UPDATE2 - Changelog

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

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Peter Fisla
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UPDATE2 - Changelog

Post by Peter Fisla »

Hi All,

Here is a list of all the items part of UPDATE2:

FIXES:

• Russian SU 122 now has HEAT rounds (ISU 122 now does not have HEAT rounds)
• Fixed 1024x768 resolution issue for Log Window being too big as well as the Pop up window was not positioned properly
• When firing with an Ordnance/AFV vs target hex that only has AFV, the Infantry Target Type button will be disabled on the Target Type Dialog
• An AFV was sometimes stuck in a Close Combat/Melee even after Close Combat Segment was over
• Broken+ personnel unit in a Brush Hill hex is cannot be interdicted since Brush is not a clear terrain
• Broken+ personnel unit in a Woods Hill hex is cannot be interdicted as Woods is not a clear terrain
• AI, personnel unit firing with Flame Thrower will not now crash the game
• Un-possessed support weapons/Ordnance do not impact Fog of War, this is big impact to FOW and LOS processing
• Scenarios using Two OBAs will now get associated with Radios support weapon properly
• Selecting Bogged/Mired AFV on a map will not display Start Forward/back and Stop buttons
• AI, Bogged/Mired non-turreted AFV will not try to fire outside of its cowered arc
• When AI places units designed by “Die <= CT”; the placement die rolls will not be displayed in the Log Window
• AI, both Personnel units and AFVs will be now move more aggressively when AI is on attack
• AI, improved AFV pathfinding logic
• AI, both Personnel units and AFVs were sometimes not able to exit a map through Exit Hexes
• AI, a leader can now use Demolition Charge support weapon properly
• AI, a leader can now use Panzerfaust, Panzerschreck and Bazooka LATW support weapons properly
• AI, a broken+ leader sometimes did not rout away
• Fog of War and Line of sight algorithms were updated to better detect blind hexes
• AI now better differentiates between tanks, TD/Assault guns, Mobile Artilleries, Armoured Cars and Half-tracks
• Panzerfaust is now only available from October 1943 and not before
• AI, severely reduced AFV driving back and forth around a VPO
• AI, severely reduced AFV starting and stopping (and not moving) in the same hex
• Scenario Editor, addresses the issue were a unit could not be given an ATTACK Special Command when AI was in Hold Attitude
• Manual minor updates

NEW FEATURE:

• Added APPENDIX C: Terrain Effect Chart dialog into the game/scenario editor under the Help menu

NOTE: UPDATE2 is cumulative, it covers all the bug fixes and new features from UPDATE1 as well.

Jorgen and I are currently doing final testing and assuming all goes well, we plan to submit the UPDATE2 package to the publisher on November 25th.

Cheers!
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zakblood
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RE: UPDATE2 - Changelog

Post by zakblood »

thanks for all the work, look forward to the release
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marcdhanna
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RE: UPDATE2 - Changelog

Post by marcdhanna »

fabulous!
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idjester
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RE: UPDATE2 - Changelog

Post by idjester »

Wonderful... or Awesome... or Both...
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UP844
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RE: UPDATE2 - Changelog

Post by UP844 »

[&o]Thanks for fixing many annoying bugs!

Looking forward to the release (and November 28th is my birthday [:D])
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
iPhoneAppz
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RE: UPDATE2 - Changelog

Post by iPhoneAppz »

Very exciting, keep up the good work!
fuselex
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RE: UPDATE2 - Changelog

Post by fuselex »

:)
just reading through the patch notes :)
I must thank the developers for their countless hours.
I must thank those who have taken the time to post their experiences ,issues , bugs.
I must thank those who read the forums and replied ,

But most of all I think I must thank everyone for recreating a part of my life that I never even realised I missed.


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Peter Fisla
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RE: UPDATE2 - Changelog

Post by Peter Fisla »

wow fuselex, nice speech! there will be more to come in the future :)
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Peter Fisla
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RE: UPDATE2 - Changelog

Post by Peter Fisla »

Gentlemen,

Jorgen and I spent some additional time this weekend to finalize testing of UPDATE2. As of this morning we are all green and I sent the UPDATE2 package to the publisher. I hope it won't be long before the update is officially released [8D]

Thanks and have a great Cyber Monday!

Cheers!
seagles
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RE: UPDATE2 - Changelog

Post by seagles »

Thanks so much, Peter and Jorgen!

S.
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UP844
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RE: UPDATE2 - Changelog

Post by UP844 »

Thank YOU!!! [&o]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Charly G
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RE: UPDATE2 - Changelog

Post by Charly G »

Thank you very much.
zoikkis
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RE: UPDATE2 - Changelog

Post by zoikkis »

Thanks guys, looking forward!
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LN59
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RE: UPDATE2 - Changelog

Post by LN59 »

[&o] Thank You, Jorgen and Peter!
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
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UP844
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RE: UPDATE2 - Changelog

Post by UP844 »

Waiting... [:D]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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RE: UPDATE2 - Changelog

Post by Peter Fisla »

Publisher is doing their own testing at the moment, I was testing their installer today - all green [8D] Just keep it cool mate...hold the line, reinforcements are coming [:)]
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