We are back!
After some polishing of House Rules, trial and error and after restarting couple of times we get this beast going.
Unfortunately after a while we have realized that there are some major flaws in the design:
1. The historical capabilities of the units are not well reflected. This goes for how far motorized/mechanized units can go (on German side). After some studying it seems that the MPs are short of historical values for German mot/mech units. An Infantry unit can cover up to 26-28 hexes (ca. 40 km per day = spot on) on foot while a PZ unit up to 38-42 (ca. 65 km per day which does not even match the combat achievements during Barbarossa not a normal moving speed) hexes and recon ca.50 hexes (ca. 80 km per day = again, much lower then in reality).
2. What intel is available (to Soviets). In 1941 and most of 1942 the Soviets almost entirely relied on rudimentary recon (interrogation of POWs), they had almost none recon capabilities and they attacked more or less blind. But in game they not only can see the exact composition but also opponent's strength. The FoW and Intelligence on weak are still far too good.
3. Maybe a bug or maybe a feature but a recon/panzer units movement costs on major and medium roads are often as much as through the fields. We have tons of cases where unit just moved through the fields as it was as cheap as moving on the major road. Seriously?! [:-]
4. Last but not least the ZOCs. I know this is the engine/board games issue. 5 km per hex and a tiny unit covers 30-40km2 which was more than a late war division. Even a Regiment/Battalion could not hold a line of 10+km which was evident during Barbarossa and even more so during Bagration. This is quite bad design deriving directly from large scale board games (like 10-20 km per hex at divs level).
Other than that we have introduced aggressive stance. This means that both Axis and Soviet must attack when able and especially when bridges, cities or other major points are taken/endangered. Sounds complicated but after a while I'd say we are in 95% on auto mode with this. Examples will be shown in the next posting.
AG Nord has been progressing rapidly and was able to establish some important bridgeheads. The aim is to swipe the Baltics and establish a flank for push on Moscow.
AG Mitte had also been progressing quickly, although Soviet counterattacks did create some confusion. Minsk is the immediate target while Polotsk and Vitebsk should be secured before moving on Smolensk. Also the southern force is pushing to secure bridgeheads on the Berezina river (east of Baranovitch).
AG Sud had a slow start. The enemy seemed to be dug in in many places which took some momentum off the main axis as not enough force was available. As the aim here is to take Crimea and bypass Kiev trying to surprise Soviet command, the current slow-down is not of a major concerns.
Plans are worthless, but planning is essential.