Loss Tolerance

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Loss Tolerance

Post by Lobster »

I think it would be a good thing to separate the attrition divider for the different arms from each other. Have one for ground units, one for air units and one for naval units. Or maybe I'm crazy. ;)
Okay I see Bob has separated out the naval. Why not the air?
In fact, it would make sense to make it possible to apply it to each side differently.
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rhinobones
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Re: Loss Tolerance

Post by rhinobones »

Lobster wrote: Sun Mar 30, 2025 5:12 pm I think it would be a good thing to separate the attrition divider for the different arms from each other. Have one for ground units, one for air units and one for naval units. Or maybe I'm crazy. ;)
Okay I see Bob has separated out the naval. Why not the air?
In fact, it would make sense to make it possible to apply it to each side differently.

I like the idea, but as a minor league designer I would probably never mess with the settings. Assuming the defaults are reasonable an adjustment would need to be driven by a special case; like one side came out with a super torpedo or a death ray that melts armor. Otherwise, I’m good with the current global all-inclusive attrition dividers. Designers already have an overabundance of settings to play with and Bobbie insists on adding even more.

However, if your idea is ever incorporated, and I think it should be, I would like to see it managed using events.

Or maybe I'm crazy. ;)

Yes, maybe you are. It's an Irish thing.

Regards, RhinoBones
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cathar1244
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Re: Loss Tolerance

Post by cathar1244 »

In general, losses should be higher for small unit scenarios with turn lengths that represent shorter durations of time (losses tend to flatten over longer periods of time).

IRL, loss rates drop as the echelon of the unit grows larger, but that is because of the larger number of personnel not directly engaged in combat. As TOAW typically doesn't depict all those extras, this aspect doesn't really apply to TOAW scenario design.

Regards--
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