Ah - I see. I stand corrected.Curtis Lemay wrote: ↑Thu Apr 13, 2023 3:21 amLook more carefully, Jeremy: "Limited Attack". Not "Limit Losses".Jeremy Mac Donald wrote: ↑Thu Apr 13, 2023 3:08 amThis is not true. There might be some correlation between the loss settings and whether a unit advances but units on minimize losses and limit losses do advance at least some of the time. In fact I almost never use ignore losses when launching attacks, preferring limit losses, and while my units often don't advance they often do as well.
Links to Quick Answers
-
- Posts: 276
- Joined: Tue Nov 07, 2000 10:00 am
- Location: Toronto, Ontario, Canada
Re: RE: Quick Answers
Necesse est multos timeat quem multi timent
"He whom many fear, fears many"
"He whom many fear, fears many"
- cathar1244
- Posts: 1245
- Joined: Sat Sep 05, 2009 2:16 am
Re: Quick Answers
kutaycosar, I've never seen the boost described in terms of how much, just that it happens.i need a further explanation on it
May be that air resupply is deliberately throttled, not sure.
Cheers
-
- Posts: 43
- Joined: Fri Mar 19, 2021 2:01 am
Re: Quick Answers
If I put artillery, firing at a distance, at 3 dots, do they fire more, and on 1 dot, do they fire conservatively?
- Hellen_slith
- Posts: 2009
- Joined: Mon Oct 10, 2005 6:46 pm
Re: Quick Answers
I seem to recall that putting artillery on three dots seemed to burn the round faster, whereas on one dot I got more combat rounds. But that was just my impression. The actual difference, I don't know.
- kutaycosar
- Posts: 89
- Joined: Sun Dec 11, 2022 1:28 am
- Location: Turkey
Re: Quick Answers
i have another question about storms, in manual it says :" Storms: Inclement weather occurs. This
affects Air units, Land unit Movement, and
some terrain types." i was playing campaign south vietnam and in turn 4 storm event occurs, but i didnt see any effect on ground units movement, they have the same movement points. in which way storm event affect land unit movement?
affects Air units, Land unit Movement, and
some terrain types." i was playing campaign south vietnam and in turn 4 storm event occurs, but i didnt see any effect on ground units movement, they have the same movement points. in which way storm event affect land unit movement?
- Curtis Lemay
- Posts: 14509
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Quick Answers
Mud and snow.kutaycosar wrote: ↑Thu Apr 20, 2023 11:06 pm i have another question about storms, in manual it says :" Storms: Inclement weather occurs. This
affects Air units, Land unit Movement, and
some terrain types." i was playing campaign south vietnam and in turn 4 storm event occurs, but i didnt see any effect on ground units movement, they have the same movement points. in which way storm event affect land unit movement?
- larryfulkerson
- Posts: 42545
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
Re: Quick Answers
I do believe that a 3-dot setting will yield 3 volley's and a 1-dot setting only fires the arty one time. I'm supposing this because of the way the description of the battle lists the number of times the arty is fired. The description of the battle can be found in the "display combat results" button ( to the right of the "display Planned Combats" button ).ElizabethRStevenson wrote: ↑Sat Apr 15, 2023 8:11 pm If I put artillery, firing at a distance, at 3 dots, do they fire more, and on 1 dot, do they fire conservatively?
Naughty Grandma Has the Bank Manager by the Balls… LITERALLY!
https://www.youtube.com/watch?v=fBeUBBeqkhI
https://www.youtube.com/watch?v=fBeUBBeqkhI
-
- Posts: 43
- Joined: Fri Mar 19, 2021 2:01 am
Re: Quick Answers
Hello quick question,
When we look for a units group, we select it and it turns grey (or, often modded to something much more noticable), and there's also a button to show this OOB
So in scenarios that have 1 corps HQ and 3 infanty spread all over the place, and there' about one army HQ per 3-4 corps, then, I cannot see a link from the underlining, the army HQ just connects to things that i's directly controlling, often reserve militia and maybe some heavy artillery, all depends on scenario of course.
To get to the point: is that corps and army hq connected at all, does the army, corps and division make a chain or is the army hq just a corps hq with flavor and different units?
When we look for a units group, we select it and it turns grey (or, often modded to something much more noticable), and there's also a button to show this OOB
So in scenarios that have 1 corps HQ and 3 infanty spread all over the place, and there' about one army HQ per 3-4 corps, then, I cannot see a link from the underlining, the army HQ just connects to things that i's directly controlling, often reserve militia and maybe some heavy artillery, all depends on scenario of course.
To get to the point: is that corps and army hq connected at all, does the army, corps and division make a chain or is the army hq just a corps hq with flavor and different units?
- rhinobones
- Posts: 2138
- Joined: Sun Feb 17, 2002 10:00 am
Re: Quick Answers
The short answer is no, the top HQ is not physically connected to, or in command of, sub-HQs as in a real life OOB.ElizabethRStevenson wrote: ↑Sun Oct 15, 2023 10:08 am To get to the point: is that corps and army hq connected at all, does the army, corps and division make a chain or is the army hq just a corps hq with flavor and different units?
As you described, HQs and their subunits are organized into independent formations. When the force is under “Elmer’s” programmed control cooperation between formations is guided using objective tracks entered by the scenario designer. I suspect that this was the design choice of the original TOAW engine which made it possible to design scenarios with a viable programmed opponent, i.e., competitive solitaire games.
Of course, when the force is being played by you, you become the supreme commander who ties all formations into a coherent OOB.
The current design does have drawbacks which have been long running points of contention. The biggest problem appears to be the inability to reassign units between formations/HQs. For shorter and localized scenarios this is not a problem, but for the grand monster scenarios it becomes impossible to retain the desired historical accuracy. Maybe someday that will be fixed.
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
-
- Posts: 43
- Joined: Fri Mar 19, 2021 2:01 am
Re: Quick Answers
If I cut of an enemy units supply lines, I feel like thats not great.
Sounds stupid but hear me out. Oftentimes the maps I play are not that long. They dont have time to starve to death while they sit on a key fortified road. WHat do I do?
Secondly, In the manual it says, and im paraphrasing here, that airplanes worst use is ground support.
What else is there? Sure, of coure I want to bomb air fields - but to what benefit, so that I can have air superiority and use the air force for its worst use?
Sounds stupid but hear me out. Oftentimes the maps I play are not that long. They dont have time to starve to death while they sit on a key fortified road. WHat do I do?
Secondly, In the manual it says, and im paraphrasing here, that airplanes worst use is ground support.
What else is there? Sure, of coure I want to bomb air fields - but to what benefit, so that I can have air superiority and use the air force for its worst use?
- Curtis Lemay
- Posts: 14509
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
Re: Quick Answers
Supply attenuation is proportionate to turn interval. But...that means that the attenuation is constant with time - the same amount of time will cause the same amount of attenuation. While that may mean many more turns to get the effect you want, short-interval scenarios expect that sort of patience. It's true of all other operations in such scenarios.ElizabethRStevenson wrote: ↑Fri Nov 17, 2023 7:37 pm If I cut of an enemy units supply lines, I feel like thats not great.
Sounds stupid but hear me out. Oftentimes the maps I play are not that long. They dont have time to starve to death while they sit on a key fortified road. WHat do I do?
Air Superiority and Interdiction can be less taxing on supply and losses than Combat Support. But, only Combat Support can target exactly what you want targeted. There's a price for that, though.Secondly, In the manual it says, and im paraphrasing here, that airplanes worst use is ground support.
What else is there? Sure, of coure I want to bomb air fields - but to what benefit, so that I can have air superiority and use the air force for its worst use?
Re: Quick Answers
Brand new to TOAW. First thing I noticed was the extremely small font in the Information Panel. I found a button for fonts editor but don't know witch button on the next screen adjusts the size of the fonts in the Information Panel.
Does that show how much of a newbie I am?
Does that show how much of a newbie I am?

Re: Quick Answers
Trying to buy TOAW4 but it keeps telling me that it cant be processed "to this shopper"....Tried several cards from diferent banks. Checked data adress and all...nothing. Sent email to support but haven't got a response yet.
Anyone knows a fix for this?
None of the other games i bought from Matrix had this issue.
Anyone knows a fix for this?
None of the other games i bought from Matrix had this issue.
Re: Quick Answers
Was able to overcome the bluesnap error by using Paypal....Mkha2023 wrote: ↑Wed May 01, 2024 8:44 am Trying to buy TOAW4 but it keeps telling me that it cant be processed "to this shopper"....Tried several cards from diferent banks. Checked data adress and all...nothing. Sent email to support but haven't got a response yet.
Anyone knows a fix for this?
None of the other games i bought from Matrix had this issue.
Re: Quick Answers
This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.
- rhinobones
- Posts: 2138
- Joined: Sun Feb 17, 2002 10:00 am
Re: Quick Answers
With the name “Quick Answers” I would think that this is the obvious and proper place to post a request for help. In fact, people have been posting questions and answers here since December 2017.
Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Re: Quick Answers
Exactly what i had thought.rhinobones wrote: ↑Wed May 01, 2024 10:33 pm
With the name “Quick Answers” I would think that this is the obvious and proper place to post a request for help. In fact, people have been posting questions and answers here since December 2017.
Regards
Re: Links to Quick Answers
It's been a month and not one question about free gold. lol.
Ok guys, point taken, I will change the thread title.
Ok guys, point taken, I will change the thread title.
