Another counter mod (COMPLETED and ready for download)

Please post here for questions and discussion about modding for Strategic Command.
n0kn0k
Posts: 490
Joined: Fri Jun 22, 2007 10:59 pm

RE: Another counter mod (on going)

Post by n0kn0k »

Very nice!
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

Hello All,

One more screenshot (Italy + UK completed)
I need to add Facing direction change at least for vehicles and Artillery.
Starting USA in parallel.

For ETA I Hope to complete in few weeks (humm...)
I didnt manage tech upgrade so far as it will leads to hundred of silhouettes to edit.

Rgds

Christophe

Image
Attachments
Capture.jpg
Capture.jpg (126.27 KiB) Viewed 426 times
User avatar
Boonierat1972
Posts: 86
Joined: Thu Nov 17, 2016 2:29 pm
Location: France
Contact:

RE: Another counter mod (on going)

Post by Boonierat1972 »

Courage Christophe! I really do wanna try out this mod when its ready, looks fantastic!
Stéphane Moutin-Luyat
Vietnam Combat Operations
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Another counter mod (on going)

Post by Capitaine »

What does the naval designation "DN" stand for? Dreadnought? All modern, post-Dreadnought BBs were and are dreadnoughts. If meant to be pre-Dreadnoughts then "B" is the usual notation. DN isn't the vanilla game is it?
elrond petit pas tapons
Posts: 18
Joined: Fri Jun 27, 2014 5:20 pm

RE: Another counter mod (on going)

Post by elrond petit pas tapons »

Superbe boulot ! Bravo, j'ai hâte de voir ça fini !
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

Hello Capitaine.
You're right DN is for Dreadnought, and its already included in the vanilla game, I simply set a battleship for this picture slot.

Rgds

Christophe
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Another counter mod (on going)

Post by Capitaine »

What is a DN supposed to represent (in the game)?
AlbertN
Posts: 4272
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: Another counter mod (on going)

Post by AlbertN »

I like these counters.
In a strategic game one should immediately, with a glance, understand the situation. Elegant and simple in their format, they serve the job magnificently.
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

Latest screenshot with US Forces

current mod Progress

ITALY: Complete
UK: Complete
USA: Complete
USSR: 50% complete
FRANCE: 50% complete

I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?


Image
Attachments
CaptureUS.jpg
CaptureUS.jpg (129.35 KiB) Viewed 422 times
User avatar
BillRunacre
Posts: 6513
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Another counter mod (on going)

Post by BillRunacre »

ORIGINAL: Capitaine

What is a DN supposed to represent (in the game)?

In the vanilla game, it's just a unit slot that can be used for modders.

Maybe we will use it properly in the future too. [;)]
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
daon
Posts: 59
Joined: Mon Dec 19, 2016 9:43 am

RE: Another counter mod (on going)

Post by daon »

"I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?"


JAPAN !
User avatar
FF_1079
Posts: 87
Joined: Wed Dec 26, 2007 2:18 pm
Location: Bluffton, South Carolina

RE: Another counter mod (on going)

Post by FF_1079 »

Those USA counters are awesome - It all reminds me of the type of counters you would see in Panzer Leader or Panzer Blitz from Avalon Hill!
Fondly remembers SSI's "Clash of Steel"
User avatar
sPzAbt653
Posts: 10041
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Another counter mod (on going)

Post by sPzAbt653 »

I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?

Free France ?
User avatar
Skeleton
Posts: 560
Joined: Mon Mar 13, 2006 11:43 pm

RE: Another counter mod (on going)

Post by Skeleton »

Wow can I not wait until you make this available!
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
User avatar
HimAgain
Posts: 92
Joined: Tue Sep 27, 2016 11:28 pm
Location: Toronto, ON

RE: Another counter mod (on going)

Post by HimAgain »

Excellent work SIPRES!
I'm really looking forward to trying this counter set once you are done.

I'm working on my own Hybrid counter mod and can appreciate how much work this involves.

Can I ask you how you are creating the vehicle silhouettes?
Mine loose much definition when reducing them to fit, especially around the edges. After consulting the Matrix community, I've been teaching myself Paint.net but even with boltbaits addons, this crucial step remains the most challenging.

I've been trying several techniques and have been getting the best results by saving a slightly larger image with a transparent background onto the counter background colour and then converting them to PDFs. Then I further reduce the size to fit. I find that this creates a pleasing feathered effect. The PDFs seem to manage this the best.

Can your share your technique?

Thanks,

Angus
James Taylor
Posts: 692
Joined: Fri Feb 08, 2002 10:00 am
Location: Corpus Christi, Texas
Contact:

RE: Another counter mod (on going)

Post by James Taylor »

I like the icons with the NATO symbols, but I'm wondering what an isometric figure perspective would look like?

Instead of a black silhouette, you could then enter some depth and color into the figurines with the small NATO symbols to cement the combat unit type.

Size determined by the Xs on top, a numbers column denotes the tech level on the side and the opposide side the unit designation/name entered by the owning player.


SeaMonkey
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: HimAgain

Excellent work SIPRES!
I'm really looking forward to trying this counter set once you are done.

I'm working on my own Hybrid counter mod and can appreciate how much work this involves.

Can I ask you how you are creating the vehicle silhouettes?
Mine loose much definition when reducing them to fit, especially around the edges. After consulting the Matrix community, I've been teaching myself Paint.net but even with boltbaits addons, this crucial step remains the most challenging.

I've been trying several techniques and have been getting the best results by saving a slightly larger image with a transparent background onto the counter background colour and then converting them to PDFs. Then I further reduce the size to fit. I find that this creates a pleasing feathered effect. The PDFs seem to manage this the best.

Can your share your technique?

Thanks,

Angus
Hello Angus,

For the silhouette I use a Vectorize Software (freeware INKSCAPE).
Its quite powerfull software wich allows many things (I am still learning)
What I usually do is to grab a decent image on Internet of what I need (Eg side view of Russian T34).
I do import to inkscape and use a bitmap vectorize function (this will convert the image in nodes)
Then I turn the colors to black and got the silhouette.
I resize to fit in SC3 counters
I do finally export to PNG format and thats it

The advantage of vector graphics is there is no resolution loss after resize.
As long as original picture has a sufficient size.

Here is in great lines on the following screenshot

Rgds

Christophe


Image
Attachments
rect4265.jpg
rect4265.jpg (86.06 KiB) Viewed 426 times
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: James Taylor

I like the icons with the NATO symbols, but I'm wondering what an isometric figure perspective would look like?

Instead of a black silhouette, you could then enter some depth and color into the figurines with the small NATO symbols to cement the combat unit type.

Size determined by the Xs on top, a numbers column denotes the tech level on the side and the opposide side the unit designation/name entered by the owning player.


Maybe next MOD?

I just wonder about colors wich may leads to some blending problem with the counter color, need a try.
For the tech level and experience I try to leave enough space on my counters design to allow correct display of the ones used in the game (white dots for EXP and numbers for TECH)
For custom unit name display it had to be managed by the game program, nothing we can do on the graphic files
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

ORIGINAL: sPzAbt653
I have seen there is 1 Major nation slot unused, any Idea wich Nation I could add?

Free France ?
Or maybe Spain?
User avatar
SIPRES
Posts: 436
Joined: Thu Jul 23, 2015 5:41 pm

RE: Another counter mod (on going)

Post by SIPRES »

France Completed



Image
Attachments
frenchCapture.jpg
frenchCapture.jpg (152.72 KiB) Viewed 421 times
Post Reply

Return to “Scenario Design and Modding”