Here is a lit of all the vehicles in the game:
GERMAN:
------------------
PzKpfw IIA
PzKpfw IIF
PzKpfw IIL
PzKpfw 35t
PzKpfw 38(t) A
PzKpfw 38(t) E
PzKpfw IIID
PzKpfw IIIF
PzKpfw IIIG
PzKpfw IIIH
PzKpfw IIIJ
PzKpfw IIIL
PzKpfw IIIN
PzKpfw IVA
PzKpfw IVC
PzKpfw IVD
PzKpfw IVE
PzKpfw IVF1
PzKpfw IVF2
PzKpfw IVH
PzKpfw IVJ
PzKpfw VD
PzKpfw VG
PzKpfw VIE
PzKpfw VIE(L)
PzKpfw VIB
StuG IIIB
StuG IIIG
StuG IIIG (L)
StuH 42
StuH 42 (L)
StuPz IV
PzJg Tiger
Marder I
Marder III(t) M
PzJg III/IV
JgdPz 38(t)
JgdPz IV
JgdPz IV(L)
StuIG 33B
JgdPz IV/70
JgdPz V
JgdPz VI
SPW 250/1
SPW 250/sMG
SPW 250/7
SPW 250/8
SPW 250/9
SPW 250/10
SPW 251/1
SPW 251/sMG
SPW 251/2
SPW 251/9
SPW 251/10
SPW 251/22
PSW 222
PSW 222 (L)
PSW 231
PSW 231
PSW 232
PSW 233
PSW 234/1
PSW 234/2
PSW 234/3
PSW 234/4
sIG II
sIG 38(t)M
PzA II
PzA III/IV
RUSSIAN:
---------------
T-60 M40
T-60 M42
T-70
T-26 M33
T-26S M37/39
BT-5 M34
BT-7 M37
BT-7A
T-34 M40
T-34 M41
T-34 M43
T-43
T-34/85
M4/76(a)
T-44
KV-1 M39/40
KV-1E
KV-1 M41
KV-1 M42
KV-2
KV-1S
KV-85
IS-2
IS-2m
IS-3
SU-76M
SU-76i
SU-122
SU-152
ISU-122
ISU-152
SU-85
SU-100
SU-57(a)
BA-6
AMERICAN:
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M3A1
M5A1
M24
M4
M4A1
M4A2
M4A2 (L)
M4A3
M4A3(75)W
M4A3E2
M4A3E2 (L)
M4A1(76)W
M4A3(76)W
M4(105)
M4A3(105)
M26
M10 GMC
M18 GMC
M36 GMC
M36B1 GMC
M3A1
M3(MMG)
M3(HMG)
M4A1 MC
M21 MC
M3 GMC
M8
M8 HMC
M7 HMC
BRITISH:
---------------
Stuart V
Sherman II
Sherman III
Sherman V
Sherman IIA
Sherman IIC
Sherman VC
Sherman IB
Centaur IV
Cromwell IV
Cromwell VI
Cromwell VII
Cromwell VIII
Challenger
Comet
Valentine VIII
Valentine XI
Churchill V
Churchill VI
Churchill VII
Churchill VIII
Wolverine
Achilles
Daimler
Bishop
Priest
Sexton
M3 GMC
M4A1 MC
An AFV can have the following states:
• Good Order (also means unit is in command); an AFV unit in good order state is fully functioning on the battlefield.
• Out of command, if an AFV unit fails its command check at the beginning of Fire Segment it will be marked as out of command. An AFV unit marked with Out of Command Marker can conduct only defensive fire if an enemy unit moves adjacent to it.
• Stunned, an AFV exposed Crew fails its morale check due to enemy fire. A Stunned AFV may not fire or move for the remainder of the turn. The AFV Crew will recover from Stunned State in the next turn in Administrative Segment; however the AFV Crew morale will never fully recover for the rest of the scenario.
• STUNNED, indicates that an AFV Crew got Stunned again. STUNNED AFV is now out of action for the rest of the scenario.
• Shocked, result of enemy fire. An AFV unit will try to recover from shocked state in Administrative Segment. Shocked AFV unit may not fire or move.
• Unconfirmed Kill, an AFV unit that fails to recover from Shocked State in Administrative Segment is now out of action for the rest of the scenario.
• Bogged, occurs when an AFV unit gets stuck in an AFV unsafe move terrain. See Appendix C Terrain chart for details.
• Mired, occurs when a bogged AFV unit fails bog removal check.
• Immobilized, an AFV unit either lost a track or wheels got damaged either due to enemy fire or a mired AFV unit failed its bog removal check.
Few examples of AFV artwork, done by Steve Ford artist (Steve did quite a bit of artwork on a lot of SSG games, The Ardennes Offensive etc...)
