When do you get this error?
If it is when Vichy is created then the fix is in the first post of this thread.
When do you get this error?
Is that a map mod you are using? Looks neat!
The amount of Corp you need on the Russian border changes by calendar year. Also if you have to many that will also mobilize them. You need to read the mouse over near warsaw.fc2slater wrote: ↑Sat Oct 01, 2022 1:05 am this is a great mod. my only concern is russia declared war on me in dec 20 1940. i followed the course of events that happened historically, except i attacked yugoslavia in nov 1940. i kept 2 corps and 3 garrisons near warsaw every turn from nov 1939 and up. i believe this was asked in a previous post on here with the same problem. if i'm doing something that makes russia mad, that brings them in early then let me know what it is so i can avoid that. i even gave them the lutzow that was part of the bargain, that they wouldnt attack me.
thanks
This was a change done by the devs in the most recent patch and is in the EXE.Jazon wrote: ↑Wed Oct 12, 2022 4:13 pm Hi Lothos!
Great work you put in this MOD. Right now, I am getting familiar with it in single player. In near future I would like to play it in MP with Moongaz3er. I got one simple question: How does the weather affects planes? I am playing it right now, and I discovered rain and storms doesn't block planes. Air units still can attack hex with rain or storm weather. Why so? Or you just changed it somehow, like in rain there is only 50% of success for the air mission? Or is it just some kind of bug there?
Cheers,
Jazon
Hi Lothos he is using the Iron X Map Mod:
I just played a single player game as the Axis till December 1941 and when I cut Russian units off from Supply they simply melted away against my infantry and armor/mech divisions. I would leave my Armor and Mech Corps to keep the offensive going.Taxman66 wrote: ↑Fri Oct 21, 2022 9:49 pm Lothos,
I generally don't have that much of a problem with the infantry Corps bouncing off anything their equal (or stronger). It does take some getting used to, and it means the Soviets can't save their offensive units to just pound on the German offensive units.
I think the biggest frustration was the inability of Infantry to hurt enemy units (again anything their equal or stronger) when said enemy units were at 0 supply and at single digit morale/readiness (frex: completely cut off).
However, to me the biggest issue is the ability to cheaply operate HQs, Tanks, Air. This is particularly profound in that it doesn't cost much in MPP to move the key units from conquered Poland to West Germany and then stomp on the Low Countries in the Fall of 1939. With the extra turns there are bound to be a couple of clear weather turns to do this. This then allows the beating on France early and creates a snowball effect. This concern is more important for multiplayer than it is for single player where you can (hopefully) control yourself not to abuse it.
I will argue that your experience/example is not of 'equal or better' units. I presume that the GE INF has a Tech advantage over the Soviets through Dec 1941. My experience was (playing Allied single player) with the Russians in late 1942 - 1943/1944 and cutting off GE units. The Russian INF (with equal Tech and no game start exp bonus to GE units) could not hurt cut off GE units (unless they were Divs or static). I could only simply pin them and wait for them to starve or slow the advance to take them out with better units.Lothos wrote: ↑Fri Oct 21, 2022 9:53 pmI just played a single player game as the Axis till December 1941 and when I cut Russian units off from Supply they simply melted away against my infantry and armor/mech divisions. I would leave my Armor and Mech Corps to keep the offensive going.Taxman66 wrote: ↑Fri Oct 21, 2022 9:49 pm Lothos,
I generally don't have that much of a problem with the infantry Corps bouncing off anything their equal (or stronger). It does take some getting used to, and it means the Soviets can't save their offensive units to just pound on the German offensive units.
I think the biggest frustration was the inability of Infantry to hurt enemy units (again anything their equal or stronger) when said enemy units were at 0 supply and at single digit morale/readiness (frex: completely cut off).
However, to me the biggest issue is the ability to cheaply operate HQs, Tanks, Air. This is particularly profound in that it doesn't cost much in MPP to move the key units from conquered Poland to West Germany and then stomp on the Low Countries in the Fall of 1939. With the extra turns there are bound to be a couple of clear weather turns to do this. This then allows the beating on France early and creates a snowball effect. This concern is more important for multiplayer than it is for single player where you can (hopefully) control yourself not to abuse it.
I did notice Poland was a bit easy so I made some changes to make it a little harder by making Poland like it is in TRP World and beefing up garrison units a bit.
Russia Infantry if on Equal Tech is not as good as a Germany Infantry Corps.Taxman66 wrote: ↑Fri Oct 21, 2022 10:25 pmI will argue that your experience/example is not of 'equal or better' units. I presume that the GE INF has a Tech advantage over the Soviets through Dec 1941. My experience was (playing Allied single player) with the Russians in late 1942 - 1943/1944 and cutting off GE units. The Russian INF (with equal Tech and no game start exp bonus to GE units) could not hurt cut off GE units (unless they were Divs or static). I could only simply pin them and wait for them to starve or slow the advance to take them out with better units.Lothos wrote: ↑Fri Oct 21, 2022 9:53 pmI just played a single player game as the Axis till December 1941 and when I cut Russian units off from Supply they simply melted away against my infantry and armor/mech divisions. I would leave my Armor and Mech Corps to keep the offensive going.Taxman66 wrote: ↑Fri Oct 21, 2022 9:49 pm Lothos,
I generally don't have that much of a problem with the infantry Corps bouncing off anything their equal (or stronger). It does take some getting used to, and it means the Soviets can't save their offensive units to just pound on the German offensive units.
I think the biggest frustration was the inability of Infantry to hurt enemy units (again anything their equal or stronger) when said enemy units were at 0 supply and at single digit morale/readiness (frex: completely cut off).
However, to me the biggest issue is the ability to cheaply operate HQs, Tanks, Air. This is particularly profound in that it doesn't cost much in MPP to move the key units from conquered Poland to West Germany and then stomp on the Low Countries in the Fall of 1939. With the extra turns there are bound to be a couple of clear weather turns to do this. This then allows the beating on France early and creates a snowball effect. This concern is more important for multiplayer than it is for single player where you can (hopefully) control yourself not to abuse it.
I did notice Poland was a bit easy so I made some changes to make it a little harder by making Poland like it is in TRP World and beefing up garrison units a bit.
Lothos,Lothos wrote: ↑Fri Oct 21, 2022 10:44 pmRussia Infantry if on Equal Tech is not as good as a Germany Infantry Corps.Taxman66 wrote: ↑Fri Oct 21, 2022 10:25 pmI will argue that your experience/example is not of 'equal or better' units. I presume that the GE INF has a Tech advantage over the Soviets through Dec 1941. My experience was (playing Allied single player) with the Russians in late 1942 - 1943/1944 and cutting off GE units. The Russian INF (with equal Tech and no game start exp bonus to GE units) could not hurt cut off GE units (unless they were Divs or static). I could only simply pin them and wait for them to starve or slow the advance to take them out with better units.Lothos wrote: ↑Fri Oct 21, 2022 9:53 pm
I just played a single player game as the Axis till December 1941 and when I cut Russian units off from Supply they simply melted away against my infantry and armor/mech divisions. I would leave my Armor and Mech Corps to keep the offensive going.
I did notice Poland was a bit easy so I made some changes to make it a little harder by making Poland like it is in TRP World and beefing up garrison units a bit.
Russian Infantry Corps are the equivalent of a Germany Light Infantry Corps.
HOWEVER
Russia can go to Infantry tech level 3 and that then puts them on par with a German unit.
This was done on purpose and the main reason why Russian Infantry is so much cheaper than German Infantry.