New TOAW IV database

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
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larryfulkerson
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Re: New TOAW IV database

Post by larryfulkerson »

here you go:
Directive 21 1941-1945.eqp.txt
(2.38 MiB) Downloaded 36 times
I couldn't find the naval one.
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Campaign For North Africa 40D-43 v.2.0.eqp.txt
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rhinobones
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Re: New TOAW IV database

Post by rhinobones »

Since we're on the topic of modified equipment databases, has anyone ever stripped out the modern and pre-WW2 equipment from the equipment file? Can it be shared?
As a sometime designer it sure would be nice to not scroll thru all the equipment that doesn't apply to the 1930-1940s period.

Regards, RhinoBones
Colin Wright:
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Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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larryfulkerson
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Re: New TOAW IV database

Post by larryfulkerson »

Stripping out the unneeded equipment is a really good idea. One for pre-WWI, one for Modern, and one specifically for WW2 would be good. I'll get busy and see what I can do.
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rhinobones
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Re: New TOAW IV database

Post by rhinobones »

larryfulkerson wrote: Sat Sep 21, 2024 7:24 pm Stripping out the unneeded equipment is a really good idea. One for pre-WWI, one for Modern, and one specifically for WW2 would be good. I'll get busy and see what I can do.

I suggest having several decades of overlap. Something like 0000 - 1930, 1920 - 1960 and 1950 - Today.

Also, are you sure you have time for this? With all the coding you're doing when will you have time??

Best Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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larryfulkerson
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Re: New TOAW IV database

Post by larryfulkerson »

Good point. Lemme reconsider.
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FellingerXZ
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Re: New TOAW IV database

Post by FellingerXZ »

Hello im making a Turkish Invasion of Greek Rhodes in 2025 and there are turkish vehicles that arent added to it. What procedure do i need to consider to make mostly realistic equipment values?

https://en.wikipedia.org/wiki/ZAHA_Mari ... lt_Vehicle the vehicle i have in mind to add.
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rhinobones
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Re: New TOAW IV database

Post by rhinobones »

FellingerXZ wrote: Tue Feb 11, 2025 6:35 pm What procedure do i need to consider to make mostly realistic equipment values?

Suggest you start your research by looking at the equipment used in the scenario 8.0 Ukraine 2022. It’s available for download on the Mods and Scenario page, 8th one down. Use the values as a guide for your scenario.

Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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cathar1244
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Re: New TOAW IV database

Post by cathar1244 »

You can copy the ratings from the

LVPT7-UWS AAAV

In the equipment database. Very similar vehicles IMO.

:D
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FellingerXZ
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Re: New TOAW IV database

Post by FellingerXZ »

pretty much thats what i did, i just modified the vehicle ton weight, and increases a little the anti personnel value since its a newer vehicle
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cathar1244
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Re: New TOAW IV database

Post by cathar1244 »

FellingerXZ wrote: Wed Feb 12, 2025 2:00 pm pretty much thats what i did, i just modified the vehicle ton weight, and increases a little the anti personnel value since its a newer vehicle
Antipersonnel rating should be 51, the sum of 27 for the heavy machine gun and 24 for the grenade launcher. But small variations won't change much, if anything.

:)
josant
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Re: New TOAW IV database

Post by josant »

I use the toaw equipment editor;

In data 1 page:

First calculate the weapons; the CAKA turret is equiped with a HMG and a autogrenade launcher, so:
HMG: AT=2; AP=27, AA=2
AGL: AT=5(HEAT), AP=24, AA=0
HMG+AGL: AT=5(HEAT), AP=51, AA=2

Then you must calculate the volume, with this formula: Square root(Lenght x Width x Height x 20,4125), so:
volume = Square root (8,3 x 3,3 x 3,8 x 20,4125) = 46,1

Then, to calcuate the DF value, that in armored equipment is it weight, you use this formula DF= weight/0,75, so:
The manufacturer says it weighs 30 tons
DF=30/0,75= 40

To calculate the armor, the manufacturer says that its armor is a STANAG 4569 level 4, so using this rough table (according to the penetrations of the different ammunition).

STANAG 4569------------------caliber------RHA equivalent
level 1-----assault rifle-------5,56---------8-12 mm
level 2-----assault rifle-------7,62---------15-20 mm
level 3-----MMG----------------7,62---------25-30 mm
level 4-----HMG----------------14,5---------50-55 mm
level 5-----automatic gun----25mm-------80-100 mm
level 6-----automatic gun----30mm-------120-150 mm

Its armor would be between 5 and 5,5 cm, you could put 6, but I think that 5 would be more accurate

In data 2 page you select the fast motorized (70Km/h), amphibious and transport checkboxes

In data 3 page, you select the active defender, NBC protection, agile (600 hp for 30 tons;equal or more than 20hp per ton), and optics1 checkboxes

Finaly you select the 2D and 3D icon
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1.jpg
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JA
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Re: New TOAW IV database

Post by sPzAbt653 »

The crowd stands and applauds! :D
Cycrillix
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Re: New TOAW IV database

Post by Cycrillix »

Hello. Currently looking for some documentation or help on what the different flags/categories in the equipment editor do mechanically. If anyone could point me in the right direction, I'd hugely appreciate it.

There's a piece of equipment that I'm creating which functions similar to both armor and infantry, and I'm trying to determine whether it would be best to designate it as armor, infantry, or if it's possible for it to use both flags at the same time.
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