Tigers on the Hunt Tutorial Video

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

Daniele
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Tigers on the Hunt Tutorial Video

Post by Daniele »

As the release date is getting closer it’s time to reveal some introductory videos!

In this first Tutorial you will discover the basics of infantry movement and fire, featuring assaults with Officers charging you main attack, flamethrowers units, combat engineers with satchel charges, line of fire and more!

Get more information about the game from its official product page! Do you want to know more? Take a look on the forum!

[center]Image[/center]
leftydad
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RE: Tigers on the Hunt Tutorial Video

Post by leftydad »

Wow, I thought the video tutorial was excellent!!! Can't wait to purchase.
James
pad152
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RE: Tigers on the Hunt Tutorial Video

Post by pad152 »

Video looks good![:)]

Questions:

1. Does the battle log get saved for after game viewing?

2. Mortar, why didn't the mortar have the option to fire smoke?






Gerry4321
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RE: Tigers on the Hunt Tutorial Video

Post by Gerry4321 »

I think some Mortars did not have smoke.
Paullus
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RE: Tigers on the Hunt Tutorial Video

Post by Paullus »

ORIGINAL: pad152

Video looks good![:)]

Questions:

1. Does the battle log get saved for after game viewing?

2. Mortar, why didn't the mortar have the option to fire smoke?
Great that you liked it :-)

1. No it is not saved

2. This is a light 50mm mortar and has no smoke capability
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Gerry4321
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RE: Tigers on the Hunt Tutorial Video

Post by Gerry4321 »

Very nice video and game system. Something I can relate to. Really like 2-D, so much easier to play than 3-D (wondering if you nudge the tank forward a mm on the screen will it get blown to kingdom come; in 2-D you have an idea of what could see you).
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DonCzirr
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RE: Tigers on the Hunt Tutorial Video

Post by DonCzirr »

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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Ronhudale
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RE: Tigers on the Hunt Tutorial Video

Post by Ronhudale »

Would I be correct in assuming the game can only be played in 2D and that 3D is not an option.
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Peter Fisla
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RE: Tigers on the Hunt Tutorial Video

Post by Peter Fisla »

ORIGINAL: Ronhudale

Would I be correct in assuming the game can only be played in 2D and that 3D is not an option.

Yes, only in 2D
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Peter Fisla
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RE: Tigers on the Hunt Tutorial Video

Post by Peter Fisla »

ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion
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DonCzirr
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RE: Tigers on the Hunt Tutorial Video

Post by DonCzirr »

ORIGINAL: Peter Fisla

ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion


Ok thanks for keeping it in mind.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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Zap
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RE: Tigers on the Hunt Tutorial Video

Post by Zap »

ORIGINAL: DonCzirr

ORIGINAL: Peter Fisla

ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion


Ok thanks for keeping it in mind.

Not knowing anything at all about what I'm talking about but can't a game designer just put in a Shift-Alt key to allow fighting in two level buildings. Like, when you press the shift key to get a Capital letter. Press the shift key and go to the second floor!!!! Its that easy. Right. don't laugh too hard but imagine how wonderful this game would be with that feature.
Gerry4321
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RE: Tigers on the Hunt Tutorial Video

Post by Gerry4321 »

I want multi-level buildings so much. With a 2-D map, and hills already supported, I am not sure why it would be so hard to do this. Peter I really hope you will consider this for the next game/expansion.
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DonCzirr
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RE: Tigers on the Hunt Tutorial Video

Post by DonCzirr »

Not knowing anything at all about what I'm talking about but can't a game designer just put in a Shift-Alt key to allow fighting in two level buildings. Like, when you press the shift key to get a Capital letter. Press the shift key and go to the second floor!!!! Its that easy. Right. don't laugh too hard but imagine how wonderful this game would be with that feature.


LOL - your request sounds a lot more complicated than mine. I just wanted a text label to appear next to a building like "Tractor Factory"

But - I do like multi-level building fighting. I have had some very entertaining moments in Combat Mission Red Thunder with that sort of thing ....
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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sambruzs
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RE: Tigers on the Hunt Tutorial Video

Post by sambruzs »

Cheers

Tutorial looks great. I'm in!!!

Will the mechanics of "fire attacks" be explained.
example

Total attack factors, defensive terrain, hindered LOS modifiers, etc.
It always helps to know (figure out) why an attack succeeded or failed.
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Blond_Knight
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RE: Tigers on the Hunt Tutorial Video

Post by Blond_Knight »

That has to be about the worst GUI Ive ever seen. It looks so primitive.
bo
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RE: Tigers on the Hunt Tutorial Video

Post by bo »

ORIGINAL: Blond_Knight

That has to be about the worst GUI Ive ever seen. It looks so primitive.

Worst GUI ever seen, nice, how do you really feel Dark Night?[:(]

It looks so primitive, as compared to what, I heard the same bull about World in Flames UI, which works fine IMO, I am not familiar with this type of game as I normally play strategic games, but for the size and scope of the game which seems very small the UI seems to be able to do the job for this map size.

If you are a programmer which I doubt, give us a better GUI, in your opinion of course.

Thank you

Bo
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Blond_Knight
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RE: Tigers on the Hunt Tutorial Video

Post by Blond_Knight »

ORIGINAL: bo
ORIGINAL: Blond_Knight

That has to be about the worst GUI Ive ever seen. It looks so primitive.

Worst GUI ever seen, nice, how do you really feel Dark Night?[:(]

It looks so primitive, as compared to what, I heard the same bull about World in Flames UI

Bo
It looks so primitive, as compared to what, I heard the same bull about World in Flames

Exactly.
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DonCzirr
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RE: Tigers on the Hunt Tutorial Video

Post by DonCzirr »

Map, menu and units all look fine to me.

I notice that there is some real estate that's free over in the lower area of the right hand side-bar.

I'd like to see unit portraits in that space for perhaps the first selected unit / leader in the hex.

No benefits to working the interface but as in Squad Battles, but I feel this puts some nice color / flavor to the game.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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Gerry4321
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RE: Tigers on the Hunt Tutorial Video

Post by Gerry4321 »

In terms of that open space on the right I would like menu (Move/Assault/ .... for example) to be moved closer to the actual map so if it is a small map the menu is closer to the map.
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