - BETA - 0.9.18". I picked this direct out of the packed file and open it with a text editor program.

#NAME= USSR - Allies - DE406[0] - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR - Allies - War - Not Surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 4 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}
ESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR - Allies - War - Not Surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 4 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

Cheers
Captain JAck
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Post by Lothos »

Emporer wrote: Tue Nov 08, 2022 10:14 pm This is really strange.
If I look into an untouched file it look like below. This is downloaded as "TRP - Total Realism Project - BETA - 0.9.18". I picked this direct out of the packed file and open it with a text editor program.

#NAME= USSR - Allies - DE406[0] - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR - Allies - War - Not Surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 4 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}
ESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR - Allies - War - Not Surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 4 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

Cheers
Captain JAck
Ok found it in the .18 release I sent up however unless you use the editor it wont be picked up. Not sure why its like that. On my current version that I am developing on it is not like that.

HOWEVER I did see another bug that noone ever hits because they always do the parition pact and will fix it.

Thanks
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

TRP v.0.9.19

Lots of balance changes, weather changes in Russia and a difficulty setting change

- I do not like free stuff for the AI were units magically appear but I am not against giving more production to the AI so it can build more stuff but then it has to move it properly. I played on Expert and the UK AI kicked my but out of North Africa! Was a fight!

Difficulty Settings
  • Veteran - will give AI major powers 50MPPs per turn once at war
  • Expert - will give the AI free research
########################
# TRP 0.9.19 Europe
########################
- (Bug) South Africa (and area around it) changed roads from paved to dirt
- (Bug) Decision 823 trigger chance changed from 25% to 100%
- (Bug) France, Armor in production que was changed to an Armor Corps instead of Elite Armor.
- (Bug) Can no longer build AA on any cities, resources or fortifications (thought this was already being blocked but discovered it was not).
- (Bug) Arctic weather did not have a full weather pattern (this effects the Finland area) it has been changed
- (Bug) Iraq, fixed an issue where the Coup would not happen
- (Bug) Raid Points on Americas East coast only show up when they can be used and now have a text description
- (Bug) USSR, fixed duplicate events that gave USSR troops on German DOW if they said no to Molotov Agreement
- (Bug) Germany, pop-up event talking about Finland getting in the war had text overlapping.
- (Bug) SOE, when it hit for 1 on allied turn it would be repaired by the time it got back to the Axis. It now hits for a 2 so damage will get to the Axis turn as a 1.

- (New) AA now have the same defensive abilities as Anti-Tank and can be upgraded
- (New) AA cost increased from 100 to 150
- (New) France, had 5 resource points added back to its starting production instead of by event
- (New) USSR, Mobilization increase event for to many Germans on the border (19+) lowered from 3 per turn to 1
- (New) Germany, Malta effect, increased the damage done to the towns from Bardia to El Alamein from 2 to 3 damage
- (New) popup.txt got it in sync with TRP World helps with future fixes/changes
- (New) Germany, Afrika Corps Anti-Tank changed to Anti-Air (88mm Rommels favorite Anti-Tank)

- (Difficulty) Veteran (Level 3), AI will now get 50MPPs per turn

- (Map) Weather zone in central Russia adjusted to have a higher chance of Mud/Rain starting in September

- (OOB) USSR, garrison units along the German and Finish border that are given by event will have full research
- (OOB) Finland, garrison units given by event will have full research

- (AI) USSR, adjustments to defense around Murmansk
- (AI) USSR, minor changes around guarding Leningrad
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)

Post by Lothos »

Taxman66 wrote: Sat Oct 29, 2022 2:01 pm Might want to tweek Tech increases up a smidge.

v9.15
January 1, 1941 turn

Note that Anti Tank 90%, C & C 73%, Rockets 85% and Adv Subs (88%) are all game start free investments that haven't completed.
Starting investments that have completed, only did so due to break throughs.

Industry & Production were first investments (before start of 1940) and are at 70% each, maximum Tech investment was achieved early.

Tech.jpg
Did another play through and I am at 1942, tech research is perfect!

Lets just say we disagree with how fast research should be.

As you research it does go faster and faster.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Taxman66 »

Here is Germany's Tech in my game as of April20, 1942.

Note AA and AT just got to level 2.

Industry, S&I and Adv Subs are all still at level 1 and will have no chance to ever see level 5, and may not even make it 4.
And Industry and S&I were invested and reinvested ASAP.

AT and Fighters (at level 2 ~50% to 3) are also unlikely to hit level 5.
Did get a bit lucky with Tanks and they recently hit level 3.
Tech.jpg
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Last edited by Taxman66 on Thu Nov 10, 2022 3:12 pm, edited 1 time in total.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Taxman66 »

(Bug) Can no longer build AA on any cities, resources or fortifications (thought this was already being blocked but discovered it was not).
Can ports still be AA upgraded?

It's your mod, but be aware that just because something helps the AI not be stupid, doesn't mean that it always a good idea. I think this is bad for MP.

I've also found that GE Fighters (even with HQ support and going against unescorted UK Strat bomber) take more damage than the strat bombers do. Maybe you should consider matching the changes to strat bombers that the base game recently made.

At the very least I would consider increasing the number of AA that can be built.

As far as the Africa Corps is concerned are you allowing AA to attack ground units now?
Otherwise, 'Meh' to changing the AT to AA.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

Taxman66 wrote: Thu Nov 10, 2022 3:11 pm
(Bug) Can no longer build AA on any cities, resources or fortifications (thought this was already being blocked but discovered it was not).
Can ports still be AA upgraded?

It's your mod, but be aware that just because something helps the AI not be stupid, doesn't mean that it always a good idea. I think this is bad for MP.

I've also found that GE Fighters (even with HQ support and going against unescorted UK Strat bomber) take more damage than the strat bombers do. Maybe you should consider matching the changes to strat bombers that the base game recently made.

At the very least I would consider increasing the number of AA that can be built.

As far as the Africa Corps is concerned are you allowing AA to attack ground units now?
Otherwise, 'Meh' to changing the AT to AA.
I can not make AA attack ground units but AA will be able to defend themselves and (as showed in the MP game and in my individual games) AA is very powerful with its range 2. It hits planes and takes no damage in doing so. With a range 2 it can cover a good area.

Rommel in North Africa did not really have powerful Anti-Tank guns. He was desperate to stop a British attack and used his 88mm AA and pointed the guns at the British tanks. What he discovered is that he could blow them up before the tanks could ever get in range to fire back.

AA not being able to actually attack is a good thing since (once setup) they are locked in place.

As for shutting AA down everywhere, well yea. I never use it and the AI does not really use it effectively and ends up spending a ton of money building it all over the place.

In MP games, if you do not want the enemy to bomb a port then get a fighter or use AA to protect it.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

Lothos wrote: Thu Nov 10, 2022 3:36 pm
Taxman66 wrote: Thu Nov 10, 2022 3:11 pm
(Bug) Can no longer build AA on any cities, resources or fortifications (thought this was already being blocked but discovered it was not).
Can ports still be AA upgraded?

It's your mod, but be aware that just because something helps the AI not be stupid, doesn't mean that it always a good idea. I think this is bad for MP.

I've also found that GE Fighters (even with HQ support and going against unescorted UK Strat bomber) take more damage than the strat bombers do. Maybe you should consider matching the changes to strat bombers that the base game recently made.

At the very least I would consider increasing the number of AA that can be built.

As far as the Africa Corps is concerned are you allowing AA to attack ground units now?
Otherwise, 'Meh' to changing the AT to AA.
I can not make AA attack ground units (game engine wont allow it) but AA will be able to defend themselves and (as showed in the MP game and in my individual games) AA is very powerful with its range 2. It hits planes and takes no damage in doing so. With a range 2 it can cover a good area.

Rommel in North Africa did not really have powerful Anti-Tank guns. He was desperate to stop a British attack and used his 88mm AA and pointed the guns at the British tanks. What he discovered is that he could blow them up before the tanks could ever get in range to fire back.

AA not being able to actually attack is a good thing since (once setup) they are locked in place.

As for shutting AA down everywhere, well yea. I never use it and the AI does not really use it effectively and ends up spending a ton of money building it all over the place.

In MP games, if you do not want the enemy to bomb a port then get a fighter or use AA to protect it.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Taxman66 »

Did you miss this statement?:

I've also found that GE Fighters (even with HQ support and going against unescorted UK Strat bomber) take more damage than the strat bombers do. Maybe you should consider matching the changes to strat bombers that the base game recently made.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

Taxman66 wrote: Thu Nov 10, 2022 5:44 pm Did you miss this statement?:

I've also found that GE Fighters (even with HQ support and going against unescorted UK Strat bomber) take more damage than the strat bombers do. Maybe you should consider matching the changes to strat bombers that the base game recently made.

What change did they make?
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Taxman66 »

Amongst the changes in v1.25 https://www.matrixgames.com/forums/view ... 4&t=388533

- Fighters’ Strat Bomber attack values increased from 1 to 2 (HarrySmith).
- Anti-Air units’s Strat. Bomber attack and defense values now increase by 1.5 per level of Anti-Aircraft Defense research (HarrySmith).
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

Taxman66 wrote: Thu Nov 10, 2022 7:04 pm Amongst the changes in v1.25 https://www.matrixgames.com/forums/view ... 4&t=388533

- Fighters’ Strat Bomber attack values increased from 1 to 2 (HarrySmith).
- Anti-Air units’s Strat. Bomber attack and defense values now increase by 1.5 per level of Anti-Aircraft Defense research (HarrySmith).
Ok, will look into it
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by OldCrowBalthazor »

Lothos wrote: Thu Nov 10, 2022 7:36 pm
Taxman66 wrote: Thu Nov 10, 2022 7:04 pm Amongst the changes in v1.25 https://www.matrixgames.com/forums/view ... 4&t=388533

- Fighters’ Strat Bomber attack values increased from 1 to 2 (HarrySmith).
- Anti-Air units’s Strat. Bomber attack and defense values now increase by 1.5 per level of Anti-Aircraft Defense research (HarrySmith).
Ok, will look into it
Hi Lothos
Yes ..this is a major change that needs doing!
After that I think the mod is pretty well polished.
Cheers
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

OldCrowBalthazor wrote: Thu Nov 10, 2022 9:03 pm
Lothos wrote: Thu Nov 10, 2022 7:36 pm
Taxman66 wrote: Thu Nov 10, 2022 7:04 pm Amongst the changes in v1.25 https://www.matrixgames.com/forums/view ... 4&t=388533

- Fighters’ Strat Bomber attack values increased from 1 to 2 (HarrySmith).
- Anti-Air units’s Strat. Bomber attack and defense values now increase by 1.5 per level of Anti-Aircraft Defense research (HarrySmith).
Ok, will look into it
Hi Lothos
Yes ..this is a major change that needs doing!
After that I think the mod is pretty well polished.
Cheers
I did not see anything different in the fighters between SC War in Europe and TRP.

AA I did discover that for Strat Bombers it was set to a start value of 0 where all other plane types it was set to 2. So I increased that to 2 (SC War in Europe it starts at 1).

That will be in the next patch, I keep playing the game and making adjustments.

So in short their will be a .20 release in a few days :(
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by OldCrowBalthazor »

Lothos wrote: Thu Nov 10, 2022 11:14 pm
OldCrowBalthazor wrote: Thu Nov 10, 2022 9:03 pm
Lothos wrote: Thu Nov 10, 2022 7:36 pm

Ok, will look into it
Hi Lothos
Yes ..this is a major change that needs doing!
After that I think the mod is pretty well polished.
Cheers
I did not see anything different in the fighters between SC War in Europe and TRP.

AA I did discover that for Strat Bombers it was set to a start value of 0 where all other plane types it was set to 2. So I increased that to 2 (SC War in Europe it starts at 1).

That will be in the next patch, I keep playing the game and making adjustments.

So in short their will be a .20 release in a few days :(
Yeah this would be sound,,especialy since AA can't be placed (as an upgrade} on resource tiles like ports, cities, mines. Having AA units with a range of 2 and judicious placement plus good fighter cover will make defensive strategies interesting.
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Re: TRP - Total Realism Project for War in Europe (Beta 0.9.19 Download)

Post by Lothos »

OldCrowBalthazor wrote: Fri Nov 11, 2022 12:51 am
Lothos wrote: Thu Nov 10, 2022 11:14 pm
OldCrowBalthazor wrote: Thu Nov 10, 2022 9:03 pm
Hi Lothos
Yes ..this is a major change that needs doing!
After that I think the mod is pretty well polished.
Cheers
I did not see anything different in the fighters between SC War in Europe and TRP.

AA I did discover that for Strat Bombers it was set to a start value of 0 where all other plane types it was set to 2. So I increased that to 2 (SC War in Europe it starts at 1).

That will be in the next patch, I keep playing the game and making adjustments.

So in short their will be a .20 release in a few days :(
Yeah this would be sound,,especialy since AA can't be placed (as an upgrade} on resource tiles like ports, cities, mines. Having AA units with a range of 2 and judicious placement plus good fighter cover will make defensive strategies interesting.
Yea, I found myself creating a field with my AA guns and then having my fighters just within range of the AA gun protecting Europe from bombings. So what would happen if they tried to attack my fighters directly they would get hammered. If they tried to bomb anything around that small area they would get hammered and if they bombed outside the area my fighter would intercept and I did not have to panic about having it destroyed because AA guns DO ALLOT OF DAMAGE!

When the UK AI builds them around London I pretty much stop bombing London because it is suicide and start bombing the cities around it.

Aye it presents strategies and alternatives. Germany only gets 3 so use them wisely.

You can get 4 with the Afrika Corps.

The other thing is I had to increase the weather of rain/mud to 70% from 60% for September/October in Russia. It was just not bad enough yet, I did not get enough bad weather and was parked in front of Moscow by the first week of November and the AI was out of troops almost.

I think that will work, running a sim now to see what happens and then I will restart and play another game.

Oh, the changes I made to the Russia AI around Murmansk kicked but! Damm ruskies pushed my ass back. For the first time I COULD NOT take Murmansk. The also pushed my ass back in that area just north of Leningrad. I think the weather changes will be the icing on the cake ;)
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