Command hierarchy?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
hellfish6
Posts: 695
Joined: Sun Jun 15, 2008 2:09 am

Command hierarchy?

Post by hellfish6 »

Will we have anything like a real hierarchy - where a formation subordinate to a division HQ is subordinate to a corps HQ is subordinate to an Army HQ (or something to that effect?).

Any chance we'll be able to shift forces between formations? Or create new headquarters for formations in game?
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Command hierarchy?

Post by wodin »

Leaders would be cool aswell with their own modifiers.
IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: Command hierarchy?

Post by IronDuke_slith »

ORIGINAL: wodin

Leaders would be cool aswell with their own modifiers.


I would have thought Formation amendments were essential and Leader effects desirable, since comparable games have introduced full OOB modelling since. I see little point in scaling the game up to handle larger campaigns if key parts of operational warfare at that scale like the order of battle can not be amended.

Regards,
ID.
User avatar
Lobster
Posts: 5427
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Command hierarchy?

Post by Lobster »

I think if this were going to happen it would have been mentioned by Bob when he did the features list.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14507
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Command hierarchy?

Post by Curtis Lemay »

ORIGINAL: Lobster

I think if this were going to happen it would have been mentioned by Bob when he did the features list.

There is no command hierarchy (other than the one we already had), no reassignment, and no leaders.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Toby42
Posts: 1629
Joined: Sat Aug 09, 2003 11:34 pm
Location: Central Florida

RE: Command hierarchy?

Post by Toby42 »

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

I think if this were going to happen it would have been mentioned by Bob when he did the features list.

There is no command hierarchy (other than the one we already had), no reassignment, and no leaders.

Speaking of command hierarchy, is there any benefits in the TOAW III?
Tony
User avatar
Curtis Lemay
Posts: 14507
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Command hierarchy?

Post by Curtis Lemay »

ORIGINAL: Treale

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

I think if this were going to happen it would have been mentioned by Bob when he did the features list.

There is no command hierarchy (other than the one we already had), no reassignment, and no leaders.

Speaking of command hierarchy, is there any benefits in the TOAW III?

Units are subordinate to Formations, then there is further linkage via three levels of cooperation.
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The Operational Art of War IV”