Question on supply

Please post here for questions and discussion about modding for Strategic Command.
Post Reply
StrategyGamer
Posts: 39
Joined: Tue Nov 24, 2015 11:13 pm
Location: United States of America

Question on supply

Post by StrategyGamer »

One Question

How do you change how fast units "die" when out of supply? Of course, in the normal game, each round is anywhere from 14 days to a month. In my scenario, each round is only 4-8 days, so realistically, units should be worthless in 2-3 turns instead of just 1.

User avatar
sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Question on supply

Post by sPzAbt653 »

I think what you are after is hard coded and you can't change it. However, if you think about, by shortening the turn lengths you have changed combat results for all units, not solely the units that are out of supply. Therefore, if I were doing something like that, I would have to scale combat results back. I guess the only way to this is to go thru all the units and reduce their combat factors, although I do not know how these calculations are resolved in the code, so this may be a wrong avenue [for example, does a 2 attack vs a 2 defense gain the same result as a 1 attack vs a 1 defense ?].
StrategyGamer
Posts: 39
Joined: Tue Nov 24, 2015 11:13 pm
Location: United States of America

RE: Question on supply

Post by StrategyGamer »

Well, my map is 10 miles a hex.

I think I can just increase my defense as, if this works like Panzer Corps, more defense means you take less damage overall, and more attack means you deal more damage overall.

We'll need a developer to clarify that though.
User avatar
BillRunacre
Posts: 6514
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Question on supply

Post by BillRunacre »

Hi StrategyGamer

This is hard coded, but as units don't actually die when out of supply, they just receive a significant drop in effectiveness, there is always the chance of a counter-attack pushing through to liberate them from the pocket. If not done, then in the next turn, i.e. 4-8 days after the initial encirclement, then they will be easier to batter and destroy.

So effectively if they lack any supply and there are no friends available, then their chances of surviving for long are rather minimal.

Bill

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Scenario Design and Modding”