https://www.mediafire.com/file/7d0dsxj1 ... 0.zip/file
OK gang rolling out Phase One today for your perusal and enjoyment, so without further ado I present to you...
The Polish Campaign 12K!
INSTALL: Put the scenario file and the matching folder in Documents / My Games/ Strategic Command WWII - War In Europe / Campaigns. Just drop all the files in that directory in one fell swoop: you should then see the scenario file ( Polish Campaign 12 mi v.0.7910.cgn ) and the folder with all the other files (same name). Do NOT put them in the analogous folder in the main game folder ( In C:/ Program Files, tho some just install the game in their root folder).
NOTE #1:
This is NOT the FULL campaign! The final date is 10-11-1939, and all scripts that would be activated past that date have been deleted. I briefly entertained removing all units other than Germany and Poland's, but felt the map would have looked weird and I would have soon seen Germany launching a Sea Lion on turn 3 and other nonsense, so basically this is how the full campaign will look.
I had promised this about a year ago, but I got so focused through last December on getting the full war scenario perfected that I had forgotten about that. After I hit some major snags then I spent two months feverishly working on a Barbarossa variant, but the work needed to get THAT working right proved to be onerous. So I recalled my original statement and modded my full war progress into a mini-campaign to tide everyone over (because I know people have been waiting for the bloody thing for a good long while now).
NOTE #2:
Modding of the base map for other WW2 scenarios is NOT allowed, at least right away. Use of the base map for other campaigns for other time periods is acceptable ONCE you send me a comprehensive and detailed outline of your idea.
NOTE #3:
There is currently NO AI scripting. I may make an Allied AI at some point (if finishing this thing doesn't destroy what few brain cells I have left), but I seriously doubt I will be able
to craft a remotely adequate Axis AI given the size and complexity; to win a typical Axis player needs to be spot-on perfect with ALL his early decisions, but if he isn't things can quickly snowball into a series of fiascos.
Comments, notes, constructive criticism all welcome. Note when faced with a decision between realism and playability I have gone with the latter when the two proved irreconcilable (for ex. in Poland all units are on population centers because of how crucial control of them are). In the main however I have strived for historical realism whenever possible.
There will be several extra files in the campaign folder:
VERSION NOTES, where I explain my design decisions in more detail and the various changes I've made along the way to the MAIN scenario as well as the mini-one here.
Country and Unit lineups, exactly what it says on the tin.
MOBILIZATION, details on what unit build bonuses per levels of Army Mobilization, Aircraft Production, and Ship Production that each country gets (turns out minors can get these bonuses too).
localization and campaign, necessary files for the scenario to work correctly-the former contains extensive details on how each tech works (also available in-game).
Phase Two will be fixing the remaining issues with the base campaign (which all involve issues with certain scripts not firing or working correctly). Once I get those fixed I'll be calling the playtesters for private testing.
Phase Three is crafting a Barbarossa scenario, which will run concurrently with the private testing.
Phase Four will be the release of those last two scenarios publicly.
Enjoy.