TRP - Total Realism Project for War in Europe (1.10 Download)
-
- Posts: 425
- Joined: Wed Sep 12, 2007 7:32 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Still working my way through first campaign as Axis at intermediate.
The war is still raging around Moscow.
1. I see that German NM goes up every important city captured but USSR NM not affected? Not even for Stalingrad and Leningrad?
2. Are diplo chips supposed to be free?
3. That bug where Allied subs park themselves off the west coast of Denmark is almost a game breaker. The Allies are not trying to interdict the Norway convoy at all. Its been happening all game. They are sitting targets. Is there nothing that can be done? Hubert?
4. Its great seeing South African units. Can you add India and put their capital somewhere? That would be very nice.
Great stuff so far.
The war is still raging around Moscow.
1. I see that German NM goes up every important city captured but USSR NM not affected? Not even for Stalingrad and Leningrad?
2. Are diplo chips supposed to be free?
3. That bug where Allied subs park themselves off the west coast of Denmark is almost a game breaker. The Allies are not trying to interdict the Norway convoy at all. Its been happening all game. They are sitting targets. Is there nothing that can be done? Hubert?
4. Its great seeing South African units. Can you add India and put their capital somewhere? That would be very nice.
Great stuff so far.
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
I will answer by the numbersdhucul2011 wrote: ↑Fri Mar 01, 2024 3:14 am Still working my way through first campaign as Axis at intermediate.
The war is still raging around Moscow.
1. I see that German NM goes up every important city captured but USSR NM not affected? Not even for Stalingrad and Leningrad?
2. Are diplo chips supposed to be free?
3. That bug where Allied subs park themselves off the west coast of Denmark is almost a game breaker. The Allies are not trying to interdict the Norway convoy at all. Its been happening all game. They are sitting targets. Is there nothing that can be done? Hubert?
4. Its great seeing South African units. Can you add India and put their capital somewhere? That would be very nice.
Great stuff so far.
1) THey do suffer an NM hit when the cities are taken, their is also an NM rise for each turn USA is in the war so they may be negating each other.
2) Yes
3) My only suggestion is to report it on the bug forum with screenshots for the devs to look at it.
4) Please look at the map, what you are asking for is already their. However you can't build their units. That is for TRP World.
-
- Posts: 158
- Joined: Fri Jun 18, 2010 1:09 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Lothos-
I am playing with v1.6.2 and have just defeated France and chose the Vichy option. If I install 1.6.3 will that cause me to have to restart a new campaign? If I can continue my current campaign, will the updated Vichy condition introduced have any effect on my current game?
I am playing with v1.6.2 and have just defeated France and chose the Vichy option. If I install 1.6.3 will that cause me to have to restart a new campaign? If I can continue my current campaign, will the updated Vichy condition introduced have any effect on my current game?
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Each version of TRP is standalone and does not affect the previous versions in fact they will show up as independent scenarios in your listDavid Hansen wrote: ↑Fri Mar 01, 2024 3:28 pm Lothos-
I am playing with v1.6.2 and have just defeated France and chose the Vichy option. If I install 1.6.3 will that cause me to have to restart a new campaign? If I can continue my current campaign, will the updated Vichy condition introduced have any effect on my current game?
-
- Posts: 158
- Joined: Fri Jun 18, 2010 1:09 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
LOTHOS-
Is the unfortunate son's counter mod compatible with this mod?
TXS
Is the unfortunate son's counter mod compatible with this mod?
TXS
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Given all the unit changes it would not be, alas.
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
It is notDavid Hansen wrote: ↑Sat Mar 02, 2024 5:18 pm LOTHOS-
Is the unfortunate son's counter mod compatible with this mod?
TXS
-
- Posts: 158
- Joined: Fri Jun 18, 2010 1:09 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
LOTHOS-
TXS on the counter mod question.
When does the arrival of the Africa Corps take place? Is it a fixed date...or variable?
I have capture Malta as the Germans...what are the specific supply benefits to my NA campaign?
TXS-Great Mod.
TXS on the counter mod question.
When does the arrival of the Africa Corps take place? Is it a fixed date...or variable?
I have capture Malta as the Germans...what are the specific supply benefits to my NA campaign?
TXS-Great Mod.
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
It is conditional base, Allies need to have 10 units between Tripoli and El Alamein. THey will then show up in Italy so you can transport them accross.David Hansen wrote: ↑Mon Mar 04, 2024 3:51 pm LOTHOS-
TXS on the counter mod question.
When does the arrival of the Africa Corps take place? Is it a fixed date...or variable?
I have capture Malta as the Germans...what are the specific supply benefits to my NA campaign?
TXS-Great Mod.
-
- Posts: 158
- Joined: Fri Jun 18, 2010 1:09 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
I have captured Malta. I still see the !..."for supply reasons stay below 16 units...etc."
With the capture of Malta, what supply restrictions for my NA campaign have been removed. (or what benefits do I now have)?
What penalties come into play if I exceeded the 15 unit cap restriction?
Again, TXS for your help.
With the capture of Malta, what supply restrictions for my NA campaign have been removed. (or what benefits do I now have)?
What penalties come into play if I exceeded the 15 unit cap restriction?
Again, TXS for your help.
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
It just stops the random hit to north africa to the supply points. It does not remove the 15 unit limit.David Hansen wrote: ↑Mon Mar 04, 2024 6:26 pm I have captured Malta. I still see the !..."for supply reasons stay below 16 units...etc."
With the capture of Malta, what supply restrictions for my NA campaign have been removed. (or what benefits do I now have)?
What penalties come into play if I exceeded the 15 unit cap restriction?
Again, TXS for your help.
-
- Posts: 158
- Joined: Fri Jun 18, 2010 1:09 pm
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Watching and video using the V1.3...noticed on Sep 27, 1940 the axis had 21/22 units in play.
Using 1.6.3 with the 16 unit max...with the number of axis forces reduced...are the allied forces constrained also in NA?
BTW-what is the best usage of Germans subs in the Atlantic? Should stay on a specific convoy route for one turn only...then move to much farther place the following turn. It's Nov 1940...the allies have a ton of level 1 destroyers that I'm currently up against. Have not yet advance subs level 1 in the tech tree. Will this tech make the battle for the Atlantic a little easier for German subs?
TXS
Using 1.6.3 with the 16 unit max...with the number of axis forces reduced...are the allied forces constrained also in NA?
BTW-what is the best usage of Germans subs in the Atlantic? Should stay on a specific convoy route for one turn only...then move to much farther place the following turn. It's Nov 1940...the allies have a ton of level 1 destroyers that I'm currently up against. Have not yet advance subs level 1 in the tech tree. Will this tech make the battle for the Atlantic a little easier for German subs?
TXS
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
I think you are misunderstanding the unit limit. It is only in North Africa between Tripoli and El Alamein. It does not count Garrison units. As for subs, you should always move after being their 1 turn.David Hansen wrote: ↑Thu Mar 07, 2024 4:58 pm Watching and video using the V1.3...noticed on Sep 27, 1940 the axis had 21/22 units in play.
Using 1.6.3 with the 16 unit max...with the number of axis forces reduced...are the allied forces constrained also in NA?
BTW-what is the best usage of Germans subs in the Atlantic? Should stay on a specific convoy route for one turn only...then move to much farther place the following turn. It's Nov 1940...the allies have a ton of level 1 destroyers that I'm currently up against. Have not yet advance subs level 1 in the tech tree. Will this tech make the battle for the Atlantic a little easier for German subs?
TXS
Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)
Edited the first post with a link that explains exactly how the Strategic Command supply system works.
People who play TRP really need to understand this (especially how HQs work) if you want to be good at playing TRP
Supply System Guide
People who play TRP really need to understand this (especially how HQs work) if you want to be good at playing TRP
Supply System Guide
Re: TRP - Total Realism Project for War in Europe (1.6.4 Download)
TRP v1.6.4 Europe has been released, again mainly bug fixes here (even items that say new are kinda bug fixes/exploits)
########################
# TRP 1.6.4 Europe
########################
- (New) Germany, added Heinz Guderian as a HQ General
- (New) Spain, will shift 1-4% toward Axis when Germany selects to repair the Wolfram Mines
- (New) UK, Engineers are not available till January 1941 (they get one by decision in Egypt)
- (New) UK, Artillery build date changed from August 1940 to January 1941 (they get one by decision in Egypt)
- (Bug) Saudi Arabia, fixed a bug where you could not rail into the country
- (Bug) Bulgaria, several pop-up messages where showing the wrong flag instead of the Bulgarian flag
########################
# TRP 1.6.4 Europe
########################
- (New) Germany, added Heinz Guderian as a HQ General
- (New) Spain, will shift 1-4% toward Axis when Germany selects to repair the Wolfram Mines
- (New) UK, Engineers are not available till January 1941 (they get one by decision in Egypt)
- (New) UK, Artillery build date changed from August 1940 to January 1941 (they get one by decision in Egypt)
- (Bug) Saudi Arabia, fixed a bug where you could not rail into the country
- (Bug) Bulgaria, several pop-up messages where showing the wrong flag instead of the Bulgarian flag
Re: TRP - Total Realism Project for War in Europe (1.6.4 Download)
Is your mod compatible with Unfortunate Son's Counter Mod?
Re: TRP - Total Realism Project for War in Europe (1.6.5 Download)
Two things
House Rules have been updated
- W: Communist Chinese units can't go into Chinese territory
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Germany cannot declare war on the Low Countries till May 1940
- B: UK should not have more than 5 units in France until after September 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Finland units must stay within Russia and Scandinavia
- B: Allies, no bombing or camping any of the Spanish ports that the Axis use to re-supply subs while Spain is Neutral
- B: Everyone, no camping any transport hexes including the Gibraltar pass
TRP Europe v1.6.5 has been released
########################
# TRP 1.6.5 Europe
########################
- (New) UK, CVL max lowered from 12 to 8
- (New) UK, CV max lowered from 6 to 4
- (New) USA, Fleet will spawn right away when they join the war
- (New) USSR, USA, Mobilization shift for Winter War will take place at the time the Winter War starts instead of when the option is selected
- (New) France, added Partisans in Southern France
- (New) Gibraltar, added a second port to try and block the ability for the Axis to use two subs to supress the port so ships can go through
- (New) USSR, Murmansk and Archangelsk turned into Primary Supply
- (Bug) UK, fixed missing MPP text when annexing Persia decision executes
- (Bug) French Colonies, De-Gaulle changed to de Gaulle
- (Bug) Allies, send EXP force for Winter War text fixed to say 20% instead of 50% chance of success
- (Bug) Finland, Winter War fixed an issue if no winter war that they would not enter on Axis side
- (Bug) Decision 114 fixed typo Corruna should be Corunna
- (Bug) USSR, text for Vladivostok MPP fixed to be more specific
- (Bug) Burma, capital changed name from Ragoon to Rangoon
- (Bug) Vichy France, now has Partisans if they are conquered
House Rules have been updated
- W: Communist Chinese units can't go into Chinese territory
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Germany cannot declare war on the Low Countries till May 1940
- B: UK should not have more than 5 units in France until after September 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Finland units must stay within Russia and Scandinavia
- B: Allies, no bombing or camping any of the Spanish ports that the Axis use to re-supply subs while Spain is Neutral
- B: Everyone, no camping any transport hexes including the Gibraltar pass
TRP Europe v1.6.5 has been released
########################
# TRP 1.6.5 Europe
########################
- (New) UK, CVL max lowered from 12 to 8
- (New) UK, CV max lowered from 6 to 4
- (New) USA, Fleet will spawn right away when they join the war
- (New) USSR, USA, Mobilization shift for Winter War will take place at the time the Winter War starts instead of when the option is selected
- (New) France, added Partisans in Southern France
- (New) Gibraltar, added a second port to try and block the ability for the Axis to use two subs to supress the port so ships can go through
- (New) USSR, Murmansk and Archangelsk turned into Primary Supply
- (Bug) UK, fixed missing MPP text when annexing Persia decision executes
- (Bug) French Colonies, De-Gaulle changed to de Gaulle
- (Bug) Allies, send EXP force for Winter War text fixed to say 20% instead of 50% chance of success
- (Bug) Finland, Winter War fixed an issue if no winter war that they would not enter on Axis side
- (Bug) Decision 114 fixed typo Corruna should be Corunna
- (Bug) USSR, text for Vladivostok MPP fixed to be more specific
- (Bug) Burma, capital changed name from Ragoon to Rangoon
- (Bug) Vichy France, now has Partisans if they are conquered
Re: TRP - Total Realism Project for War in Europe (1.6.5 Download)
I am working on a new release that has changes based on my current PBEM games and what players are doing. Some of the changes coming is better protection for planes against straffing runs in certain terrains, flags added for most of the minors and adjustment to carrier (and escort carrier) costs.
Re: TRP - Total Realism Project for War in Europe (1.6.6 Download)
TRP Europe v1.6.6 has been released
This has more balance changes based off my experience playing PBEM and feedback from other players.
Also the house rules were update again as the max 5 UK units in France is no longer a house rule but actually required now and if the allies do not do it their are negative effects against Russia and the US.
########################
# TRP 1.6.6 Europe
########################
- (New) UK, can no longer have more than 5 units in France or USA/USSR Mobilization will decrease per turn until one of the following is true
--- USA is at war
--- USSR is at war
--- France has surrendered
--- Date past September 1st 1940
- (New) Aircraft, will be better protected from strafing attacks in Wadis, Forest, Jungle, Marsh, Hill, Mountain, High Mountain, Plateau, Bush and Bocage terrain types
- (New) India/Australia convoys will no longer turn off when Japan attacks Pearl
- (New) UK will start being hit with a -100 MPP per turn in November 1940 as long as UK and Egypt are Allied control (this is to reinforce the Pacific holdings)
- (New) Escort Carrier, cost increased from 150 to 175
- (New) Escort Carrier, build time increased from 10 months to 12
- (New) Carrier, cost decreased from 350 to 300
- (New) Carrier, upgrade costs lowered by 5%
- (New) Carrier, build time decreased from 18 months to 15
- (Map) Deleted one of the Ports in Aden
- (Map) Most Minor Countries have unique flags
- (Map) Experience icon now is just a star for all countries
- (OOB) Germany, increased base Amphib max from 1 to 2
- (OOB) UK, removed Garrison from Aden (231,158)
- (Bug) USSR, added two more garrison unit names
This has more balance changes based off my experience playing PBEM and feedback from other players.
Also the house rules were update again as the max 5 UK units in France is no longer a house rule but actually required now and if the allies do not do it their are negative effects against Russia and the US.
########################
# TRP 1.6.6 Europe
########################
- (New) UK, can no longer have more than 5 units in France or USA/USSR Mobilization will decrease per turn until one of the following is true
--- USA is at war
--- USSR is at war
--- France has surrendered
--- Date past September 1st 1940
- (New) Aircraft, will be better protected from strafing attacks in Wadis, Forest, Jungle, Marsh, Hill, Mountain, High Mountain, Plateau, Bush and Bocage terrain types
- (New) India/Australia convoys will no longer turn off when Japan attacks Pearl
- (New) UK will start being hit with a -100 MPP per turn in November 1940 as long as UK and Egypt are Allied control (this is to reinforce the Pacific holdings)
- (New) Escort Carrier, cost increased from 150 to 175
- (New) Escort Carrier, build time increased from 10 months to 12
- (New) Carrier, cost decreased from 350 to 300
- (New) Carrier, upgrade costs lowered by 5%
- (New) Carrier, build time decreased from 18 months to 15
- (Map) Deleted one of the Ports in Aden
- (Map) Most Minor Countries have unique flags
- (Map) Experience icon now is just a star for all countries
- (OOB) Germany, increased base Amphib max from 1 to 2
- (OOB) UK, removed Garrison from Aden (231,158)
- (Bug) USSR, added two more garrison unit names