1939-1949 Europe update versus 4

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rmelvin
Posts: 207
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

1939-1949 Europe update versus 4

Post by rmelvin »

Update of 1939-1949 Europe vs 4

The attachment is the game manual so takes a look.
See if you have the experience and intestinal fortitude to lose and lose to this game.
The game is not a WWII war game. The map is of Europe poor choice of time frame.
This game is one side has to take all of European capitals. The other side retreat holds and counterattack.

https://www.dropbox.com/t/E1BNzywRHACOWAMX
Attachments
Strategy Guide.pdf
(148.78 KiB) Downloaded 53 times
rmelvin
Posts: 207
Joined: Wed Apr 06, 2022 1:41 am
Location: Tucson, Arizona

Re: 1939-1949 Europe update versus 4

Post by rmelvin »

I am in the final testing of 1939-1949 Europe. I will download on Thursdays.
I fix the over MPP German player gets for capturing Mines and Oil Fields by reducing the MPP. Fix the over build of Minor Allies, by increasing the build cost and time. Fix the USSR weakness, by increasing Infantry build limits and decreasing build cost. I got the ants working in the USSR never ending Infantry.
Does this work?
Decision A = #date & #trigger = .t. can I do this and work?
Invasion A = A[1] & #GV 1[1,50] & #Type=0
Invasion B = A[1] & #GV 1[51,100] & #Type=0
Only having one fire and the other is disguarded. This way one can have multi-invasion sites with one landing.
Causing the German player to defense multi locations.
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