Advance After Combat

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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BK6583
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Joined: Tue Oct 08, 2002 2:48 pm

Advance After Combat

Post by BK6583 »

Is there any way to control or setup or arrange for which particular units you want to actually advance after a successful attack? I'm finding it a bit annoying that advance after combat seems rather arbitrary. More than once I've had a successful attack somewhat ruined when one or more combat units advanced that I did not want to advance - leaving a hole in my line.
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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Advance After Combat

Post by Hellen_slith »

I have found that if I have a stack of units, or groups of units, that I can set one (or more) to "ATTACK" while the rest of the stack or group stays in "Limited Attack" mode...

and tbus, only those units I want to advance are set to "attack" and will advance if successful, while the rest are set to "limited attack"
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Zovs
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RE: Advance After Combat

Post by Zovs »

Since 1998 it’s been like this, no control over who can or can’t advance into a hex. As Hellen_Slith points out that is one way to do so the other is to set one or more to Limited Attack-Minimize Losses, if you do normal attack-Minimize Losses they may still advance after combat.
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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: Advance After Combat

Post by Hellen_slith »

ORIGINAL: Zovs

no control over who can or can’t advance into a hex.

I must respectfully disagree. The game engine specifically allows user control over who will "ATTACK" (and advance after combat, if successful) and who will only "LIMITED ATTACK" and stand their ground regardless.

Just my two cents.
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