Leaders OOC

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

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blackcloud6
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RE: Leaders OOC

Post by blackcloud6 »

I would be curious to know why C&C does not work when playing a human?

I suspect the intent to not have CC is for the reasons I stated in post #18. When playing against another human, he is the C2 for that side and you are competing against his skill and abilities to lead his troops.
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Peter Fisla
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RE: Leaders OOC

Post by Peter Fisla »

ORIGINAL: z1812

ORIGINAL: Peter Fisla

ORIGINAL: Monkie

I was working with a scenario using the hot seat mode and the C&C didn't seem to be working at all. Is it only used in games vs the AI?

Yes, C&C rules are only used in games vs AI only.

I would be curious to know why C&C does not work when playing a human?

I did not include C&C rules when playing in Hot Seat game mode
blazej
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RE: Leaders OOC

Post by blazej »

I have one question about OOC. What if I have a leader/unit on the front line (under enemy fire), and they fall OOC. I understand that it's possible. In such a case, the affected leader or unit would not be able to retreat (OOC units can't move). That seems harsh and unrealistic.

Thanks,
Michał
Paullus
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RE: Leaders OOC

Post by Paullus »

Yes that is correct. He is in a hesitating state. If he breaks he can rout and he can fire at adjacent units.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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DoubleDeuce
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RE: Leaders OOC

Post by DoubleDeuce »

The OoC feature in TotH appears to replicate Panic in SASL which simulates, for whatever reason, a unit failing to 'step up' and act that turn. That could be confusion, fear, etc.
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