TRP - Total Realism Project for War in Europe (1.9 Download)
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.15 Download)
Item #1
City plunder shows up on the end of turn income report and is added to said amount. It works differently than plunder derived from countrys' surrender.
City plunder shows up on the end of turn income report and is added to said amount. It works differently than plunder derived from countrys' surrender.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
- Unfortunate Son
- Posts: 180
- Joined: Wed Nov 30, 2016 2:01 pm
- Location: Connecticut, USA
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
TRP v0.9.16
Lots of goodies in this one, really like how this turned out. Massive rebalancing on USSR war entry and resolved some bugs that I discovered on their Mobilization.
Also redesigned how the German AI does its planning for preparing to invade Russia.
########################
# TRP 0.9.16 Europe
########################
- (Bug) Major Powers National Anthems when you click on their capital should be the correct one
- (Bug) Carriers now get 2 Interceptions, 2 Escorts and 2 Strikes
- (Bug) UK, Battleship Glasgow in Production Que changed Strength from 11 to 10
- (Bug) USA, can now build Mechanized divisions
- (Bug) USSR, fixed an issue where Polish Corps may not appear
- (Bug) USSR, Mobilization fixed issue if Baltic states joined Axis and event did not fire
- (Bug) USSR, reworked Mobilization to stay lower as I discovered some bugs with the garrison events
- (New) Romania, removed events giving them armor and engineers and added to build options but not till August 1941
- (New) Hungary, armor and mech corps added to build options but not till August 1942
- (New) Germany, reverted decreased MPPs from NAP with USSR from 5 back to 10 MPPs per border country
- (New) Germany, Added Synthetic oil plants
- (New) HQ, land spotting distance increased from 1 to 3
- (New) Low Countries had their Mobilization changed from 0 to 10
- (New) USSR, lowered supplies through Vladivostok from 80 to 30
- (New) USSR, lowered supplies through Persia from 40 to 20
- (New) USA, can no longer build AVs
- (New) USA, Had their cap for AVLs doubled
- (New) USA, Atlantic Fleet deployed via event (removed on map ships) first Allied turn after joining the war
- (New) Blitz attacks no longer use an Action Point
- (New) Canada, will start already in the war
- (New) South Africa, will start already in the war
- (New) USSR, War fund event (+250MPPs per turn) length changed from 3 to 9
- (New) Bulgaria, will no longer auto-join Axis if you do not give it the border territories with Romania
- (OOB) Brazil, starting fighter moved to a city
- (OOB) USA, can no longer build Infantry Corps (assumed in Pacific)
- (OOB) USA, Increased Motorized Infantry from 15 to 30
- (OOB) USA, adjusted build caps based on TRP World and adjusted to assume units in the Pacific
- (OOB) Italy, flipped starting units in Rome and Naples
- (OOB) Germany, Maritime Bombers CAP increased 1 to 2
- (OOB) Germany, Engineers CAP increased from 1 to 2
- (Convoy) Brazil to USA added
- (Research) USSR, made some adjustment to starting distribution
- (Map) USA, added 5 more oil resources and tied them to Gear Up Phase 3
- (Map) Added towns to all islands and made them Secondary Supply sources
- (Map) USSR, added 5 more resource centers to represent Siberia and Eastern Russia
- (AI) Production, copied from world to get the two in sync and removed countries not in Europe
- (AI) Romania, purchase updated for Armor, Mech and Engineers
- (AI) Hungary, purchase updated for Armor and Mech
- (AI) Germany, adjustments made to early year production
- (AI) Germany, adjustments to operation Barbarossa offensive
- (AI) Germany, adjustments to Low Countries invasion build up
- (AI) Germany, adjustments to invasion of Greece
- (AI) Germany, Guard AI for France changed slightly to put less until USA joins the war
- (AI) Removed all of UK from the AI ignore resource point lists
Lots of goodies in this one, really like how this turned out. Massive rebalancing on USSR war entry and resolved some bugs that I discovered on their Mobilization.
Also redesigned how the German AI does its planning for preparing to invade Russia.
########################
# TRP 0.9.16 Europe
########################
- (Bug) Major Powers National Anthems when you click on their capital should be the correct one
- (Bug) Carriers now get 2 Interceptions, 2 Escorts and 2 Strikes
- (Bug) UK, Battleship Glasgow in Production Que changed Strength from 11 to 10
- (Bug) USA, can now build Mechanized divisions
- (Bug) USSR, fixed an issue where Polish Corps may not appear
- (Bug) USSR, Mobilization fixed issue if Baltic states joined Axis and event did not fire
- (Bug) USSR, reworked Mobilization to stay lower as I discovered some bugs with the garrison events
- (New) Romania, removed events giving them armor and engineers and added to build options but not till August 1941
- (New) Hungary, armor and mech corps added to build options but not till August 1942
- (New) Germany, reverted decreased MPPs from NAP with USSR from 5 back to 10 MPPs per border country
- (New) Germany, Added Synthetic oil plants
- (New) HQ, land spotting distance increased from 1 to 3
- (New) Low Countries had their Mobilization changed from 0 to 10
- (New) USSR, lowered supplies through Vladivostok from 80 to 30
- (New) USSR, lowered supplies through Persia from 40 to 20
- (New) USA, can no longer build AVs
- (New) USA, Had their cap for AVLs doubled
- (New) USA, Atlantic Fleet deployed via event (removed on map ships) first Allied turn after joining the war
- (New) Blitz attacks no longer use an Action Point
- (New) Canada, will start already in the war
- (New) South Africa, will start already in the war
- (New) USSR, War fund event (+250MPPs per turn) length changed from 3 to 9
- (New) Bulgaria, will no longer auto-join Axis if you do not give it the border territories with Romania
- (OOB) Brazil, starting fighter moved to a city
- (OOB) USA, can no longer build Infantry Corps (assumed in Pacific)
- (OOB) USA, Increased Motorized Infantry from 15 to 30
- (OOB) USA, adjusted build caps based on TRP World and adjusted to assume units in the Pacific
- (OOB) Italy, flipped starting units in Rome and Naples
- (OOB) Germany, Maritime Bombers CAP increased 1 to 2
- (OOB) Germany, Engineers CAP increased from 1 to 2
- (Convoy) Brazil to USA added
- (Research) USSR, made some adjustment to starting distribution
- (Map) USA, added 5 more oil resources and tied them to Gear Up Phase 3
- (Map) Added towns to all islands and made them Secondary Supply sources
- (Map) USSR, added 5 more resource centers to represent Siberia and Eastern Russia
- (AI) Production, copied from world to get the two in sync and removed countries not in Europe
- (AI) Romania, purchase updated for Armor, Mech and Engineers
- (AI) Hungary, purchase updated for Armor and Mech
- (AI) Germany, adjustments made to early year production
- (AI) Germany, adjustments to operation Barbarossa offensive
- (AI) Germany, adjustments to Low Countries invasion build up
- (AI) Germany, adjustments to invasion of Greece
- (AI) Germany, Guard AI for France changed slightly to put less until USA joins the war
- (AI) Removed all of UK from the AI ignore resource point lists
- OldCrowBalthazor
- Posts: 2689
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Awesome update. I have been posting a link of this thread in the description of the YT series covering my MP test campaign with Unfortunate Son.Lothos wrote: ↑Fri Oct 28, 2022 9:03 am TRP v0.9.16
Lots of goodies in this one, really like how this turned out. Massive rebalancing on USSR war entry and resolved some bugs that I discovered on their Mobilization.
Also redesigned how the German AI does its planning for preparing to invade Russia.
########################
# TRP 0.9.16 Europe
########################
- (Bug) Major Powers National Anthems when you click on their capital should be the correct one
- (Bug) Carriers now get 2 Interceptions, 2 Escorts and 2 Strikes
- (Bug) UK, Battleship Glasgow in Production Que changed Strength from 11 to 10
- (Bug) USA, can now build Mechanized divisions
- (Bug) USSR, fixed an issue where Polish Corps may not appear
- (Bug) USSR, Mobilization fixed issue if Baltic states joined Axis and event did not fire
- (Bug) USSR, reworked Mobilization to stay lower as I discovered some bugs with the garrison events
- (New) Romania, removed events giving them armor and engineers and added to build options but not till August 1941
- (New) Hungary, armor and mech corps added to build options but not till August 1942
- (New) Germany, reverted decreased MPPs from NAP with USSR from 5 back to 10 MPPs per border country
- (New) Germany, Added Synthetic oil plants
- (New) HQ, land spotting distance increased from 1 to 3
- (New) Low Countries had their Mobilization changed from 0 to 10
- (New) USSR, lowered supplies through Vladivostok from 80 to 30
- (New) USSR, lowered supplies through Persia from 40 to 20
- (New) USA, can no longer build AVs
- (New) USA, Had their cap for AVLs doubled
- (New) USA, Atlantic Fleet deployed via event (removed on map ships) first Allied turn after joining the war
- (New) Blitz attacks no longer use an Action Point
- (New) Canada, will start already in the war
- (New) South Africa, will start already in the war
- (New) USSR, War fund event (+250MPPs per turn) length changed from 3 to 9
- (New) Bulgaria, will no longer auto-join Axis if you do not give it the border territories with Romania
- (OOB) Brazil, starting fighter moved to a city
- (OOB) USA, can no longer build Infantry Corps (assumed in Pacific)
- (OOB) USA, Increased Motorized Infantry from 15 to 30
- (OOB) USA, adjusted build caps based on TRP World and adjusted to assume units in the Pacific
- (OOB) Italy, flipped starting units in Rome and Naples
- (OOB) Germany, Maritime Bombers CAP increased 1 to 2
- (OOB) Germany, Engineers CAP increased from 1 to 2
- (Convoy) Brazil to USA added
- (Research) USSR, made some adjustment to starting distribution
- (Map) USA, added 5 more oil resources and tied them to Gear Up Phase 3
- (Map) Added towns to all islands and made them Secondary Supply sources
- (Map) USSR, added 5 more resource centers to represent Siberia and Eastern Russia
- (AI) Production, copied from world to get the two in sync and removed countries not in Europe
- (AI) Romania, purchase updated for Armor, Mech and Engineers
- (AI) Hungary, purchase updated for Armor and Mech
- (AI) Germany, adjustments made to early year production
- (AI) Germany, adjustments to operation Barbarossa offensive
- (AI) Germany, adjustments to Low Countries invasion build up
- (AI) Germany, adjustments to invasion of Greece
- (AI) Germany, Guard AI for France changed slightly to put less until USA joins the war
- (AI) Removed all of UK from the AI ignore resource point lists
Question: Is 'Blitz attack' the same as 'Prepared attack' as used in SC-WW1 and SC-ACW? e.g. A unit that starts its turn next to an enemy unit and attacks. If this is so this is an elegant solution with this update where NO AP is used. Will solve not having to increase AP (movement points sic).
Also like the fact that Romania can build an engineer. in 1942 and beyond they build a lot of defensive works using labor battalions, particularly on the Dniester and Transdniester area. Oddly (or not because I believe in mind reading lol), Ray and I were discussing enineers and the use labor battalions on the Eastern Front, and I brought up Romania specifically.
Like the CV changes also.
Well, like it all!
More vids going up with version 0.9.7 since we are in so deep. I noticed these help you discern some things that needed attention and that was the intent.
Still on vacation but will be able to attend more to test new TRP-WiE version on the side soon.
Thanks Lothos.
Last edited by OldCrowBalthazor on Sat Oct 29, 2022 1:22 am, edited 1 time in total.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
What I hate more is putting out an update and finding a bunch of stuff and doing a bunch of changes within hours of putting it out. Already added 14 more things to the next changelog list. Some cool ones include North Africa countries having a chance to switch sides if invaded by the USA.OldCrowBalthazor wrote: ↑Sat Oct 29, 2022 12:58 amAwesome update. I have been posting a link of this thread in the description of the YT series covering my MP test campaign with Unfortunate Son.Lothos wrote: ↑Fri Oct 28, 2022 9:03 am TRP v0.9.16
Lots of goodies in this one, really like how this turned out. Massive rebalancing on USSR war entry and resolved some bugs that I discovered on their Mobilization.
Also redesigned how the German AI does its planning for preparing to invade Russia.
########################
# TRP 0.9.16 Europe
########################
- (Bug) Major Powers National Anthems when you click on their capital should be the correct one
- (Bug) Carriers now get 2 Interceptions, 2 Escorts and 2 Strikes
- (Bug) UK, Battleship Glasgow in Production Que changed Strength from 11 to 10
- (Bug) USA, can now build Mechanized divisions
- (Bug) USSR, fixed an issue where Polish Corps may not appear
- (Bug) USSR, Mobilization fixed issue if Baltic states joined Axis and event did not fire
- (Bug) USSR, reworked Mobilization to stay lower as I discovered some bugs with the garrison events
- (New) Romania, removed events giving them armor and engineers and added to build options but not till August 1941
- (New) Hungary, armor and mech corps added to build options but not till August 1942
- (New) Germany, reverted decreased MPPs from NAP with USSR from 5 back to 10 MPPs per border country
- (New) Germany, Added Synthetic oil plants
- (New) HQ, land spotting distance increased from 1 to 3
- (New) Low Countries had their Mobilization changed from 0 to 10
- (New) USSR, lowered supplies through Vladivostok from 80 to 30
- (New) USSR, lowered supplies through Persia from 40 to 20
- (New) USA, can no longer build AVs
- (New) USA, Had their cap for AVLs doubled
- (New) USA, Atlantic Fleet deployed via event (removed on map ships) first Allied turn after joining the war
- (New) Blitz attacks no longer use an Action Point
- (New) Canada, will start already in the war
- (New) South Africa, will start already in the war
- (New) USSR, War fund event (+250MPPs per turn) length changed from 3 to 9
- (New) Bulgaria, will no longer auto-join Axis if you do not give it the border territories with Romania
- (OOB) Brazil, starting fighter moved to a city
- (OOB) USA, can no longer build Infantry Corps (assumed in Pacific)
- (OOB) USA, Increased Motorized Infantry from 15 to 30
- (OOB) USA, adjusted build caps based on TRP World and adjusted to assume units in the Pacific
- (OOB) Italy, flipped starting units in Rome and Naples
- (OOB) Germany, Maritime Bombers CAP increased 1 to 2
- (OOB) Germany, Engineers CAP increased from 1 to 2
- (Convoy) Brazil to USA added
- (Research) USSR, made some adjustment to starting distribution
- (Map) USA, added 5 more oil resources and tied them to Gear Up Phase 3
- (Map) Added towns to all islands and made them Secondary Supply sources
- (Map) USSR, added 5 more resource centers to represent Siberia and Eastern Russia
- (AI) Production, copied from world to get the two in sync and removed countries not in Europe
- (AI) Romania, purchase updated for Armor, Mech and Engineers
- (AI) Hungary, purchase updated for Armor and Mech
- (AI) Germany, adjustments made to early year production
- (AI) Germany, adjustments to operation Barbarossa offensive
- (AI) Germany, adjustments to Low Countries invasion build up
- (AI) Germany, adjustments to invasion of Greece
- (AI) Germany, Guard AI for France changed slightly to put less until USA joins the war
- (AI) Removed all of UK from the AI ignore resource point lists
Question: Is 'Blitz attack' the same as 'Prepared attack' as used in SC-WW1 and SC-ACW? e.g. A unit that starts its turn next to an enemy unit and attacks. If this is so this is an elegant solution with this update where NO AP is used. Will solve not having to increase AP (movement points sic).
Also like the fact that Romania can build an engineer. in 1942 and beyond they build a lot of defensive works using labor battalions, particularly on the Dniester and Transdniester area.
Like the CV changes also.
Well, like it all! More vids going up with version 0.9.7 since we are in so deep. I noticed these help you discern some things that needed attention and that was the intent.
Still on vacation but will be able to attend more to test new TRP-WiE version on the side soon.
Thanks Lothos.
I did think the latest update to World was cool, had all the changes from Europe with a cancel commands for the Japan invasion AI (still NOT happy about that). But the way I did Pearl Harbour gives Japan a 10% chance of catching the American carriers their.
EDITED: One other note, started using Beyond Compare (instead of Notepad++) to make changes because I can keep both versions of TRP up and compare all the files side by side as I make changes. REALLY makes it easier to keep them both in sync.
- OldCrowBalthazor
- Posts: 2689
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Noted will keep an eye out for the next change log.
btw had a question on the previous post I made:
Question: Is 'Blitz attack' the same as 'Prepared attack' as used in SC-WW1 and SC-ACW? e.g. A unit that starts its turn next to an enemy unit and attacks. If this is so this is an elegant solution with this update where NO AP is used. Will solve not having to increase AP (movement points sic).
Is this the same?
Also..I believe in mind reading haha...Ray and I were just discussing Romania's use of labor battalions to build defensive works especially from late 1942 onwards, so the addition of Romania having an engineer was spot on by you.
btw had a question on the previous post I made:
Question: Is 'Blitz attack' the same as 'Prepared attack' as used in SC-WW1 and SC-ACW? e.g. A unit that starts its turn next to an enemy unit and attacks. If this is so this is an elegant solution with this update where NO AP is used. Will solve not having to increase AP (movement points sic).
Is this the same?
Also..I believe in mind reading haha...Ray and I were just discussing Romania's use of labor battalions to build defensive works especially from late 1942 onwards, so the addition of Romania having an engineer was spot on by you.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
I believe the Blitz attack is all armour units. It is a setting in the editor to make it so their attack does not use an AC.OldCrowBalthazor wrote: ↑Sat Oct 29, 2022 1:32 am Noted will keep an eye out for the next change log.
btw had a question on the previous post I made:
Question: Is 'Blitz attack' the same as 'Prepared attack' as used in SC-WW1 and SC-ACW? e.g. A unit that starts its turn next to an enemy unit and attacks. If this is so this is an elegant solution with this update where NO AP is used. Will solve not having to increase AP (movement points sic).
Is this the same?
Also..I believe in mind reading haha...Ray and I were just discussing Romania's use of labor battalions to build defensive works especially from late 1942 onwards, so the addition of Romania having an engineer was spot on by you.
For Romania, it was already their from Fallweis as an event. I decided it is just better to add it to their build abilities and just give it a date (in case it gets killed) instead of a giving it by event.
If I can cut an event out I will since you can only have 1200 event.
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Might want to tweek Tech increases up a smidge.
v9.15
January 1, 1941 turn
Note that Anti Tank 90%, C & C 73%, Rockets 85% and Adv Subs (88%) are all game start free investments that haven't completed.
Starting investments that have completed, only did so due to break throughs.
Industry & Production were first investments (before start of 1940) and are at 70% each, maximum Tech investment was achieved early.
v9.15
January 1, 1941 turn
Note that Anti Tank 90%, C & C 73%, Rockets 85% and Adv Subs (88%) are all game start free investments that haven't completed.
Starting investments that have completed, only did so due to break throughs.
Industry & Production were first investments (before start of 1940) and are at 70% each, maximum Tech investment was achieved early.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
A few things, please note I did play a game myself and felt research was fine. It moved faster when the industrial techs moved up as they give a research bonus.Taxman66 wrote: ↑Sat Oct 29, 2022 2:01 pm Might want to tweek Tech increases up a smidge.
v9.15
January 1, 1941 turn
Note that Anti Tank 90%, C & C 73%, Rockets 85% and Adv Subs (88%) are all game start free investments that haven't completed.
Starting investments that have completed, only did so due to break throughs.
Industry & Production were first investments (before start of 1940) and are at 70% each, maximum Tech investment was achieved early.
Tech.jpg
If I move it up one notch then it is to fast
NOTE: Germany invading Russia with mainly Check 38T tanks which are the same ones they invaded France. That was their main battle tank. It was not till the end of 1941 were the Germans started getting better tanks in large enough quantities to make a difference.
From your screenshot it seems about right, also note as Germany you should invest right away and max your techs out right away before building anything. So you need to start researching in 1939 September
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Did I not say, that max tech investment was achieved early?
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Question to everyone, playing a historical single player game as the Axis with the latest TRP release. Has anyone had a problem with Russia Mobilization going over 40 by the time you start your invasion of France?
Ofcourse, before you answer please make sure you have a historical flowing game and that you kept 4 German Corps within 10 hexes of Warsaw.
Ofcourse, before you answer please make sure you have a historical flowing game and that you kept 4 German Corps within 10 hexes of Warsaw.
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
yes, i restarted 3 times, and each time russia declared war on the axis within the german invasion of france.
hi
hi

Re: TRP - Total Realism Project for War in Europe (Beta 0.9.16 Download)
Confirmed, will put out a release today with the fix.
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
Sorry for such a fast set of releases, had to fix a bug that was a show stopper for people playing the Axis so I am releasing the .17 build a little early. This one has a major rework of USA Mobilization and some changes to diplomacy were you can no longer manipulate entry for USSR and USA
########################
# TRP 0.9.17 Europe
########################
- (Bug) USSR, Polish units changed from motorized to infantry (Decision Chain)
- (Bug) USSR, Mobilize Murmansk Decision deleted (everyone would always say yes to this so why have it, just make it automatic)
- (Bug) Vichy Ship defects will join French Colonies instead of the UK
- (Bug) Yugoslavia Coup will now fire at the end of the turn so the Allies can not reinforce
- (Bug) USSR, Mobilization, fixed a bug that would cause it to rise if Axis was human controlled
- (New) Morocco, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) Algeria, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) Tunisia, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) USA, most ship types can't be built till 1941
- (New) USSR, Decision 736 (Engineers) moved to production que and deleted
- (New) USSR, reworked the calling of their reserves and added some units
- (New) USSR, reserve events with armor comes with full research
- (New) USSR, has a new unit type (Light Infantry) Militia
- (New) Finland, added HQ near Petsamo
- (New) USA, Mobilization completely redone and in sync with World
- (New) USA, starting Mobilization changed from 22 to 15
- (New) USSR, Vladivostok lend-lease increased from 30 to 50
- (Diplomacy) Can no longer place chits against other Major Powers (Exception Vichy France)
- (Map) Italy, added fortifications to (160,94) (163,91) (168,90) and (172,90 ) hexes
- (OOB) Germany, can no longer build a carrier till 1941 (only get via event)
- (OOB) Germany, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Italy, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Italy, can no longer build a carrier till 1941 (only get via event)
- (OOB) USSR, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) France, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) UK, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Greece, minor flipping of two corps locations
- (AI) Germany, prepare for Barbarossa adjusted in case event 611 was selected NO (Bulgaria not joining Axis)
- (AI) USSR, made some adjustments to their production
- (AI) UK, fixed issue in the beginning were some ships were not being sent to Egypt from the UK
- (AI) Allies, added Kirkenes (205,13) to ignore list
- (AI) Greece, made adjustments to garrison AI
########################
# TRP 0.9.17 Europe
########################
- (Bug) USSR, Polish units changed from motorized to infantry (Decision Chain)
- (Bug) USSR, Mobilize Murmansk Decision deleted (everyone would always say yes to this so why have it, just make it automatic)
- (Bug) Vichy Ship defects will join French Colonies instead of the UK
- (Bug) Yugoslavia Coup will now fire at the end of the turn so the Allies can not reinforce
- (Bug) USSR, Mobilization, fixed a bug that would cause it to rise if Axis was human controlled
- (New) Morocco, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) Algeria, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) Tunisia, has a 30% chance (per turn) of switching to the allies if invaded by USA (must not have surrender)
- (New) USA, most ship types can't be built till 1941
- (New) USSR, Decision 736 (Engineers) moved to production que and deleted
- (New) USSR, reworked the calling of their reserves and added some units
- (New) USSR, reserve events with armor comes with full research
- (New) USSR, has a new unit type (Light Infantry) Militia
- (New) Finland, added HQ near Petsamo
- (New) USA, Mobilization completely redone and in sync with World
- (New) USA, starting Mobilization changed from 22 to 15
- (New) USSR, Vladivostok lend-lease increased from 30 to 50
- (Diplomacy) Can no longer place chits against other Major Powers (Exception Vichy France)
- (Map) Italy, added fortifications to (160,94) (163,91) (168,90) and (172,90 ) hexes
- (OOB) Germany, can no longer build a carrier till 1941 (only get via event)
- (OOB) Germany, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Italy, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Italy, can no longer build a carrier till 1941 (only get via event)
- (OOB) USSR, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) France, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) UK, ship names updated to match TRP world and updated OOB (current ships) to new types
- (OOB) Greece, minor flipping of two corps locations
- (AI) Germany, prepare for Barbarossa adjusted in case event 611 was selected NO (Bulgaria not joining Axis)
- (AI) USSR, made some adjustments to their production
- (AI) UK, fixed issue in the beginning were some ships were not being sent to Egypt from the UK
- (AI) Allies, added Kirkenes (205,13) to ignore list
- (AI) Greece, made adjustments to garrison AI
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
I down loaded your mod and place the folder and .cgn in documents/my games/strategic command ww ii war in europe/campaigns
i start the game war in europe and do not see the mod
i tried it in the main game folders no luck.
new at using someones mods
i start the game war in europe and do not see the mod
i tried it in the main game folders no luck.
new at using someones mods
- OldCrowBalthazor
- Posts: 2689
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
Here's a video on how to install this mod and others for the SC-games https://www.youtube.com/watch?v=7YmZHg0 ... ex=1&t=14s
Skip to here for the meat and potatoes. Here is an example of finding, downloading, and running a mod: https://youtu.be/7YmZHg0hY4M?t=226
I also have a mini-series of a MP test of an earlier version of the mod. We started a campaign in July 2022...and I started recording from Allied turn 94 and putting them up on YT so folks can get a feel of the game. Its been helpful for Lothos too as many updates to the mod have resulted. We are still going forward with this sample campaign and are SP testing the latest version.
Hope this helps you getting the mod installed
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
i had it in the correct place. the mod still does not show in the selection menu. i tried to open it to edit the mod and received a
Failed (retrieved)
file read error
Failed (retrieved)
file read error
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
Please provide screenshots of were you copied the files showing the full path
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
see attachment
- Attachments
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- Screenshot 2022-11-02 204157.png (38.9 KiB) Viewed 517 times
Re: TRP - Total Realism Project for War in Europe (Beta 0.9.17 Download)
That looks right
Remember it does not show up on the mod list. You have to choose Single Player and it will be on the Campaign List
Remember it does not show up on the mod list. You have to choose Single Player and it will be on the Campaign List