I do not expect the AI being devious as one of my ASL pals (who left a building almost unguarded in a RB game... and then blew up both the building and my Assault Engineers inside [:(] using Set DCs) but I'd like to have an opponent as deadly as possible.
In the attached images there are two examples taken from a game of "Buchholz Station". Both U.S. stacks include a leader (C or C*), 3 1st Line squads, 1 MMG and 1 BAZ44.
In case #1, the Germans first moved (green arrows) two squads in a stone building: the U.S. stack fired at them (range = 9 hexes) using the MMG only. The squads did not fire.
Later in the movement segment, half a dozen German squads moved in the lower part of the map (being careful to never move within 6 hexes from the stack). The U.S. squads, again, never fired. Even with 2 or 3 hindrance hexes, movement and terrain modifiers (the infamous FFNAM/FFMO deadly duo [:D]) would have negated or at least greatly reduced their effect (the picture reports the net fire DRM).
[Playing the U.S. side, I would have fired, if only to slow the German advance. Even with a single squad firing each time, the chances of breaking or at least pinning a German squad are reasonable, in my opinion.]
In case #2, the U.S. stack fired at the German units (range 7 hexes) using the MMG only as soon as they Assault Moved in the hex (a stone building). On the subsequent Movement segment. I moved several nearby units (3 squads, 1 MMG and 1 HMG) in the building and in the adjacent woods hex to make a large fire base: nobody fired at them. In the subsequent US Fire, the MMG (only) fired again on the woods hex with no effect. In the German Defensive Fire (and in the subsequent Fire) the U.S. stack was wiped out by German fire.
I would not bother you with other images, but this "normal range" issue also applies to MG: in fact, in "Silesian Interlude" a Russian stack containing an ATR (range=12) and a LMG (range=6) fired the ATR at my infantry (at range between 7 and 12 hexes).
By the way, the issue is much more severe when Germans vs. Russians are involved: the Germans may stand at 5 or 6 hexes and blast away the shorter-ranged Russians without reply.
