Links to Quick Answers

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Jeremy Mac Donald
Posts: 276
Joined: Tue Nov 07, 2000 10:00 am
Location: Toronto, Ontario, Canada

Re: RE: Quick Answers

Post by Jeremy Mac Donald »

Curtis Lemay wrote: Thu Apr 13, 2023 3:21 am
Jeremy Mac Donald wrote: Thu Apr 13, 2023 3:08 am
Cabido wrote: Wed Jan 17, 2018 8:13 pm

If you set the unit to limited attack, it won't advance. With a full attack, the unit will advance, if it didn't break off the attack earlier.
This is not true. There might be some correlation between the loss settings and whether a unit advances but units on minimize losses and limit losses do advance at least some of the time. In fact I almost never use ignore losses when launching attacks, preferring limit losses, and while my units often don't advance they often do as well.
Look more carefully, Jeremy: "Limited Attack". Not "Limit Losses".
Ah - I see. I stand corrected.
Necesse est multos timeat quem multi timent

"He whom many fear, fears many"
User avatar
cathar1244
Posts: 1245
Joined: Sat Sep 05, 2009 2:16 am

Re: Quick Answers

Post by cathar1244 »

i need a further explanation on it
kutaycosar, I've never seen the boost described in terms of how much, just that it happens.

May be that air resupply is deliberately throttled, not sure.

Cheers
ElizabethRStevenson
Posts: 43
Joined: Fri Mar 19, 2021 2:01 am

Re: Quick Answers

Post by ElizabethRStevenson »

If I put artillery, firing at a distance, at 3 dots, do they fire more, and on 1 dot, do they fire conservatively?
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

Re: Quick Answers

Post by Hellen_slith »

I seem to recall that putting artillery on three dots seemed to burn the round faster, whereas on one dot I got more combat rounds. But that was just my impression. The actual difference, I don't know.
User avatar
kutaycosar
Posts: 89
Joined: Sun Dec 11, 2022 1:28 am
Location: Turkey

Re: Quick Answers

Post by kutaycosar »

i have another question about storms, in manual it says :" Storms: Inclement weather occurs. This
affects Air units, Land unit Movement, and
some terrain types." i was playing campaign south vietnam and in turn 4 storm event occurs, but i didnt see any effect on ground units movement, they have the same movement points. in which way storm event affect land unit movement?
User avatar
Curtis Lemay
Posts: 14509
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Quick Answers

Post by Curtis Lemay »

kutaycosar wrote: Thu Apr 20, 2023 11:06 pm i have another question about storms, in manual it says :" Storms: Inclement weather occurs. This
affects Air units, Land unit Movement, and
some terrain types." i was playing campaign south vietnam and in turn 4 storm event occurs, but i didnt see any effect on ground units movement, they have the same movement points. in which way storm event affect land unit movement?
Mud and snow.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
larryfulkerson
Posts: 42545
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

Re: Quick Answers

Post by larryfulkerson »

ElizabethRStevenson wrote: Sat Apr 15, 2023 8:11 pm If I put artillery, firing at a distance, at 3 dots, do they fire more, and on 1 dot, do they fire conservatively?
I do believe that a 3-dot setting will yield 3 volley's and a 1-dot setting only fires the arty one time. I'm supposing this because of the way the description of the battle lists the number of times the arty is fired. The description of the battle can be found in the "display combat results" button ( to the right of the "display Planned Combats" button ).
Naughty Grandma Has the Bank Manager by the Balls… LITERALLY!
https://www.youtube.com/watch?v=fBeUBBeqkhI
ElizabethRStevenson
Posts: 43
Joined: Fri Mar 19, 2021 2:01 am

Re: Quick Answers

Post by ElizabethRStevenson »

Hello quick question,

When we look for a units group, we select it and it turns grey (or, often modded to something much more noticable), and there's also a button to show this OOB

So in scenarios that have 1 corps HQ and 3 infanty spread all over the place, and there' about one army HQ per 3-4 corps, then, I cannot see a link from the underlining, the army HQ just connects to things that i's directly controlling, often reserve militia and maybe some heavy artillery, all depends on scenario of course.

To get to the point: is that corps and army hq connected at all, does the army, corps and division make a chain or is the army hq just a corps hq with flavor and different units?
User avatar
rhinobones
Posts: 2138
Joined: Sun Feb 17, 2002 10:00 am

Re: Quick Answers

Post by rhinobones »

ElizabethRStevenson wrote: Sun Oct 15, 2023 10:08 am To get to the point: is that corps and army hq connected at all, does the army, corps and division make a chain or is the army hq just a corps hq with flavor and different units?
The short answer is no, the top HQ is not physically connected to, or in command of, sub-HQs as in a real life OOB.

As you described, HQs and their subunits are organized into independent formations. When the force is under “Elmer’s” programmed control cooperation between formations is guided using objective tracks entered by the scenario designer. I suspect that this was the design choice of the original TOAW engine which made it possible to design scenarios with a viable programmed opponent, i.e., competitive solitaire games.
Of course, when the force is being played by you, you become the supreme commander who ties all formations into a coherent OOB.

The current design does have drawbacks which have been long running points of contention. The biggest problem appears to be the inability to reassign units between formations/HQs. For shorter and localized scenarios this is not a problem, but for the grand monster scenarios it becomes impossible to retain the desired historical accuracy. Maybe someday that will be fixed.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
ElizabethRStevenson
Posts: 43
Joined: Fri Mar 19, 2021 2:01 am

Re: Quick Answers

Post by ElizabethRStevenson »

If I cut of an enemy units supply lines, I feel like thats not great.

Sounds stupid but hear me out. Oftentimes the maps I play are not that long. They dont have time to starve to death while they sit on a key fortified road. WHat do I do?

Secondly, In the manual it says, and im paraphrasing here, that airplanes worst use is ground support.
What else is there? Sure, of coure I want to bomb air fields - but to what benefit, so that I can have air superiority and use the air force for its worst use?
User avatar
Curtis Lemay
Posts: 14509
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Quick Answers

Post by Curtis Lemay »

ElizabethRStevenson wrote: Fri Nov 17, 2023 7:37 pm If I cut of an enemy units supply lines, I feel like thats not great.

Sounds stupid but hear me out. Oftentimes the maps I play are not that long. They dont have time to starve to death while they sit on a key fortified road. WHat do I do?
Supply attenuation is proportionate to turn interval. But...that means that the attenuation is constant with time - the same amount of time will cause the same amount of attenuation. While that may mean many more turns to get the effect you want, short-interval scenarios expect that sort of patience. It's true of all other operations in such scenarios.
Secondly, In the manual it says, and im paraphrasing here, that airplanes worst use is ground support.
What else is there? Sure, of coure I want to bomb air fields - but to what benefit, so that I can have air superiority and use the air force for its worst use?
Air Superiority and Interdiction can be less taxing on supply and losses than Combat Support. But, only Combat Support can target exactly what you want targeted. There's a price for that, though.
My TOAW web site:

Bob Cross's TOAW Site
jimpyle
Posts: 40
Joined: Sat May 07, 2005 1:39 pm

Re: Quick Answers

Post by jimpyle »

Brand new to TOAW. First thing I noticed was the extremely small font in the Information Panel. I found a button for fonts editor but don't know witch button on the next screen adjusts the size of the fonts in the Information Panel.

Does that show how much of a newbie I am? :)
Mkha2023
Posts: 23
Joined: Tue Nov 07, 2023 6:15 pm

Re: Quick Answers

Post by Mkha2023 »

Trying to buy TOAW4 but it keeps telling me that it cant be processed "to this shopper"....Tried several cards from diferent banks. Checked data adress and all...nothing. Sent email to support but haven't got a response yet.

Anyone knows a fix for this?

None of the other games i bought from Matrix had this issue.
Mkha2023
Posts: 23
Joined: Tue Nov 07, 2023 6:15 pm

Re: Quick Answers

Post by Mkha2023 »

Mkha2023 wrote: Wed May 01, 2024 8:44 am Trying to buy TOAW4 but it keeps telling me that it cant be processed "to this shopper"....Tried several cards from diferent banks. Checked data adress and all...nothing. Sent email to support but haven't got a response yet.

Anyone knows a fix for this?

None of the other games i bought from Matrix had this issue.
Was able to overcome the bluesnap error by using Paypal....
User avatar
sPzAbt653
Posts: 10041
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Quick Answers

Post by sPzAbt653 »

This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.
User avatar
rhinobones
Posts: 2138
Joined: Sun Feb 17, 2002 10:00 am

Re: Quick Answers

Post by rhinobones »

sPzAbt653 wrote: Wed May 01, 2024 6:34 pm This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.

With the name “Quick Answers” I would think that this is the obvious and proper place to post a request for help. In fact, people have been posting questions and answers here since December 2017.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Mkha2023
Posts: 23
Joined: Tue Nov 07, 2023 6:15 pm

Re: Quick Answers

Post by Mkha2023 »

sPzAbt653 wrote: Wed May 01, 2024 6:34 pm This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.
I apologize. I didn't read the first post. Thought it was a general questions thread.
Mkha2023
Posts: 23
Joined: Tue Nov 07, 2023 6:15 pm

Re: Quick Answers

Post by Mkha2023 »

rhinobones wrote: Wed May 01, 2024 10:33 pm
sPzAbt653 wrote: Wed May 01, 2024 6:34 pm This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.

With the name “Quick Answers” I would think that this is the obvious and proper place to post a request for help. In fact, people have been posting questions and answers here since December 2017.

Regards
Exactly what i had thought.
Mkha2023
Posts: 23
Joined: Tue Nov 07, 2023 6:15 pm

Re: Quick Answers

Post by Mkha2023 »

sPzAbt653 wrote: Wed May 01, 2024 6:34 pm This post provides links to some short threads with a precise title and precise answer. Please refrain from posting here so as to avoid clutter.
I know you want unclutting this thread but there was no need for that "gold" banner. :lol:

Again i apologize.
User avatar
sPzAbt653
Posts: 10041
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Links to Quick Answers

Post by sPzAbt653 »

It's been a month and not one question about free gold. lol.

Ok guys, point taken, I will change the thread title. :)
Post Reply

Return to “The Operational Art of War IV”