Crusade in Europe 20km Pre-Release Thread

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rmelvin
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Re: Crusade in Europe 20km Pre-Release Thread

Post by rmelvin »

Yes, Russia is a real bear. Either too little or too much in the openly phases. I think got the early phase down now. Next release coming next week. :shock:
Found the GV override trigger it appears. In AI script for purchase I have a trigger of 60% script.
Next script below had GV 4[1,80]. The 60% script never triggered change to GV 4[40,80], 60% triggers.

Hoping to be look forward to being a tester, if picked. ;)

Robert L Melvin
old frat from
Tucson, AZ
rmelvin
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Re: Crusade in Europe 20km Pre-Release Thread

Post by rmelvin »

Here a reposting from my Kaser vs Europa game.
 
I thought it was the GV in purchase was a little screwy. But that appears to be not the problem. Testing update game came across the same it only this time in Mobilization 3. Two scripts were working then the UK reach 100% and the script stopped working. In old programmer terms their appears to be a random indecision taking place. The thing in common is
#VARIABLE_CONDITION= xx [2] [60] [0] when reach #VARIABLE_CONDITION= xx [2] [100] [0] the script stops working.
It is rare one or two script in a game and only appear after the last update.
All I am saying a script was working then stop. Then next game works correctly through the whole game. :?
rmelvin
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Re: Crusade in Europe 20km Pre-Release Thread

Post by rmelvin »

I am doing this testing; every time I make a script change or a series of other changes. I go to file and save.
Appear the change take doing this. Did just exit and safe, couple of script changes did not work. But after going into the script did small change in text and not function, exit and save then went to file and save the script worked.
rmelvin
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Re: Crusade in Europe 20km Pre-Release Thread

Post by rmelvin »

Being an Army brat do know about moving. Please do not give up. Can not wait for the game and/or the map. Good luck in your new place.
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

i to was an army brat i know about moving where still here when you need us. do you.
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

I may have something for everyone in about a week... 8-)
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

AWESOME
ByNicho
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Re: Crusade in Europe 20km Pre-Release Thread

Post by ByNicho »

Yessss : )
Raganr129
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Raganr129 »

Cannot wait for this monster
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

Hopefully I'll have my April Surprise ready by Sunday, gang. 8-)
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

thanks for doing this.
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

https://www.mediafire.com/file/7d0dsxj1 ... 0.zip/file

OK gang rolling out Phase One today for your perusal and enjoyment, so without further ado I present to you...

The Polish Campaign 12K!

INSTALL: Put the scenario file and the matching folder in Documents / My Games/ Strategic Command WWII - War In Europe / Campaigns. Just drop all the files in that directory in one fell swoop: you should then see the scenario file ( Polish Campaign 12 mi v.0.7910.cgn ) and the folder with all the other files (same name). Do NOT put them in the analogous folder in the main game folder ( In C:/ Program Files, tho some just install the game in their root folder).

NOTE #1:

This is NOT the FULL campaign! The final date is 10-11-1939, and all scripts that would be activated past that date have been deleted. I briefly entertained removing all units other than Germany and Poland's, but felt the map would have looked weird and I would have soon seen Germany launching a Sea Lion on turn 3 and other nonsense, so basically this is how the full campaign will look.

I had promised this about a year ago, but I got so focused through last December on getting the full war scenario perfected that I had forgotten about that. After I hit some major snags then I spent two months feverishly working on a Barbarossa variant, but the work needed to get THAT working right proved to be onerous. So I recalled my original statement and modded my full war progress into a mini-campaign to tide everyone over (because I know people have been waiting for the bloody thing for a good long while now).

NOTE #2:

Modding of the base map for other WW2 scenarios is NOT allowed, at least right away. Use of the base map for other campaigns for other time periods is acceptable ONCE you send me a comprehensive and detailed outline of your idea.

NOTE #3:

There is currently NO AI scripting. I may make an Allied AI at some point (if finishing this thing doesn't destroy what few brain cells I have left), but I seriously doubt I will be able
to craft a remotely adequate Axis AI given the size and complexity; to win a typical Axis player needs to be spot-on perfect with ALL his early decisions, but if he isn't things can quickly snowball into a series of fiascos.


Comments, notes, constructive criticism all welcome. Note when faced with a decision between realism and playability I have gone with the latter when the two proved irreconcilable (for ex. in Poland all units are on population centers because of how crucial control of them are). In the main however I have strived for historical realism whenever possible.

There will be several extra files in the campaign folder:


VERSION NOTES, where I explain my design decisions in more detail and the various changes I've made along the way to the MAIN scenario as well as the mini-one here.

Country and Unit lineups, exactly what it says on the tin.

MOBILIZATION, details on what unit build bonuses per levels of Army Mobilization, Aircraft Production, and Ship Production that each country gets (turns out minors can get these bonuses too).

localization and campaign, necessary files for the scenario to work correctly-the former contains extensive details on how each tech works (also available in-game).


Phase Two will be fixing the remaining issues with the base campaign (which all involve issues with certain scripts not firing or working correctly). Once I get those fixed I'll be calling the playtesters for private testing.

Phase Three is crafting a Barbarossa scenario, which will run concurrently with the private testing.

Phase Four will be the release of those last two scenarios publicly.

Enjoy.
Last edited by Elessar2 on Wed Apr 09, 2025 2:59 am, edited 1 time in total.
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

i keep getting a error code.
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

this one
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

Just checked after doing a quick run-through, no issues here-haven't ever gotten any errors like this one. [Segmentation Violations and Failed Draw To Blit Surface are the only ones I've ever gotten, but almost always when ALT-TABBING.] When did you get it, at scenario start (since I can see terrain in the screenie), after hitting the end turn button, or what?

Now that I think about it I've usually seen this error reported when the files aren't in the right location; I probably need to do a primer on how to install these. is it in Documents / My Games/ Strategic Command WWII - War In Europe / Campaigns ? Just drop all the files in that directory in one fell swoop: you should then see the scenario file ( Polish Campaign 12 mi v.0.7910.cgn ) and the folder with all the other files (same name).

People often try installing user-made scenarios into the MAIN game folder, which will lie in a different file location (the game installer defaults to Program Files / Matrix Games / SCWIE IIRC, tho I didn't put it into Program Files myself).

Anyone else having any issues? Note this is going to require a fairly beefy rig, esp. in terms of RAM given how big the map is, and it will take upwards of 5 maybe even 10 minutes to load. I knew I needed a new rig myself when I decided to finish the thing 2 years ago.
cosimus2000
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Re: Crusade in Europe 20km Pre-Release Thread

Post by cosimus2000 »

Fantastic map!
Loading time about 6 minutes which is o.k.
battle results are a bit random (e.g. predicted 1:1 -> result 0:3) which happens very often

Found some minor typos on map:
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Amstetten.png
Amstetten.png (502.88 KiB) Viewed 174 times
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

Appreciate finding those. Depending on the language/alphabet in question some of those could be just translation conventions and another source would give a different spelling.

As said in the notes I increased the randomness of the battle results. Vanilla is 0-1 (as in results will vary from the predicted by about 1 strength point), but I bumped it to 0-2 for land and air battles, 0-3 for sea units, and 0-5 for submarine attacks.
fc2slater
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Re: Crusade in Europe 20km Pre-Release Thread

Post by fc2slater »

when i load in Iron Cross mod the german bombers are zeppelins. Am i assuming that use no mods?
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Elessar2
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Re: Crusade in Europe 20km Pre-Release Thread

Post by Elessar2 »

Nope, the NATO counter set is all custom given the extensive changes in the unit lineups.

The 3D counters haven't been done yet; both of the guys I have worked with have been beset by concerns in their private lives. However I only require swaps of the rows there, no actual custom artwork needed, so if someone is willing to do that please feel free to PM me.
rmelvin
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Re: Crusade in Europe 20km Pre-Release Thread

Post by rmelvin »

Fired up the game then left to restart a got this.

Only one time this happened when back out of the games and started over without going to the main menu.
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