Unzip it into this folder
\Users\[Your User Account Name Here]\Documents\My Games\Strategic Command WWII - War in Europe\Campaigns
This path should already exist and you just unzip it all into that folder. It will then show up in the game.
Unzip it into this folder
1 - Did this on purpose to keep it matching with TRP World so the USA can not get a counter attack on Japan or send that Atlantic Fleet to the Pacific to help attack the Japanese fleet that just hit Pearl Harbor.Taxman66 wrote: ↑Fri Jan 06, 2023 4:12 am 1. Mild shock that the US fleet didn't show up on the turn they joined the war but did on their following turn.
2. Germany seized Italy. Following turn Allies liberated Italy, and Italy retained all her current ongoing research.
Cashed out a few frivolous chits (e.g. Naval Weapons, ASW and a couple others) and was able to purchase a couple units with it. Not that big of deal, probably better dropping it in diplo though.
2a. Playing on Expert it's funny seeing Liberated Italy be the Allied Tech leader.
3. Maybe the AI bonus morale per turn should not kick in until say the start of 1941? Was seeing GE morale within a hair's breadth of 150 at one point.
4. Suggestion: Once the Allies are in Sicily or other Italian homeland, send the GE Strat bomber to harass the Allies ports and/or towns to muck up their reinforcement ability and supply. Could also apply to Greece or Norway landings. As annoying as that bomber is hitting the Leningrad area (and less so Moscow, because it doesn't hit the other Moscow city hex) is, going after the Wallies (Western Allies) invasion points would be more useful.
5. Since you gave GE multiple more AA units, would like to see UK & USSR each get another one as well.
6. Don't agree with not allowing City/Port/Resource/Fortification AA upgrades.
- Bombing Liverpool makes no difference, the convoy route will switch to Glasgow immediatelyTaxman66 wrote: ↑Fri Jan 06, 2023 2:27 pm UK industry/ports are too spread out to be defended by just 2 AA.
When playing MP, this could get harry as players will repeatedly target the convoy port(s) as well.
USSR can not afford the supply problems the GE strat bomber can cause once Leningrad is besieged. USSR fighters (and to a lesser extent all Allied fighters) are nearly useless against it, especially when the AI is given free Exp. pip(s). MP Germans will use it better and drain FTR and/or AA cover before flying the strat bobmer.
Ok lots of stuff will address it in the order that you put it in. Suggestion for the future you do the same that Taxxman did and give them numbers, makes it easier to respond and trackElessar2 wrote: ↑Sat Jan 07, 2023 4:30 am Diid find one apparent bug. Tank divisions in towns were deadly to all attackers; typically the combat predictor would show 0:5, and even after reducing entrenchment to zero it was still c. 1:3. Note in vanilla tanks in towns are suboptimal as compared to infantry.
Cavalry units often have better stats than regular infantry (in vanilla they are typically inferior).
Infantry A-T tech increases seem very meager as tanks end up eating them for breakfast by midgame. Not only do they only get +0.5 per level, they only get two levels. On the tank side their artillery bonus makes them even more overpowered.
Income seems skewed pretty high-I as Germany pretty quickly (Fall of France) maxed out all desired tech categories, and I was able to also afford lots of extra goodies such as both Tank Destroyers and a railgun, when normally I am struggling to get the must-haves before attacking Russia. Read that the AI gets free tech, but Russia definitely seemed undermanned anyway esp. in '41. They bought too many garrisons and militias and not enough of their killer units (Guards/shock armies/tanks/TD/A-T).
I think you mean France cannot research. Aye this is built in the game engine, I wanted to fix it but I can't as the issue is in the EXE. Spoke to the devs and from their perspective it is a WAD.Laki wrote: ↑Wed Feb 01, 2023 10:00 pm Thank you for the great mod! Got back into the game after a long while and I'm having my ass handed to me by the AI, and I'm loving it.
Just noticed that after the fall of France they cannot research anything. Do not even show up on the research menu. Is this intended behavior? If not there might be a chance this and NM bar crash bug are related?
Its in the first post, everything you need is and instructions is in the first post of the thread.
Oh I like these changes particularly the sub tech and Axis minor adjustments.Lothos wrote: ↑Mon Feb 13, 2023 4:09 pm TRP v1.1.4 has been released
This one had some map changes around London and Calais to make it more accurate.
Some bugs and balance changes and adjustments for the AI so it will perform better
OOB Changes to several countries, especially for Germany and Poland
########################
# TRP 1.1.4 Europe
########################
- (Bug) Spelling mistake in several places severe to sever
- (Bug) Soviet Winter was not always lowering Supply for many cities, it will now lower supply by 2 for several key points when Winter Event hits
- (Bug) UK, Malta decision to place AA when click View Location it was going to London instead of Malta
- (Bug) Italy, Event to rush troops to Abyssinia, if you select Benghazi you would get a Motorized Unit (Should have been an Infantry Corps)
- (Bug) Decisions that provided Motorized Corps (most, not all) have been changed to Infantry Corps
- (Bug) Finland, some units started with anti-tank (this was removed)
- (New) Garrison, Light Infantry had their base Soft Defense increased from 2 to 3
- (New) Sub Tech, will increase sub defense against Naval attacks by 1 per tech (before they got no additional defense)
- (New) Germany, two CAs that start in the Atlantic moved to the Baltic (to easy for human UK player to catch them)
- (New) Tech, Transport Capacity, this will increase the amount of transports you can build (and have up) by 2.
---- Amphibious Warfare Tech lowered by 25MPPs for each major power
---- All major powers had their transport capacities adjusted down based on this new tech
- (New) SP Artillery, start build date changed to January 1st 1942
- (New) Italy, increased Infantry Corps max from 7 to 10
- (New) Italy, lowered Motorized Infantry Corps max from 7 to 4
- (New) Romania, increased Infantry Corps build max from 3 to 5
- (Map) Calais, area redone to be more historically accurate
- (Map) London, area changed slightly to look more accurate
- (OOB) Germany, starting OOB of land forces redone to match historical layout
- (OOB) Poland, starting OOB changed to reflect historical layout better
- (OOB) France, changed all Motorized units to Infantry units
- (OOB) Italy, changed all (but 1) motorized to Infantry Corps
- (OOB) Hungary, replaced starting motorized with an Infantry Corps
- (OOB) Romania, replaced 2 starting motorized with 2 Infantry Corps
- (OOB) Finland, land units near Murmansk will now start at fulls strength instead of 8
- (AI) Germany, will try and keep some of his subs in reserve until around the invasion of France so they do not get slaughtered
- (AI) Germany, will delay invasion of Low Countries by 2 additional turns
- (AI) UK, BEF retreat and guarding adjusted to give them a better chance to retreat the HQ out
- (AI) France, some minor adjustments to its guard Belgium front AI to keep stronger units in the front