TRP - Total Realism Project for War in Europe (1.10 Download)

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ReinerAllen
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by ReinerAllen »

I've been playing 1.6.7 RC2 as the allies, no FOG, playing zero experience for both. I've managed to build a solid French defense, so solid it's now almost November and the Germans are stalled on the Rhine. Any thoughts on how to make this a bit more realistic?
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.7 Download)

Post by Lothos »

ReinerAllen wrote: Tue May 07, 2024 10:04 pm I've been playing 1.6.7 RC2 as the allies, no FOG, playing zero experience for both. I've managed to build a solid French defense, so solid it's now almost November and the Germans are stalled on the Rhine. Any thoughts on how to make this a bit more realistic?
Yea increase the difficulty
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8 Download)

Post by Lothos »

TRP Europe v1.6.8 has been released

Lots of adjustments to Russia (Map), Partisan changes in Russia, want to see how this new Partisan system works out for people. If this seems to be a good system then I will encorporate it in other key places in the game.

Lots of air power changes as the late game bombers/strategic bombers are still way to over power and can wipe out entire CORP. Was playing a PBEM game in 1943 and from April 1943 to August 1943 he was able to use the German airforce to kill over 1000MPP, per turn, of Russian units with air power. The best he ever did was to kill 1900MPP in just a single turn. I believe this was tied to level 3 bombers have 60% demobilization.

########################
# TRP 1.6.8 Europe
########################

- (New) UK, AA unit can not be built until April 1940
- (New) UK, AA unit in Malta must remain in Malta if not Italian Mobilization will increase (can't be replaced with another unit)
- (New) AT cost lowered from 200 to 150
- (New) Subs used supply again, setting causes subs to not use Supply when Naval Cruising which is to powerful
- (New) Stratgic Bombers/Maritimes Bombers lowered base Evasion chance from 15% to 0% (they get 5% from Aerial research)
- (New) USA, USSR, UK if they hold their original capitals and all full mobilized their NM will increase 100 per turn
- (New) Yugoslavia, has a 50% per game (instead of 40% per turn) of joining the Axis if all the Balklans Capitals are Axis controlled
- (New) New Zealand has a failsafe join allies date of 10/01/1939
- (New) German/Italian units in Romania near the Russia border will raise USSR Mobilization (Tooltip at hex 197,90 explains conditions)
- (New) Artillery, will be less effective when attacking in rough terrain
- (New) Tank Buster(s), lowered damage against other unit types other than tanks
- (New) All planes except for fighters and strategic bombers had their morale damage flat lined to just base and no longer increases with research
- (New) Fighters, base strike range change from 5 to 2 (still increases with Long Range). Fighters when equiped with bombs have extra weight so they have shorter ranges
- (New) Intercept vs Escort bug discovered and reported to devs (they confirmed) temporary changes till the bug is fixed
--- Fighters no longer demoralize
--- Ground strike tech disabled

- (Map) All Industrial Centers are now Primary Supply Points (should help resovle Italy surrending and nothing higher than 3 supply)
- (Map) Reworked European USSR
- (Map) Murmanks, redid the map again around it to better represent its location
- (Map) USSR, New Partisan system (Human only) in the European portion of the country, less Partisan nodes but Partisans will spawn in unknown locations

- (OOB) Italy moved artillery from 187,122 to 186,123
- (OOB) USSR, second enginer will come in November 1939 instead of January 1940
- (OOB) USSR, increased Anti-Air unit from 2 to 3 max

- (AI) Finland/USSR updated for new Murmansk design
- (AI) UK, decisions for USA send Aircraft and Eagle squadron will deploy in the UK (for AI only not human player)
- (AI) Germany, will no longer have to deal with partisans (garrisoning) in Russia this will help the AI use cities to increase supply with HQs

- (Bug) Murmansk is a Primary supply again
- (Bug) Mountain Units have special defenses in Hills, (High) Mountains and Plateaus again
- (Bug) Crete, resolved an issue where if UK chose the decision to garrion it they would loose control of the island if Greece surrendered
- (Bug) USSR, Stalingrad Workers Decision will deploy the 2 Infantry Corps again

House Rules also Updated
########################################################################
# Recommended House Rules
# W = World
# E = Europe
# B = Both
########################################################################
- W: Communist Chinese, when entering Chinese territory, must be within 5 hexes of a Communsit Chinese hex
- W: Other than China & Com. China no other country (on the Allied side) can enter China/Com. China territory.
- W: China & Com. China units cannot leave Chinese territory until all of China is liberated.
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Cannot use ships to block ports to prevent invasions etc... Example: Russia using subs to block Brunei from invasion
- B: Germany cannot declare war on the Low Countries till May 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Finland units must stay within Russia and Scandinavia
- B: Allies, no bombing or camping any of the Spanish ports that the Axis use to re-supply subs while Spain is Neutral
- B: Everyone, no camping any transport hexes including the Gibraltar pass
- B: Paratroopers, after used must wait at least 2 full turns before you can Paradrop again (on the 3rd turn you can do it)
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

Put out another release because of how important the bug was for France


########################
# TRP 1.6.8b Europe
########################

- (Map) Switzerland has been reworked, it will be painful to attack them

- (Bug) France, Armor Corp in the production que no longer restricted to Paris (match TRP World)
- (Bug) France, morale hits for German outflanking maginot are firing again
philip67
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by philip67 »

dive into the Total Realism Project for War in Europe with version 1.6.8b! This update promises enhanced realism and gameplay depth. Downloading now to experience the latest features and immerse myself in the strategic challenges it offers.
gigiduru
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by gigiduru »

philip67 wrote: Wed May 15, 2024 6:08 pm dive into the Total Realism Project for War in Europe with version 1.6.8b! This update promises enhanced realism and gameplay depth. Downloading now to experience the latest features and immerse myself in the strategic challenges it offers.
Only Bots or AI speak like this! :)
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roy64
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by roy64 »

gigiduru wrote: Wed May 15, 2024 8:49 pm
philip67 wrote: Wed May 15, 2024 6:08 pm dive into the Total Realism Project for War in Europe with version 1.6.8b! This update promises enhanced realism and gameplay depth. Downloading now to experience the latest features and immerse myself in the strategic challenges it offers.
Only Bots or AI speak like this! :)
:D :D :D
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

Put out a new version of TRP Europe as a Beta for people to play with, I am curious how the Finland changes work out

The download is only available in the Discord channel so you will need to go their if you want to play it against the AI (or PBEM)

########################
# TRP 1.6.9 Beta 2 Europe
########################

- (New) Finland OOB redone to be historically accurate
--- Finland area redone around Petsamo
--- Finland area readone around the Sortavala area as the rails did not go all the way through
- (New) USSR, Siberian Troops arrival reworked
--- If Axis troops are within 15 hexes of Moscow or 10 of Rostov they will show up in Europe in December 1941 OR after December 1942
- (New) UK, renamed all the fighter units to be more historically accurate
- (New) USA, send plane orders to UK/France reworked
--- Decision will fire on 10/01/1940 regardless of the situation in Europe
--- (Yes) Planes are sent to Canada, bomber in Liverpool and Maritime bomber at St. Johns
--- (No) Planes are sent to Free France or France (if they are still alive)
- (New) France, ban communist party after effects propaganda message change slightly so you know where its comming from to say
--- "Communist Party spreads Anti-War Propaganda In The French Army"
- (New) France, Vichy Formation NOT selected
--- French Navy will all go to the UK and continue the fight
--- Free France will get an Infantry Corp and HQ arriving either in North Africa or in the UK at a random date in the future

- (Map) Hex 135,144 Gibraltar Port has been deleted so it can be invaded

- (AI) Germany, helper method if Allies human controlled France will loose constant morale as the Germans invade

- (Bug) Polish destroyer should remain if Axis allied controlled and Poland surrenders to Germany
- (Bug) USA, Vladivostok MPP to USSR should do a -40 against USA again
- (Bug) USSR, Moscow has a paved road again
- (Bug) Finland, near Helsinky, several hexes had a paved road, changed to dirt
borsti39
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by borsti39 »

Hey,

loving the mod so far!
I have a question about "Ground Attack Weapons" research. It says: "increases tactical and medium bombers attack values against all target except naval units".
But when I look at a unit that has it, the values in [ ] only go up against Fighter, Bomber, Strat. Bomber and Kamikaze. So only against aerial units.
Is this intended? If yes, doesnt this make researching it underpowered. Right now I dont see why it is worth spending 175 MPP researching this.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

borsti39 wrote: Fri May 24, 2024 3:29 pm Hey,

loving the mod so far!
I have a question about "Ground Attack Weapons" research. It says: "increases tactical and medium bombers attack values against all target except naval units".
But when I look at a unit that has it, the values in [ ] only go up against Fighter, Bomber, Strat. Bomber and Kamikaze. So only against aerial units.
Is this intended? If yes, doesnt this make researching it underpowered. Right now I dont see why it is worth spending 175 MPP researching this.
Damage from planes was flat lined a while ago because it was causing planes to dominate and that combat advancement was not from land units attacking but from air power just wipping out entire CORP (which is not historically what happened).

It is worth researching because of AIR to AIR combat and AIR to LAND combat (when your planes are being attacked on the ground).

If you fall behind in the tech then enemy fighters will do more damage to your bombers and if the enemy bombers attack your bombers directly they will take more damage.

This helps represent how the German air force was able to destroy so many Russian planes on the ground. It was because the Russian tech was so far behind so the opening attack on Barb you can do some serious damage to the planes on the ground etc...
borsti39
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by borsti39 »

Okay yeah that makes a lot of sense. I was just confused because the tooltip in the research suggested something else.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

Lothos vs Machiafish

Their is a youtube series I am posting and it will start updating on June 15th

It is more than just going over the game, I go over strategies etc...

https://www.youtube.com/playlist?list=P ... OM1a_u6Z28
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

Posted a Youtube Training List of Videos about how to play TRP

TRP Youtube Training
molotovinkoktail
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by molotovinkoktail »

Hello, great game, and even better mod, I'm playing TRP for the first time, going september 21, 1939, but already very excited about this mod. Great work, really.

One error, though rather insignificant but still: The river in the middle of Finland, named River, roughly between Suomussalmi (it's SUO-, not SOU-, btw :p) and lake Oulujärvi is, fiction. Such river does not exist in real world.
molotovinkoktail
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by molotovinkoktail »

molotovinkoktail wrote: Sun Jun 16, 2024 4:09 pm Hello, great game, and even better mod, I'm playing TRP for the first time, going september 21, 1939, but already very excited about this mod. Great work, really.

One error, though rather insignificant but still: The river in the middle of Finland, named River, roughly between Suomussalmi (it's SUO-, not SOU-, btw :p) and lake Oulujärvi is, fiction. Such river does not exist in real world.
The amphetamine I took came down and I realise that literally no one cares, even I myself don't care, at all
Nowi
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Nowi »

I've played twice and noticed (by cheating and turning off FoW to check) that at some point during the campaign in France, 1940, the Allied AI strips all the units from the Italian border and sends them north. Happened both times. There must be a trigger [2 hexes to Paris?).

There's no way the French would leave their border with Italy totally undefended. They give up Marseilles and the main base of the French fleet.

The French didn't have much along the border. Three divisions plus some assorted smaller units. But they didn't abandon the front.

Love this Mod so far.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

Nowi wrote: Mon Jun 17, 2024 4:53 pm I've played twice and noticed (by cheating and turning off FoW to check) that at some point during the campaign in France, 1940, the Allied AI strips all the units from the Italian border and sends them north. Happened both times. There must be a trigger [2 hexes to Paris?).

There's no way the French would leave their border with Italy totally undefended. They give up Marseilles and the main base of the French fleet.

The French didn't have much along the border. Three divisions plus some assorted smaller units. But they didn't abandon the front.

Love this Mod so far.
It was done on purpose as a last ditch effort for the AI to get another turn or two of France surviving.

I
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Lothos »

For people having issues installing the mod I made this video

TRP Youtube Installation Instructions
Nowi
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Nowi »

Fair enough. When I took Marseilles and neared Dijon, the AI railed a French tank division south to block the Italians, and their front came unhinged.

I'm into December 1940 and enjoying it.

Question: Hungarian Mech corps do not get 2 strikes. By design?

I'm not sure if I like the two division Afrika armor. It's tough taking on the larger UK forces. I'll see how it goes.
Nowi
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Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

Post by Nowi »

Playing as the Allies. It's Jan 1940. I've yet to lose a point to U-Boats. Odd.

I turned off FoW to see where they were. Three are parked 4-6t hexes east of Karlskrona, Sweden.

I guess they're safe there. Am I missing something? Are they waiting for Norway? France?
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