Lothos wrote: Thu Aug 04, 2022 1:22 pm
1 - I have to look into it, I thought it was time based and not turn based. If so I will change it. Production is time based.
2, 3a - This is on purpose, USA did not have allot of production for military units. You should not build anything in the early years and save all your MP for research (I made the AI do the same thing). The USA spent 1942 and 1943 playing catchup. The old setup did not allow that, instead USA was ready for D-Day by January 1943.
3b, 3c - Its a choice, by letting Germany get France early you may increase the Soviet production BUT you also increase the German production (even more than the soviet)
4 - What do you mean by FW? Their are only a few events for the Italians to deploy troops in Libya and the only German event is the Africa Corps. Other than that their are no other units, you will need to transport them (the Italian and German AI do this so its worth keeping UK ships in the med to try and intercept).
5 - AI has very low chance against a human player, if its to easy increase the difficulty. I always play with max MP bonus and +1 to experience with max difficulty slider (which gives the AI FREE Research instead of paying for it).
1. The formula works based on how much % increase you get each turn + the break through formula. Reducing the base formula needs to be done carefully, you don't ever want to have 0% increases. Maybe the best bet is to nerf the breakthroughs a bit.
2. <shrug> I've found that if the US is planning a 1943 D-Day, then it is likely not helping much against Subs, or fighting in Italy, or is sacrificing Tech catch ups. Even in the base game or Fall Weiss (FW) I normally don't spend on any units until 1941, and then simply to build up the existing units and buy a Ranger. When playing against AI with MPP bonus or AI is going Sub crazy I invest extra in ASW and buy the CVLs. With TRP (now Fall of 1940), the US is way behind on Tech. While I'm sure they can beat the Torch defenders, any thought of helping the UK defend the Middle East (in a Multiplayer where the Axis often over run Egypt), or landing in Sicily/Italy so far seems far fetched. Not 100% sure though as maybe the ramp up and extra turns (without causalties->repairs) will balance things out. Remember observation, not complaint or request for change (yet).
3. Just pointing it out. Feels like a penalty for doing well. Again, observation, not complaint or request for change.
4. Fall Weiss (FW) has an event after Italy declares war where the ports in Libya are all damaged. This is to prevent GE units from easily/safely rushing into Libya to bolster and advance quickly into Egypt before the UK can really be ready (sans abandoning France before it gets started).
5. My concern is nearly completely for Multi Player.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft