653H Mod

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crispy131313
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RE: 653H Mod

Post by crispy131313 »

Taranto is the location they will be launched from. These are probably the Littorio Class Battleships.
Fall Weiss II - SC3 Mod
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

It would be nice if the Unit Names could be worked into the Production Table screen somehow. Maybe a mouse-over, or a click on the unit to display unit properties. It probably doesn't matter to many players, but to the historical OCD'ers it would be a nice feature to have in the future. [:)]
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

There is a text document in the zip titled Free Units [maybe not, maybe the zip was posted prior to the doc being written]. This doc tries to let the players know what is coming and when and where.

If its not there, here it is:
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Iñaki Harrizabalagatar
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RE: 653H Mod

Post by Iñaki Harrizabalagatar »

Playing the Mod, I have taken Brussels but Belgium has not surrendered, is that WAD?
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

653H doesn't change any of the stock surrender rules. So, there are a combination of things involved in Surrender in SC3 - loss of capital city, loss of units, loss of territory, loss of morale. I think it is handled really well, because we have to defeat a country in order for it to be defeated, as opposed to some other games where one thing [usually the fall of a capital] triggers surrender.
If you've taken Brussels and Belgium didn't surrender, eliminate a few more of their units and keep advancing and they will go down.
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Iñaki Harrizabalagatar
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RE: 653H Mod

Post by Iñaki Harrizabalagatar »

HII
In the text you have posted the 10º Armata HQ arrives by Decision Event June 1940, I am already in July 1940 and no event or HQ has shown up
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

Drat. The doc was compiled after the scenario version was posted. Therefore, the doc contains some references that are not included in the version that you are playing.
I can give you two choices - 1. Continue your current game knowing that the Free Unit doc that I gave you may not always apply, or 2. Restart with the current version [1.1, which I will post now].

I think you are aware of how this scenario creation process goes, so I will say that v1.1 is good to go, I hadn't posted it yet because I like to play a full game from both sides just to be as 100% sure as possible and I haven't yet finished those games.

v1.1 is now posted, use the link on Post #1.
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

I wanted to try and reduce Soviet effectiveness for Barbarossa, so I added this Supply script hoping that it would reduce supply values for several of the Soviet locations. [Left a bunch out of the middle as the locations don't matter here].

{
#NAME= USSR Disruption When They Go To War
#POPUP= USSR's Infrastructure Is Unprepared For War !
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#SOURCE_POSITION=
#DESTINATION_RESOURCE= 206,51 [10,10]
#DESTINATION_RESOURCE= 206,52 [10,10]
# Removed some for display purposes
#VARIABLE_CONDITION= 116 [2] [100] [0] Russia Allied 100% Mobilized
#VARIABLE_CONDITION= 45 [1] [100] [0] Germany Axis 100% Mobilized
}
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

I get the Popup message on time, but the Resources don't get reduced. Can anyone tell me what I've got wrong ?

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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

ORIGINAL: Iñaki Harrizabalagatar
HII
In the text you have posted the 10º Armata HQ arrives by Decision Event June 1940, I am already in July 1940 and no event or HQ has shown up
I went thru the doc again to check for accuracy, and there is a reference in there about the UK Escort Carriers arriving at Liverpool, but this is no longer true as they have all been moved into the Purchase queue.
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crispy131313
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RE: 653H Mod

Post by crispy131313 »

ORIGINAL: sPzAbt653

I get the Popup message on time, but the Resources don't get reduced. Can anyone tell me what I've got wrong ?

Image

Set the country ID to 45
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sPzAbt653
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RE: 653H Mod

Post by sPzAbt653 »

Set the country ID to 45
Darn it, that defies my perception of logic !

Thank you [&o]
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BillRunacre
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RE: 653H Mod

Post by BillRunacre »

Yes, the USSR won't damage its own resources, but those nasty invaders will!
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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

I saw the rare opportunity for a pocket, so I grabbed some screen shots to follow along.

The situation is: played historical until the fall of France, then went all out for a Sealion [which was successful] while building a defense line in the east knowing that Russia would attack me before Sealion was over [and the US would enter early]. Now attacking into Russia, with two Panzer Korps having just taken Kiev and two more having taken Dnepropetrovsk, I noticed the possible chance of creating a pocket. So I sent the Panzers off to the races and BOOM ! About eleven Soviet corps look to be in the bag.

Scene at the end of my turn:

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

Beginning of my next turn, before any moves:

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

Scene after a round of attacks, costing the Soviets some casualties and a few units:

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

Scene after a few moves. Inside the pocket, Cherkasy and Kremenchuk are at zero supply, while Poltava is at five [and defended by a Guards Corps with Elite reinforcements]. I've moved the Dora Rail Gun up to Dnepro to hurl some huge shells at the Guards.

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

Beginning of the next turn. It looks like the Soviets are too weak outside of the pocket to do anything.

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

End of turn scene. I'm chipping away everywhere but the main goal was to get Poltava to prevent all the Soviets from regaining strength from the supply stockpiles there. The Panzers did an excellent job and the 2.SS PzK was able to march into Poltava, hopefully sealing doom for the trapped Soviets.

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sPzAbt653
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RE: Pocket Fun

Post by sPzAbt653 »

Next turn before any moves. The Soviets in the pocket are all at zero supply, and there is no help coming from the outside.

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