editor question

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Peter Fisla
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RE: editor question

Post by Peter Fisla »

ORIGINAL: DaveyJJ

I see roads in the video ... is there anything smaller such as paths (or was there no real need)?

No, just dirt and paved roads
Daniele
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RE: editor question

Post by Daniele »

You can have a taste of the editor in this video

www.youtube.com/watch?v=YEnzVKvgH40
blazej
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RE: editor question

Post by blazej »

Out of curiosity, how many "levels" of hills are there in the game?

Michał
Gerry4321
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RE: editor question

Post by Gerry4321 »

4 I believe.
idjester
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RE: editor question

Post by idjester »

There are 4 level of hills.. I actually build a few hills in the editor replay video if you want to see them.
Monkie
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RE: editor question

Post by Monkie »

Really looking forward to this release, finally a simple back to the basics squad level game. The editor looks very clean and easy to access, I imagine a lot of custom boards will be offered by the mod community very quickly after release.

Question: Is smoke simulated in the game?
Paullus
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RE: editor question

Post by Paullus »

ORIGINAL: Monkie

Really looking forward to this release, finally a simple back to the basics squad level game. The editor looks very clean and easy to access, I imagine a lot of custom boards will be offered by the mod community very quickly after release.

Question: Is smoke simulated in the game?
Yes, some ordnance and vehicles may fire Smoke.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Gerry4321
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RE: editor question

Post by Gerry4321 »

I find it very hard to see the difference in color between the hill levels, especially when brush etc. is placed on the hills. Can the color of hill hexes be modded? I believe so.
Monkie
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RE: editor question

Post by Monkie »

There is a thread titled "screenshots" where a few of the modders have shown custom maps and yes they changed the default colors for hills.
ORIGINAL: Gerry

I find it very hard to see the difference in color between the hill levels, especially when brush etc. is placed on the hills. Can the color of hill hexes be modded? I believe so.
Gerry4321
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RE: editor question

Post by Gerry4321 »

The editor looks amazing. Is there a map preview as you go to import maps? (Sorry if I missed it.)
Paullus
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RE: editor question

Post by Paullus »

No there isn't. Maybe something to look into for a future release?
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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DaveyJJ
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RE: editor question

Post by DaveyJJ »

I'll have to go back and review that posted video ... I noticed a spelling error in the editor early (before the 20 minute mark) but for the life of me I can't remember right now where it is.

I'm trying to get through it again to find that spelling mistake, btw.

Also, as someone with 40 years of tactical wargaming and infantry service, I hope to provide some decent historic (smaller) scenarios for folks to try, but I'll be strongly focusing on proper frontages and unit OOBs, especially with British/Commonwealth versus German attack/defence type scenarios.

For example, if I have a two sector map (approximately 800 yards wide by 640 yards high, with the axis of attack coming from the top of the map downwards) with an infantry battle raging, you can expect a German defending force consisting of about a company, being attacked by something like a battalion and a half worth of British forces. Maybe they'll be veteran Germans facing a weaker full two battalions with little support, or seasoned Germans facing veteran and well-supported Canadians. But those will be the rough frontages of forces, based on post-war research.

BTW, can't wait for desert and/or Med terrain to come into the game to get the Polish II Corps (i.e., British basic unit types) into some fights with the Germans. Hopefully this runs well in WINE (I'd be happy to test that pre-release if you like).

I'll get back to trying to pin that spelling mistake down now.

Found it!

Not a spelling mistake but I think the first menu item under Maps should read "Export Map from a Sector" (instead of form)?

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DaveyJJ

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