Turn 30
I am beginning to suffer from hope. Hope is a cruel mistress when playing Ben. Once I have hope I also have fear. Ben hits me with body blows across the front and is down to a mere 35 attacks this turn, a fair number of which are airfield attacks. Despite my lack of reserves last turn I manage to patch things back up. Better yet, for the first time in the scenario I manage to start building a secondary line.
It might be too late but I have to try. There is a minor river in front of Chicago, and I am able to dig up 5 Divisions to start occupying it and while I have an Engineer back here getting these guys to dig in Ben will be on this line all too soon. Still with a second line I feel it is reasonable to bring my HQs back onto the front. Though many, many of them are off trying to keep the supply up of units moving up to the front or digging in as relief forces.
Of more significance I manage to drag together 3 Armoured Divisions for this battle. I’m doing so swapping out my burnt out Armoured Divisions. I send a pretty busted Armoured Division to replace the full strength one I have at Kansas City. If Ben see’s it he might just storm Kansas City (a valuable Industrial city which I absolutely cannot afford to lose at this point in the match). Two turns from now with this replacement Armoured Division sucking up supply I’ll be back to being able to probably counter attack any direct attack on Kansas City that does not actually involve Ben throwing an army this way to take it.
With a back up line, artillery and armoured reserves I’ll be counter attacking to keep holding onto this line for as long as I can.
Other parts of the Main line still have some serious issues. I have an Armoured Division stuck on the front line that I wish I could withdraw but just could not get anything for it this turn however I do have one last powerful Armoured Division down near Cincinnati. I’m not sure if it will be enough but here again, whatever I can do to hold onto Cincinnati for as long as possible.
My glimmers of hope however are also coming from the condition of Ben’s army on the main front. He has pushed it so hard for so long it really does look like it is starting to flag. The number of Infantry Divisions he has down to single digits in terms of strength is up there. While he always seems able to have a couple of powerful and hale Panzer Divisions the vast majority that I can see are worn out. This is why it has been basically body blow type offenses for the last few turns. I have a lot of reinforcements coming onto the map in the next three turns and maybe, just maybe. This slows Ben’s offensive to a crawl.
On the other hand there is the fear. The rail line that goes through Gary, near Chicago (and 50 km from the front line) is the last rail link I have between east and west. If it falls that might well be a disaster. Ben could hold the western flank and just liquidate the whole east which would be a sure win. I would not be able to patch Divisions back together if they reconstituted on the wrong side and if the east is being mauled but my reconstituted units are reappearing half the time in the west then it seems pretty clear that my eastern line would soon collapse – especially since the majority of Allied reinforcements appear in the West, basically all the National Guard do. So yeah – it would be really good if I could keep this corridor open but I am not sure how realistic that is.
[Edit:
Ben is talking a lot about the West, especially if he cuts me in two at Lake Michigan. I am far more concerned with him going east.]
Meanwhile down in Guatemala – outside of the forces left to screen the retreat almost all the army is gone this turn… railed up behind Mexico City. It is probably madness but with these reinforcements plus some other odds and sods I have gathered I plan to fight for Mexico City.
Ben is making it very clear that he has every intention of taking it as more Italians arrive – though most of Bens’s reinforcements are German Infantry being sent to the Main line. I don’t know how well the Mexicans will do in this fight but if they can make a go of it Ben’s supply trace from Tampico has got to be stretched. I am also pleased that once again, for the third turn running I manage to cut off Ben’s leading SS Panzertruppen. These guys have not seen food in so long they don’t know what it looks like.
The north in front of Toronto is the only place I counter attack – Ben drove forward and I hit back here as I don’t like him beside Toronto. We are both taking losses here but I think a Blitz out of Ben became less likely – his one Panzer Division on this front is reduced to a shell.
Finally we are, I think, entering a bit of a weird stage of the match in that, all of a sudden, Industrial City’s are looking a lot more important. I’ve been careful – up to this point not to let Industrial Cities dictate my strategy but that is starting to change. My replacement rate is actually pretty high this turn. Ben knows it too. His motto as always been “destroy the Allied army and the Industrial cities fall by default”. But that has not happened yet, somehow (heavy reliance on the National Guard) I am still able to field an army and its growing large for the next few turns even while Ben is struggling to launch the kind of devastating battles of encirclement, he is so very good at because the Panzers are flagging.
In effect even Ben is starting to look for ways to either force my replacement rate into the floor or at least keep it from getting out of hand. We see that as I watch with astonishment as Ben pulls a Panzer Division off the front line and sends it back to make sure that Indianapolis falls next turn. Ben never uses Panzers to reduce cities. That is what Infantry is for.
I even notice some forces approaching Albuquerque and send a couple of well supplied Armoured Regiments there this turn. I’m looking to send just a bit more next turn to try and figure out what he has coming at me down here and maybe I can stop him from taking Albuquerque.
[Edit:
Two Armoured Regiments is not going to prove to be adequate defences for Albuquerque.]
Allied Production Boost: 69%

- Allied Turn 30 Overview
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