ORIGINAL: sPzAbt653
I'm no naval guy so this may be stupid, but until we have torpedo's and sub's can't subs be modeled as naval units in a normal fashion, such as give them the stats of a Gunboat, but subs can dive so give a little more on defense?
That is the way I try it right now - problem is that they are always detected,
from the first post:
Within the limit of the horizon, subject to visibility, they should be detected.
My feeling it that Visibility isn't really affected by bad weather.
My gripe is that in the North sea 1940 there where a number cases where enemy ships came ridiculously close to each other without spotting each other.
Or lost contact with friendlies when moving in formations.
Me think bad weather should be worse, and preferably still somewhat randomized.
What about a visibility range modifier on the weather zone ?
Secondly if the agility factor are high enough to make them hard to damage from a distance.
that will also be the case when the sub attacks thus making them very strong.
Right now a group of surface ships with longer gunnery range than the sub simply finds and kills the sub from a distance.
The other thing to experiment with is naval interdiction air crafts with bad supply to mimic travel time to and from the operational area. but it will still be a workaround that can be abused by Elmer or players.
Cheers