The Operational Art of War IV FAQ!

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Muso
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The Operational Art of War IV FAQ!

Post by Muso »

Hello everyone!

Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!
The preview streams we had a while ago (that can be found HERE and HERE) were followed by a lot of people, and we appreciated your support!
This is why we decided to post some Frequent Answered Questions, to let you all have a better overview on what there is to know about TOAW until now!

Here's a little preview:
Q) What are the most noticeable differences from TOAW III?
A)
- Naval warfare has been radically improved.
- Battlefield Time Stamps have radically altered the "turn burn" issue.
- The User Interface has been extensively revised and improved.

Q) How many scenarios will be available? And how many will be available from the previous title?
A) Almost all of the previous title's scenarios will be available. The number of new scenarios has not been finalized yet as our scenario designers keep working and submitting new materials. We will include as many as can be finished and tested by the game's release date, and we are planning to keep adding scenarios as part of free updates after release.

If you want to read the whole FAQ, just click on the banner you can find down here!


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Meyer1
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RE: The Operational Art of War IV FAQ!

Post by Meyer1 »

There are the nine original sizes (section, platoon, company, battalion, regiment,
brigade, division, corps, and army) plus three new sizes: army group, theater, and
supreme command.

This makes me curious: what exactly a supreme command unit do?
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Lobster
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RE: The Operational Art of War IV FAQ!

Post by Lobster »

Adolf Hitler, Joseph Stalin, Benito Mussolini. You could conceivably make a scenario where, if they were somehow eliminated, you would receive some benefit or the other side could receive some disadvantage.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: The Operational Art of War IV FAQ!

Post by Curtis Lemay »

Or OKH & OKW. Then there was STAVKA. Maybe SHAEF.
My TOAW web site:

Bob Cross's TOAW Site
Meyer1
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RE: The Operational Art of War IV FAQ!

Post by Meyer1 »

So, they don´t do anything. Just like real world commands [:D]

OK, I see it: they make you to protect them. That could have some interesting results in player's force allocation.
Zeotix
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RE: The Operational Art of War IV FAQ!

Post by Zeotix »

ORIGINAL: Meyer1

So, they don´t do anything. Just like real world commands [:D]

OK, I see it: they make you to protect them. That could have some interesting results in player's force allocation.

Yeah, protecting without rewards is boring in the long run. [>:]
green4009
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RE: The Operational Art of War IV FAQ!

Post by green4009 »

So exciting!
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dobrodukh
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RE: The Operational Art of War IV FAQ!

Post by dobrodukh »

Hi. You can just say - this game will appear in Steam?
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Tamas
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RE: The Operational Art of War IV FAQ!

Post by Tamas »

ORIGINAL: dobrodukh

Hi. You can just say - this game will appear in Steam?

We have not finalised plans for that, but do not worry: when/if the game releases on Steam, you will be able to unlock it for yourself on Steam with the help of your Matrix serial number, so you won't have to purchase twice.
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dobrodukh
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RE: The Operational Art of War IV FAQ!

Post by dobrodukh »

[/quote]
We have not finalised plans for that, but do not worry: when/if the game releases on Steam, you will be able to unlock it for yourself on Steam with the help of your Matrix serial number, so you won't have to purchase twice.
[/quote]

Thanks. I know about the serial number. I much more care about a significant difference in price for my region. That's why I ask.
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Elma666
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RE: The Operational Art of War IV FAQ!

Post by Elma666 »

Is a German Version planned? Game and Manual?
Oberst_Klink
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RE: The Operational Art of War IV FAQ!

Post by Oberst_Klink »

ORIGINAL: Elma666

Is a German Version planned? Game and Manual?
PM sent.

Klink, Oberst
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scout1
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RE: The Operational Art of War IV FAQ!

Post by scout1 »

ORIGINAL: Oberst_Klink

ORIGINAL: Elma666

Is a German Version planned? Game and Manual?
PM sent.

Klink, Oberst

Somebodies PM is FULL and not accepting further traffic ..... He wears a WV Mountineer t shirt .....
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RE: The Operational Art of War IV FAQ!

Post by Oberst_Klink »

Ack. Solved.

Klink, Oberst
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dgk196
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RE: The Operational Art of War IV FAQ!

Post by dgk196 »

Hello...

Maybe I just missed 'it'. But can you use OPART III scenarios with this?

Dennis [&:]
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