Supply question

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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HobbesACW
Posts: 508
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

Supply question

Post by HobbesACW »

Hi folks, I'm struggling to understand why, if I have a unit on a hex with a supply value of 7, that the unit's supply percentage increases by 3% each turn (not moving). What is the correlation between the number 7 and a 3% increase? I'd also add my voice to previous posts on the forum that a hotkey to show the supply overlay would be appreciated.

Thanks,
Chris



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Gandalf
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Location: Jefferson City, MO

RE: Supply question

Post by Gandalf »

ORIGINAL: HobbesACW

Hi folks, I'm struggling to understand why, if I have a unit on a hex with a supply value of 7, that the unit's supply percentage increases by 3% each turn (not moving). What is the correlation between the number 7 and a 3% increase? I'd also add my voice to previous posts on the forum that a hotkey to show the supply overlay would be appreciated.

Thanks,
Chris




Hi Chris,

As I understand it, supply increase is mostly affected by two factors, 1) Force Supply stockpile, and 2) Force Supply Distribution Efficiency, so the 3% increase is probably derived by the combination of the two scenario design settings. If you open the Operational_Art_of_War_manual.pdf and enter "supply" as a search term at the top, it really helps find all the supply information embedded in the manual itself.

Regards
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Cabido
Posts: 243
Joined: Mon Dec 11, 2017 3:44 pm

RE: Supply question

Post by Cabido »

I've detailed the way supply is calculated here:

fb.asp?m=4418354

Even if it wasn't corroborated by anyone else in this forum, it gives a precise result.
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Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: Supply question

Post by Gandalf »

ORIGINAL: Cabido

I've detailed the way supply is calculated here:

fb.asp?m=4418354

Even if it wasn't corroborated by anyone else in this forum, it gives a precise result.

Nice read... Nice to know about the additional effect of High Supply being "OFF". This is normally the default now, so most users including myself would assume no effect instead of a reduction of 1/3.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
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HobbesACW
Posts: 508
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

RE: Supply question

Post by HobbesACW »

ORIGINAL: Gandalf

ORIGINAL: Cabido

I've detailed the way supply is calculated here:

fb.asp?m=4418354

Even if it wasn't corroborated by anyone else in this forum, it gives a precise result.

Nice read... Nice to know about the additional effect of High Supply being "OFF". This is normally the default now, so most users including myself would assume no effect instead of a reduction of 1/3.

Thanks Cabido. I've read through the manual several times and looked at many forum posts but I somehow missed this post of yours. After a quick glance at it, it looks like it may be just what I need. I'll have a closer look tomorrow.

Thanks,
Chris

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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Supply question

Post by sPzAbt653 »

Maybe also see this:
TOAW Tutorial - Supply
https://www.youtube.com/watch?v=nhVdL9ukZa8

And Oberst Klink has some tutorials that are somewhere, not sure where [&:]
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