TERRITORY

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dhucul2011
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Joined: Wed Sep 12, 2007 7:32 pm

TERRITORY

Post by dhucul2011 »

The description of MAP POSITION in this script file says:

#MAP_POSITION cannot be a Capital position but if this event is used to create a new country
; on the map, setting the first #MAP_POSITION entry as a City or a Village will ensure this
; becomes the Capital position for the new country.

Are there any TERRITORY scripts that actually create a new country like this that I can compare mine to? I don't think that there are?

DE 689 is triggering just fine and then the TERRITORY script does not.
;
{
#NAME= DE 689 - Germany Creates the Ukraine
#POPUP= Germany Establishes the Ukraine Reichkommisariat
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 689[1]
#COUNTRY_ID= 116
#RECIPIENT_ID= 113
#REMOVE= 0
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 45 [1] [100] [0]
#MAP_POSITION= 207,80
#MAP_POSITION= 207,79
#MAP_POSITION= 208,80
#MAP_POSITION= 207,81
#MAP_POSITION= 208,81
#MAP_POSITION= 206,80
#MAP_POSITION= 206,81
}
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BillRunacre
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Re: TERRITORY

Post by BillRunacre »

Yes, the ones creating Vichy France do so. As does the one creating Croatia.
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dhucul2011
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Joined: Wed Sep 12, 2007 7:32 pm

Re: TERRITORY

Post by dhucul2011 »

Actually the Vichy ones are SURRENDER 1 scripts.

I have compared to the Croatia script and cannot see any issues on why mine is not firing.

The only difference is that the Yugoslav hexes are "surrendered" before the TERRITORY script transfers them to a new country while the USSR hexes I am trying to transfer are only "occupied".

I'm stumped.
El_Condoro
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Re: TERRITORY

Post by El_Condoro »

I wonder if it should be #COUNTRY_ID= 45 (Germany) if it is occupied by Germany.

It was originally 116 (USSR) but is not when it is occupied.
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BillRunacre
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Re: TERRITORY

Post by BillRunacre »

El_Condoro wrote: Mon Feb 24, 2025 8:04 am I wonder if it should be #COUNTRY_ID= 45 (Germany) if it is occupied by Germany.

It was originally 116 (USSR) but is not when it is occupied.
That would only be the case if the hexes in question had been transferred from the USSR to Germany, simply being conquered would not affect that.
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BillRunacre
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Re: TERRITORY

Post by BillRunacre »

dhucul2011 wrote: Sun Feb 23, 2025 8:48 pm Actually the Vichy ones are SURRENDER 1 scripts.

I have compared to the Croatia script and cannot see any issues on why mine is not firing.

The only difference is that the Yugoslav hexes are "surrendered" before the TERRITORY script transfers them to a new country while the USSR hexes I am trying to transfer are only "occupied".

I'm stumped.
Is DE 689 firing?
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dhucul2011
Posts: 425
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Re: TERRITORY

Post by dhucul2011 »

Yes, 689 fires and I say Yes and then DE 690 also fires every turn afterwards for ongoing MPP support. No TERRITORY change though.

All I can think is that the hexes in question for Croatia are owned by Yugo and "surrendered", the ones for my script are owned by USSR and "occupied".
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BillRunacre
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Re: TERRITORY

Post by BillRunacre »

I don't think that should matter.

Do you want to email me the campaign and I'll take a look?

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dhucul2011
Posts: 425
Joined: Wed Sep 12, 2007 7:32 pm

Re: TERRITORY

Post by dhucul2011 »

Yes, I'll try and get it to the turn before I take Kiev.

Also, more Portugal flags on some communist theme popups.

I'll include a pdf showing a screenshot.

Thanks.
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